What if I-warden...
I dunno – I kind of like the dual axe animation.
But it would be nice to have the option.
I’m kind of loving my iWarden right now.
“The jealous are troublesome to others, but certainly a torment to themselves.”
What if…It was ground target?
What if…It was ground target?
This
Ground target would be nice, although I’m sure there would be some downsides I haven’t thought of yet.
I think that’s messing too much with the mechanics. If iWarden is ground targeted, I’d want consistency with all phantasms, and I don’t think that’s a good idea.
“The jealous are troublesome to others, but certainly a torment to themselves.”
It needs to have a target because of the shatter skills…
It needs to have a target because of the shatter skills…
If you’re using phantasms as purely cannon fodder upon creation, you’re probably playing Shatter wrong. Or at least… less effectively than the way you’re supposed to shatter.
“The jealous are troublesome to others, but certainly a torment to themselves.”
It needs to have a target because of the shatter skills…
unless it auto targets the nearest foe
just like de clones
“Gw2, It’s still on the Table!” – Anet
I think that’s messing too much with the mechanics. If iWarden is ground targeted, I’d want consistency with all phantasms, and I don’t think that’s a good idea.
Yeah, I agree, the same way I think that Chaos Storm should be placed where you’re standing to maintain consistency within staff and Confusing Images should also apply torment to maintain consistency within Scepter.
I think that’s messing too much with the mechanics. If iWarden is ground targeted, I’d want consistency with all phantasms, and I don’t think that’s a good idea.
Yeah, I agree, the same way I think that Chaos Storm should be placed where you’re standing to maintain consistency within staff and Confusing Images should also apply torment to maintain consistency within Scepter.
My sarcasm senses are tingling.
You missed my entire point. Phantasm skills aren’t unique to just one weapon. It can be considered a category of skills within the Mesmer’s kitten nal. There is NOTHING to compare Chaos Storm or Confusing Images with (I take this back, Chaos Storm is like a glamour) so idk why you even mentioned these skills. -__-
To reiterate my point, the way Phantasms are cast should be consistent among all weapons.
“The jealous are troublesome to others, but certainly a torment to themselves.”
What if…It was ground target?
The original iwarden or the one I suggested? This wouldn’t work with the original due the short aoe radius combined with the casting time.
The original iwarden or the one I suggested? This wouldn’t work with the original due the short aoe radius combined with the casting time.
The original would work because it could then be used as a shield or even a distraction. Not everyone uses it just for damage.
It would take away all its potential of dealing damage in pvp and only be used as shield or distraction then. Bit sad for a phantasm that has the highest dps.
It would take away all its potential of dealing damage in pvp and only be used as shield or distraction then. Bit sad for a phantasm that has the highest dps.
I would say you won’t lose any damage potential simply because of the way it works. Regardless of how it is summoned, it will be immobile while attacking so anyone whom doesn’t want to get hit will simply move away from it. Range attacks are useless at best and self-depreciating at worst if used while iWarden is attacking. Melee fighters either have to eat a few hits to kill it quick or wait until it’s idle to attack. Either way, the iWarden is still doing its job of zoning and dealing damage. Even better, a ground-targeted iWarden can be place ahead of a retreating enemy to guarantee a few hits instead of trying to chase them down.
It would, maybe not in pve but 100% in pvp. As it is now, it spawns on the location of the enemy once it’s casted meaning it will always spawn next to the enemy. This, combined with immobilize right after it makes it viable for the damage.
Once you have it ground targeted you have to know where your enemy exactly is 1 second later. That’s in most cases pretty impossible unless someone is afking on 1 spot.