Note: This post is for PvP only and meant for Phantasm mesmer builds. Also, this post is not complaining against other classes, but against Anet for trying to force Mesmers to shatter with statements like “Mesmers should shatter more”.
Anet is trying to force more Mesmers to use shatters. They say it is the class mechanic. More important that phantasms, or mantras. Personally, I disagree.
I never liked the shatter mechanic. Even now after 3 years of GW2. I’m going to continue to find ways not to shatter. I don’t like the idea of giving up my phantasms (long term damage) for a dubious short term one.
So I’m tweaking my regular phantasm build, but I stubbornly refuse to shatter. I was good with my previous build, and I will become good with this one too!
I guess my primary problem with shatter skills is that they have a cost associated with them. Other classes get additional abilities for free at no opportunity cost. Necro gets a free life bar and new skills. Thief gets a free steal + extra skills. Guardian gets free passive and free active effects, Warrior burst etc.
But as a mesmer, I always felt that my class mechanic was punishing me for using it. I always feel vulnerable after a shatter. I’ve just given up my damage dealing phantasms, I’ve just given up my clones that hide me. Out of all the classes, only the mesmer has to take a risk while using their “class mechanic”.
Now this is a matter of playstyle, but I don’t like risks. I like to grind down my opponent slowly in a vice grip. For this reason I never go Lord during Foefire when well ahead in points – why take a risk when you can win for sure by just being defensive.
Maybe it’s because of my mentality as a chess player – when you have a material advantage on the board, just go slow, exchange pieces and grind the other guy down. The “risk factor” just doesn’t do it for me.
So as a mesmer, shattering goes completely against my grain. First of all, if the opponent dodges my shatters it’s over. I gave up everything to get nothing. Second, even if it hits I want to make sure he’s dead. Sure, I can just stealth but I dislike PU builds as well because I like to fight on point and I have no intention of just giving the opponent free cap points.
I use shatter only – only – to secure stomps. That is the most risk free shatter skill I know of. The opponent will be dead after the stomp and my illusions will die anyway. So I sacrifice them to end it.
Otherwise, sorry but no. I will continue to pump out phantasms without shattering them and I refuse to waste all of it on a “risk/reward” playstyle. I don’t like risk. I don’t like shatters. And I feel that mesmers got shafted for a class mechanic that forces them into a disadvantage while using it.
Anet said that people weren’t using shatter enough. Did they ever bother to think about why they don’t have that complaint for any other class? The reason is that the “risk/reward” playstyle isn’t for everyone. And it shouldn’t be the case that mesmers have to play the risk/reward game.
In the end no matter what benefits you give to shattering, the fact is that it elicits a cost from us Mesmers. And for that reason alone it is unappealing. And also, we are the only class that needs to make this trade off.
P.S: I have nothing against the risk/reward playstyle in general. Guardians can build thmselves as glass cannons and sacrifice defense for offense for example. But guardians can also choose to play in another way. They are not “locked down” into playing a double edged sword.
I refuse to believe that Mesmers are “inherently” forced into a risk/reward style of gameplay. That should be a choice. Not a mandate.
Posted as a comment in: https://forum-en.gw2archive.eu/forum/professions/mesmer/Patch-Seems-to-have-Halved-Build-Variety/first#post5214875
(edited by bhagwad.4281)