Edit: Build updated 5/9/2013 to focus more heavily on condition damage, removing all the build’s power.
VIDEOS W/ REVISED BUILD:
2( 6/19): A very short video showing two fights; one before the bounce change and one after. Shows that the build is still viable. http://youtu.be/R7gAbZHjBW8
1: A collection of 1v2s and 1v3s against the fine folks from Yak’s Bend: http://youtu.be/ApgNT1cUT_s
OLD VIDEOS:
Video 1: Small-scale fighting (with zergs ruining the fun): http://youtu.be/Yxmqlv0yPIA
Video 2: 1 v Many: http://youtu.be/XQO1J8rSZXk
Video 3: Duels vs Necro/Elementalist: http://youtu.be/TlayyClKM8U
Video 4: Various roaming/underwater combat: http://youtu.be/6gjfHE0GhEQ
Dear Mesmer friends,
Recently we felt the sting of losing half of our confusion damage. Whether or not the change was necessary can be debated all day, but one thing is certain: there are many of our kind looking for alternatives which allow them to continue using the condition gear they worked so hard to obtain.
Fear not! I present to you my revised condition build! I designed this build today and used it primarily for roaming. The entire day, I didn’t lose to anything less than a 1v4, and even then, I almost always was able to escape with my life. In fact, the only times I really died with this build were when I was being careless or when a zerg jumped me.
Here is a link to the build: http://en.gw2skills.net/editor/?fgAQNAW8flwzqpXUTmGb9IipHBHyBcoU0dZXJF22FC-jkyAINioZaBMVRQjKgkDLiGbVsIasKZioa1NmBPQ28lVDA-w
When looking at total stats, factor in Rare Veggie Pizza and a Tuning Crystal
Now, let me present a brief list of pros and cons for you to consider:
PROS:
• Incredible survivability because of high toughness, mobility, and stealth.
• Great sustained damage.
• Works well in solo or in small-to-medium sized groups.
• Uses almost all rabid gear, so those of you with full rabid gear are pretty much set!
• Able to stop people from running relatively well compared to most condition builds.
• High boon uptime.
CONS:
• Low burst damage.
• Minimal access to swiftness.
• Less effective in very large zergs.
• Requires consumables to be most effective.
Build Summary:
This build relies on staff clones for the majority of its DPS. While we lost the ability to dish out damage via confusion, we also recently gained the ability for staff clones to be affected by condition duration (see: https://forum-en.gw2archive.eu/forum/professions/mesmer/Undocumented-buff). This means that with the 50% condition duration this build has to offer, the staff can deliver plenty of damage. When I was testing this build, targets had nearly permanent burning on them, as well as a perpetual 10+ stacks of bleeding once the fight was in full swing. With pizza, tuning crystals, and the Sigil of Corruption, one ought to have enough condition damage to really make all those bleeds and burns hurt pretty quickly.
In terms of playstyle, the goal is to use stealth and teleporting skills to dance around the opponent while he dies to conditions inflicted by you and your staff clones. The primary method of clone generation is Phase Retreat and Deceptive Evasion. With your high vigor uptime, you shouldn’t have any problems keeping three clones up at all times.
(edited by Palu.3405)