What if we got a new weapon in HoT
I just want to shoot unicorns and have pretty purple butterfly graphics too…is that so much to ask for Anet? Come on, just look at Dreamer and tell me that it doesn’t look like a mesmer shouldn’t be using it???
I just want to shoot unicorns and have pretty purple butterfly graphics too…is that so much to ask for Anet? Come on, just look at Dreamer and tell me that it doesn’t look like a mesmer shouldn’t be using it???
This would actually be an awesome animation for both pistols
too much hype in this thread…
all in good fun i’m sure but don’t bother getting too serious about it. If this actually is a proper full expansion that actually brings things like new weapons or skills then they are probably well past the point of finalized and firmly locked in the pipe line.
“Gw2, It’s still on the Table!” – Anet
For a main hand I’d like to see dagger, moderate range 0-600 with a god balance between raw damage & conditions.
For an offhand, I’d love to see warhorn. If we could use it like a bard and make enemies dance while we kill them it would be hilarious.
Mainhand Focus.
Mainly so I can have a beer mug in both
For mesmer I’m hoping so much for an main hand pistol! Wouldn’t it be awesome as Mesmer to dualwield 2 awesome pistols? Abilities could be something like:
#2: Abimbo style 2,5 sec channeled cast, shooting with both pistols, knocking the target back on 1st hit.
Are you implying by this that they should add in a weapon combo mechanic similar to the Thief profession? :P
too much hype in this thread…
all in good fun i’m sure but don’t bother getting too serious about it. If this actually is a proper full expansion that actually brings things like new weapons or skills then they are probably well past the point of finalized and firmly locked in the pipe line.
Obviously this expac is just speculation. I’m just trying to learn what people like to see added to this class (given or not). Purely for the purpose of entertaining, not with the intention to sharpen my pitchfork, lighten my torch, and to run to the devs office
For mesmer I’m hoping so much for an main hand pistol! Wouldn’t it be awesome as Mesmer to dualwield 2 awesome pistols? Abilities could be something like:
#2: Abimbo style 2,5 sec channeled cast, shooting with both pistols, knocking the target back on 1st hit.
Are you implying by this that they should add in a weapon combo mechanic similar to the Thief profession? :P
Hehehe, well i think class mechanics should stay unique, but it could be a Dual-wiel animation, just foor the looks of it (and needless to say because of awesomeness)
New weapon?
How about fixed Illusions.
too much hype in this thread…
all in good fun i’m sure but don’t bother getting too serious about it. If this actually is a proper full expansion that actually brings things like new weapons or skills then they are probably well past the point of finalized and firmly locked in the pipe line.
Obviously this expac is just speculation. I’m just trying to learn what people like to see added to this class (given or not). Purely for the purpose of entertaining, not with the intention to sharpen my pitchfork, lighten my torch, and to run to the devs office
For mesmer I’m hoping so much for an main hand pistol! Wouldn’t it be awesome as Mesmer to dualwield 2 awesome pistols? Abilities could be something like:
#2: Abimbo style 2,5 sec channeled cast, shooting with both pistols, knocking the target back on 1st hit.
Are you implying by this that they should add in a weapon combo mechanic similar to the Thief profession? :P
Hehehe, well i think class mechanics should stay unique, but it could be a Dual-wiel animation, just foor the looks of it (and needless to say because of awesomeness
)
How would that work if you had, say, a sword/torch/focus in your off-hand? :P
How would that work if you had, say, a sword/torch/focus in your off-hand? :P
Then you summon an illusionary Ranger that spams longbow 2 ^^
Think how ridiculous we’d be if we had MH pistols, traited for 1200 range on dual pistols and all.
My idea for it is:
#1: Ether Shot – Fire a magically constructed bullet to Weaken targets. [1-3s of Weakness]
Simple AA concept, Weakness meant to give us some form of defense, but weaker than Scepter and Sword’s active offense, as pistol will also have range to protect it.
#2: Special Vantage – Target a specific area to summon a clone wielding a pistol. [CD: 10]
Probably needs one other effect, but the main idea is placing pistol clones in places either where they won’t be destroyed or possibly inside enemy lines for shatter or clone-death purposes. To make this truly useful, as a skill, I’m thinking it should apply some kind of condition, perhaps Chill or Confusion or Blindness, to foes near the area the clone is summoned.
#3: Curved Light – Fire a magical beam which can curve itself to hit targets. [CD: 15s]
I’m thinking this could work somewhat like the engineer’s rocket turret’s ability to change the direction of its rockets a bit. The difference being is that this will be a high-damage channeled skill that has a medium-speed laser[not instant] that “bounces” in mid-air to allow shots around corners or hits after dodges. Might be cool if it could take advantage of Illusionary Elasticity for an additional curve.