Why do Mesmer illusions disappear so quickly?
Mesmer illusions are weird.
I think the justification is that they’re projected directly into the mind of the target, hence why phantasm summons can miss, thus, when the mind they’re contained within dies, they no longer exist.
But… they can also be seen and attacked by enemies other than their targeted foe, and the illusory berserker and warden deal AoE damage, while the warden literally reflects projectiles.
So… I have no idea what’s up with them.
Rofl, its funny seeing a long standing Anet fail in PvE in action with a complete newbie.
Veterans have lived with this so long it just doesn’t have the same impact.
Anyway, the trick is to cluster them togeather and summon aoe phants on them, then shatter before the target mob dies for some aoe damage. Try using a focus, use the 4 curtain to pull the mobs while summoning the 5 phantasm, pull them against a wall etc for good cluster effect. Sword blurred frenzy, and/or swap to GS for an iZerker etc.
FYI, Mesmer will suck until you’ve unlocked all your trait lines etc.
FYI, Mesmer will suck until you’ve unlocked all your trait lines etc.
Ehh, shatter builds do okay with just dueling in standard PvE. Open world enemies tend to die quickly enough that the lack of sustained damage isn’t a problem unless you’re soloing champions.
What about WvW pvp?
I’m guessing that the fact illusions disappear when the target dies doesn’t create as much of an issue due to the fact that other players wont die as quickly as a run-of-the-mill mob?
What about WvW pvp?
I’m guessing that the fact illusions disappear when the target dies doesn’t create as much of an issue due to the fact that other players wont die as quickly as a run-of-the-mill mob?
You’re correct, they don’t have that problem there.
No, in WvW and PvP group fights they’re close to unusable for entirely unrelated reasons -_-. They’re so low on health that any sort of aoe pressure smushes them instantly.
What about WvW pvp?
I’m guessing that the fact illusions disappear when the target dies doesn’t create as much of an issue due to the fact that other players wont die as quickly as a run-of-the-mill mob?
You’re correct, they don’t have that problem there.
No, in WvW and PvP group fights they’re close to unusable for entirely unrelated reasons -_-. They’re so low on health that any sort of aoe pressure smushes them instantly.
They can also be kited relentlessly by highly mobile opponents xD
When Hot releases, Chronomancer will get wells and a shield to beat on the enemy with in large scale fights.
What about WvW pvp?
I’m guessing that the fact illusions disappear when the target dies doesn’t create as much of an issue due to the fact that other players wont die as quickly as a run-of-the-mill mob?
You’re correct, they don’t have that problem there.
No, in WvW and PvP group fights they’re close to unusable for entirely unrelated reasons -_-. They’re so low on health that any sort of aoe pressure smushes them instantly.
They can also be kited relentlessly by highly mobile opponents xD
When Hot releases, Chronomancer will get wells and a shield to beat on the enemy with in large scale fights.
and super speed illusions for the kiting issue
You can trait for more “initial robustness” in your illusions and that is only for certain situations (like vet karka farming). But most situations illusions are shatter fodder and you can consider yourself lucky if they get one attack off.