chronobunker ultra version [VIDEO]

chronobunker ultra version [VIDEO]

in Mesmer

Posted by: messiah.1908

messiah.1908

hi guys
so some ppl in this forum asked for help with chronobunker and i put short tutorial for beginners and other have been whispered me in game for help and asked me to put my version on the forum

i am not the creator of anything but i didnt see anyone using it so far (maybe there is a reason for that )

so feel free to criticize it

build:
http://gw2skills.net/editor/?vhAQNAW8encfC1filqBGoBUrhlej6cDKhQwMAugMqeUb1ZF-TJhIABc/EAA4iA49+DYXGAA

pros:
perma protection, regen, might and swiftness
boon duration 62% up to 95% (with 11 boons on you – yes its possible) (rune giving 25% and not 20% as state)
great might stacking which is faster (shatter, weapon swap and signet)
weapon swap and shatter for quick stomp (cp instead of stm is also possible)
timewarp – much better than GW (imo) – larger aoe with 18 sec of quickness and slow, resistance and boon sharing OMG .
condi pressure – no worries resistance with CS for 8 sec , null field 5 sec and TW 5 sec
when ressing feedback with resistance for 5 sec so no worries from poison pressure
null field can be replaced with portal
hard to kill with 3.1k armor (but i got down in 2 sec from 2 guards 1 mes and 1 necro focus fire)

cons:
no dmg until you build +20 migh stacks (i took lord 1v3 and won 529:499)
not much alacrity without well of recall but if not up against condi team null field can be replaced (so far didnt need it much)

just finish 8 games winning strike

my average boon on allies is 750-800
healing to allies depend if they leave me for 1v2 or 1v3 my lowest was 80k and my highest was 250k
dmg in average is 200k
condi removable 100-150
boon remove 150

here i short vid (i looked for a video which demonstrate group fight, ressing and outnumbered fight)
https://www.youtube.com/watch?v=B_tUbMKSbKU&feature=youtu.be

hope you like it

chronobunker ultra version [VIDEO]

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Posted by: Daniel Handler.4816

Daniel Handler.4816

This is my build (energy sigils should be used with battle on each set) However a lot of people in OMFG contributed. Rytlock talked to me about using the well heal instead of mantra. Alphathewhite and I debated usefulness. And then there was Pyro who had his own rival bunker build. Chaos created the original boon storm concept. Allisah made the video that taught me how to do the boon storm.

And so I will give you the same talk Pyro gave me when I explained this to him. Boons are not everything. For a bunker team support is secondary to staying alive. True bunkering will go to Pyro’s build because it has more mitigation. However if you want to side with team kentigem and not team pyro in the bunker wars this is up to you.

There is one main rotation and everything else is done based on judgement.

have two illusions out>f5 (while casting timewarp)>null field>SoI>shift back>[null field>SoI (until f5 is off cooldown)]

Not just you, your teammates should also have perma resistance, and the chaos armor boons. As well as perma quickness.

You should be constantly shattering for alacrity, chaotic persistence, and bountiful disillusionment.

But I cannot stress this enough. This is a team support build first, and a bunker build second. There is a reason why as you said you do not see it much. Alacrity is king. And it enhances dps more than quickness.

“Kentigem”-chief. Born cycle of Dusk. Wyld Hunt:
Learn as much mending and medical info as possible so that it can be added to the Dream.
Become the first Chief of Mending and guide the newly awaken as well as those who want to learn.

(edited by Daniel Handler.4816)

chronobunker ultra version [VIDEO]

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Posted by: messiah.1908

messiah.1908

usually bunker means support as in pvp there are 3 roles
dmg
sustain
support (bunker)

so poteto potato ….

i kinda disagree. alacrity is good for long cd skills which is usually utilities and support skills like
necro – main dmg coming from dagger AA (in RS he wont be enough time if taking dmg)
ele – air AA and fire AA while attunment with air and fire can be useful
guard – LB AA and TS (with 4 sec cd)
rev – AA and UA mainly
mes – maybe the only one with 3 skills dmg AA MB PB

so alacrity as you see used for utilities which in general have long ICD
while quickness is being useful for faster dmg which made by mainly AA

p/s: with every build i post i never claim some sort of ownership. i know all the mention ppl as sometime we talk (most of them us while i am eu so time difference)

chronobunker ultra version [VIDEO]

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Posted by: Silverkey.2078

Silverkey.2078

Alacrity is very important not only to increase the damage but also increase defenses. With alacrity on your team, everyone’s heal and other utilities and defenses is on 40% shorter CD.

TW against GW is a tough one, but control is support. Casting a GW on a downed body (ally or enemy) is very strong to help/prevent rez (note that TW can do that too). It is also great for a CC chain to burst someone on a somewhat coordinated team etc…

Illusionary inspiration is an amazing perma heal on all your team, and on a well organized team allows to remove the signet from the bar (very useful especially with a glint revenant since you start the fight with already boons on you so they are immediately multiplied, else you need to wait for your team to give some boons before your first phantasm cast).

So at the end, I think the main “problem” of your build is that alacrity is one of the strongest effect on the game and your build provides very little. On the other hand, your build is very strong against condi pressure. However alacrity also help against condi pressure by reducing the CD of the condi cleanse of your team. So I would say it depends on your and enemy team comp but alacrity always help while your high condi sustain may be overkill in many cases.

chronobunker ultra version [VIDEO]

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Posted by: Daniel Handler.4816

Daniel Handler.4816

usually bunker means support as in pvp there are 3 roles
dmg
sustain
support (bunker)

so poteto potato ….

i kinda disagree. alacrity is good for long cd skills which is usually utilities and support skills like
necro – main dmg coming from dagger AA (in RS he wont be enough time if taking dmg)
ele – air AA and fire AA while attunment with air and fire can be useful
guard – LB AA and TS (with 4 sec cd)
rev – AA and UA mainly
mes – maybe the only one with 3 skills dmg AA MB PB

so alacrity as you see used for utilities which in general have long ICD
while quickness is being useful for faster dmg which made by mainly AA

p/s: with every build i post i never claim some sort of ownership. i know all the mention ppl as sometime we talk (most of them us while i am eu so time difference)

The game has the roles dps, bunker, and support. Deal damage (burst or sustain), survival, support (offensive, defensive, utility).

Support is usually the secondary aspect of bunkers but it doesn’t have to be. Condi reaper or trap ranger make ineffective support characters but excel at bunkering. Bunkering just means never dying 1v1 and being able to sustain a 1v2.

Chronos alacrity bunker is a true bunker build with support as a secondary focus.
Mine is a true boon share support build with bunkering as a secondary focus.

Either Pyro can weigh in or you can chat with him in game. His can continually mitigate damage for 20+ seconds and give alacrity, which is more important than quickness for the majority of the meta.

Ps I saw that you didn’t take credit but also didn’t give credit. And given the number of posts I’ve made regarding the perma resistance rotation. And the amount of times I’ve talked about boon share in OMFG guild chat I was dubious you didn’t take notice. For that at least I am sorry.

Pps I have no problem if you run it. My problem was that you called it a bunker build and not a support build. If you want to true bunkering I encourage Pyro’s build.

“Kentigem”-chief. Born cycle of Dusk. Wyld Hunt:
Learn as much mending and medical info as possible so that it can be added to the Dream.
Become the first Chief of Mending and guide the newly awaken as well as those who want to learn.

chronobunker ultra version [VIDEO]

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Posted by: Yashuoa.9527

Yashuoa.9527

Cant you just go with Well of precog, recall, signnet of inspi and time warp?

That way you have more access to the important alacrity and you still got some resistance from timewarp.
The recall well has a lot of alacrity, meaning faster access to cooldowns for everyone, including your own dot cleanse heal well and others their anti condition survival tools.
Better to have overkill on the alacrity (as far as you can actually have overkill with that), than overkill on the resistance with null field right?

So basically its adviced not to run 1 on 1 towards something to kill it, because the dmg is low on this build?

Edit:
Can someone share the Pyro version?

(edited by Yashuoa.9527)

chronobunker ultra version [VIDEO]

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Posted by: messiah.1908

messiah.1908

Alacrity is very important not only to increase the damage but also increase defenses. With alacrity on your team, everyone’s heal and other utilities and defenses is on 40% shorter CD.

TW against GW is a tough one, but control is support. Casting a GW on a downed body (ally or enemy) is very strong to help/prevent rez (note that TW can do that too). It is also great for a CC chain to burst someone on a somewhat coordinated team etc…

Illusionary inspiration is an amazing perma heal on all your team, and on a well organized team allows to remove the signet from the bar (very useful especially with a glint revenant since you start the fight with already boons on you so they are immediately multiplied, else you need to wait for your team to give some boons before your first phantasm cast).

So at the end, I think the main “problem” of your build is that alacrity is one of the strongest effect on the game and your build provides very little. On the other hand, your build is very strong against condi pressure. However alacrity also help against condi pressure by reducing the CD of the condi cleanse of your team. So I would say it depends on your and enemy team comp but alacrity always help while your high condi sustain may be overkill in many cases.

the ideas behind this concept changes are :
1. we are seeing 2 viper revenant class more and more
2. no boons sharing atm beside ele with mainly might stacking. glint fading out.
3. condi enter slowly to the meta (necro and rev)
4. Ii -cancel any activities for the signet to proc as it passive. and the heal is very low and short duration
5. TW versus GW – hard one and depend on your team abilities to chain cc. also TW larger radius and duration
6. main alacrity to the team is coming through well 3 sec and from WoR well. but again it locks them on spot for 3 sec in a dynamic fight scenarios. and just to get 6-7 sec cd every 30 sec in average. while loosing boon removable on point, resistance and condi removable abilities every 25-28 sec. again if no much condi pressure i will take WoR.
7. signet – perma swiftness, protection, regen, might, and from time to time aegis and more boons. you control when to proc it and share at the right time and not just hold with your phantasm for the right moment

chronobunker ultra version [VIDEO]

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Posted by: messiah.1908

messiah.1908

Cant you just go with Well of precog, recall, signnet of inspi and time warp?

That way you have more access to the important alacrity and you still got some resistance from timewarp.
The recall well has a lot of alacrity, meaning faster access to cooldowns for everyone, including your own dot cleanse heal well and others their anti condition survival tools.
Better to have overkill on the alacrity (as far as you can actually have overkill with that), than overkill on the resistance with null field right?

So basically its adviced not to run 1 on 1 towards something to kill it, because the dmg is low on this build?

Edit:
Can someone share the Pyro version?

i think it this one
http://gw2skills.net/editor/?vhAQNAseWncfClfi1fC+fCEgilej6cDKhVzMAugMqeUb1XF-TJxHABPXGIgTBwJ7PAwTAAA

more for bunkering and hold points

chronobunker ultra version [VIDEO]

in Mesmer

Posted by: messiah.1908

messiah.1908

usually bunker means support as in pvp there are 3 roles
dmg
sustain
support (bunker)

so poteto potato ….

i kinda disagree. alacrity is good for long cd skills which is usually utilities and support skills like
necro – main dmg coming from dagger AA (in RS he wont be enough time if taking dmg)
ele – air AA and fire AA while attunment with air and fire can be useful
guard – LB AA and TS (with 4 sec cd)
rev – AA and UA mainly
mes – maybe the only one with 3 skills dmg AA MB PB

so alacrity as you see used for utilities which in general have long ICD
while quickness is being useful for faster dmg which made by mainly AA

p/s: with every build i post i never claim some sort of ownership. i know all the mention ppl as sometime we talk (most of them us while i am eu so time difference)

The game has the roles dps, bunker, and support. Deal damage (burst or sustain), survival, support (offensive, defensive, utility).

Support is usually the secondary aspect of bunkers but it doesn’t have to be. Condi reaper or trap ranger make ineffective support characters but excel at bunkering. Bunkering just means never dying 1v1 and being able to sustain a 1v2.

Chronos alacrity bunker is a true bunker build with support as a secondary focus.
Mine is a true boon share support build with bunkering as a secondary focus.

Either Pyro can weigh in or you can chat with him in game. His can continually mitigate damage for 20+ seconds and give alacrity, which is more important than quickness for the majority of the meta.

Ps I saw that you didn’t take credit but also didn’t give credit. And given the number of posts I’ve made regarding the perma resistance rotation. And the amount of times I’ve talked about boon share in OMFG guild chat I was dubious you didn’t take notice. For that at least I am sorry.

Pps I have no problem if you run it. My problem was that you called it a bunker build and not a support build. If you want to true bunkering I encourage Pyro’s build.

i think we see things differently as bunker builds became more sustain and/or support. like engi or ele as home/far point holder. a true bunker is left out (see guards)

if we are talking about what actually roles than:
home/far point holder/ harasser – usually engi /druid ranger
roamer – thief /rev/ portal mes
team fighter dmg – necro, ele, rev, trap guard
team fight support – earth ele, guard, bunker mes

but that is off topic

also give credit to whom and what for
i think mesmer community already knows them and their contribution so i really dont know what were you expecting
we are usually 4-5 ppl who sharing ideas and posting them
my first post regarding bunker mesmer was before the first beta and i think only 1 person (cant remember who so sry man) post the same concept. also i was playing with it 6 month ago and w8ing for chorno to comes and see what can it gives and post 3 months ago.
i think pyro build was 2 month ago and build around bunkering mainly (no boon share)

so why are you changing the whole idea of this post and contribute nothing to it
and it seem you just bump in to gain attention for yours OMFG chitchat you have made in the past….

if you think the build concept is wrong say so . if you think its good say so.
putting few trait and utilities together will never make anyone’s build .

i just though this concept can handle better the shifting meta (conditions pressure)

peace and out

chronobunker ultra version [VIDEO]

in Mesmer

Posted by: Daniel Handler.4816

Daniel Handler.4816

usually bunker means support as in pvp there are 3 roles
dmg
sustain
support (bunker)

so poteto potato ….

i kinda disagree. alacrity is good for long cd skills which is usually utilities and support skills like
necro – main dmg coming from dagger AA (in RS he wont be enough time if taking dmg)
ele – air AA and fire AA while attunment with air and fire can be useful
guard – LB AA and TS (with 4 sec cd)
rev – AA and UA mainly
mes – maybe the only one with 3 skills dmg AA MB PB

so alacrity as you see used for utilities which in general have long ICD
while quickness is being useful for faster dmg which made by mainly AA

p/s: with every build i post i never claim some sort of ownership. i know all the mention ppl as sometime we talk (most of them us while i am eu so time difference)

The game has the roles dps, bunker, and support. Deal damage (burst or sustain), survival, support (offensive, defensive, utility).

Support is usually the secondary aspect of bunkers but it doesn’t have to be. Condi reaper or trap ranger make ineffective support characters but excel at bunkering. Bunkering just means never dying 1v1 and being able to sustain a 1v2.

Chronos alacrity bunker is a true bunker build with support as a secondary focus.
Mine is a true boon share support build with bunkering as a secondary focus.

Either Pyro can weigh in or you can chat with him in game. His can continually mitigate damage for 20+ seconds and give alacrity, which is more important than quickness for the majority of the meta.

Ps I saw that you didn’t take credit but also didn’t give credit. And given the number of posts I’ve made regarding the perma resistance rotation. And the amount of times I’ve talked about boon share in OMFG guild chat I was dubious you didn’t take notice. For that at least I am sorry.

Pps I have no problem if you run it. My problem was that you called it a bunker build and not a support build. If you want to true bunkering I encourage Pyro’s build.

i think we see things differently as bunker builds became more sustain and/or support. like engi or ele as home/far point holder. a true bunker is left out (see guards)

if we are talking about what actually roles than:
home/far point holder/ harasser – usually engi /druid ranger
roamer – thief /rev/ portal mes
team fighter dmg – necro, ele, rev, trap guard
team fight support – earth ele, guard, bunker mes

but that is off topic

also give credit to whom and what for
i think mesmer community already knows them and their contribution so i really dont know what were you expecting
we are usually 4-5 ppl who sharing ideas and posting them
my first post regarding bunker mesmer was before the first beta and i think only 1 person (cant remember who so sry man) post the same concept. also i was playing with it 6 month ago and w8ing for chorno to comes and see what can it gives and post 3 months ago.
i think pyro build was 2 month ago and build around bunkering mainly (no boon share)

so why are you changing the whole idea of this post and contribute nothing to it
and it seem you just bump in to gain attention for yours OMFG chitchat you have made in the past….

if you think the build concept is wrong say so . if you think its good say so.
putting few trait and utilities together will never make anyone’s build .

i just though this concept can handle better the shifting meta (conditions pressure)

peace and out

[s]https://forum-en.gw2archive.eu/forum/professions/mesmer/bunker-chrono-open-discussion-VIDEO/first#post5411645
Was a build you were simply testing, it was close to this.

About a month later you dropped the resistance from your builds and went with this.
http://en.gw2skills.net/editor/?vhAQNAseWncfClfilqBGoBEgilej6cDKhWzMAugMqeUb1XF-TZxHAB1eKAQqMAK7PYwDAAgjAAA

Three days prior I had posted: https://forum-en.gw2archive.eu/forum/professions/mesmer/Swiftness-and-Boon-sharing-Herald-vs-Mesmer/page/2#post5488006 in the months after that I stressed resistance sharing and that build.
[/s]
The point is people can trace your posts and your builds. I don’t care if you credit me. But when you literally have all these posts in your history asking people for help with bunker mesmer and you mention none of them it is frustrating. You collaborated extensively over something as simple as the well of precogniton in the build, I just wished you credited any of these people. For goodness sakes you have a post titled “bunker chrono open discussion” at least give a shout out to Chaos. And don’t tell me you don’t claim credit, because you definitely do in the youtube video description.

As for the rest I will repeat the critque I gave in the first response to your post. Alacrity uptime is more crucial than holding on to shatters, so shatter often with as many clones as possible. Use f5 more, specifically the rotation I described. You dont need sigils that give quickness when they are replacing the energy sigils you will desperately need as a “bunker”

Your allies should have perma quickness, resistance, and protection in fight. If your swiftness boon is above one minute then you aren’t sharing enough.

“Kentigem”-chief. Born cycle of Dusk. Wyld Hunt:
Learn as much mending and medical info as possible so that it can be added to the Dream.
Become the first Chief of Mending and guide the newly awaken as well as those who want to learn.

(edited by Daniel Handler.4816)

chronobunker ultra version [VIDEO]

in Mesmer

Posted by: messiah.1908

messiah.1908

again you so pushed who created what and argue for 1 trait change which make a new build
common
i put open discussion as i want more ppl to test and comment not for me to get credit
i don care about credit as obviously as YOU so do

so i give you credit

you are the creator of all build.
you are the master. even so i didnt see any youtube/build post you make…..

these great ppl you talk about dont need credit as you think as they know they are great player and smart one who like to theorycraft. so stop to defend them on stupid argument who created what

as you see this is what i wrote so read it carefully

“so some ppl in this forum asked for help with chronobunker and i put short tutorial for beginners and other have been whispered me in game for help and asked me to put my version on the forum
i am not the creator of anything but i didnt see anyone using it so far (maybe there is a reason for that )”

than i guess you read it and said to yourself “i used the same build and he posted it RRRRR”
well ppl ask me freely and i like to help ppl and test with them their versions

regarding your critic

i didnt get what you saying about sharing enough. what do you mean if i have more than 1 min swiftness as to do with sharing

chronobunker ultra version [VIDEO]

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Posted by: Silverkey.2078

Silverkey.2078

It seems this discussion is somewhat turning into a fight, so I come to put my views. Attributing a clear paternity to a build is near impossible. Most people playing bunker now call it “Helseth’s build”. Here in the forum we all know it isn’t.

]
my first post regarding bunker mesmer was before the first beta and i think only 1 person (cant remember who so sry man) post the same concept. also i was playing with it 6 month ago and w8ing for chorno to comes and see what can it gives and post 3 months ago.

The very first chrono-bunker post in the forum was from me I believe, and indeed ended up being Messiah and I iterating

https://forum-en.gw2archive.eu/forum/professions/mesmer/Chrono-bunker/first

the build was fairly different since alacrity on wells was not a thing yet, and precog was very different. From this post, Messiah and I continued improving our builds, receiving suggestions from many members and writing many threads that can easily be found in the forums. At the end, before the end of the BWE, I had a version with the exact same trait spread as the “official” chronobunker, with just a few minor different utilities (I used time warp, and maybe null field, though without the resistance concept in mind).

Does this make me the official creator of the build? No. First, many have contributed to the discussion and driven the build refinement. Second, and probably more importantly, anyone can make a build, but some have more authority to popularize it. When Helseth argues that whoever made the build, he is the one who popularized it and proved its efficiency at the competitive level, he is right. That is why people will always refer to Helseth for this build. Here on the mesmer forum or the OMFG guild, people tend to mention Pyro as the creator. At the end, attributing a build to one individual will always be unnecessarily restrictive. So please do not fight over this and just try to continue making good builds and variants.

More on the subject, yes, condis are much more used now in the meta and this build is probably very effective against them. Actually, after some reflection, I wonder if it could single-handedly change the meta and push conditions away. I think the alacrity bunker is better on its own, but this version may be a better counter to the current meta.

chronobunker ultra version [VIDEO]

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Posted by: Embolism.8106

Embolism.8106

Re: condis. A lot of people seem to be complaining about a “condi meta” (which IMO is unfounded), but playing Chronobunker and its variations I don’t feel threatened by condis at all unless more than one enemy is condi bursting me (which would be threatening whether it’s condi or power).

I definitely agree that Chronobunkers are very effective at dealing with condis, and now that it’s considered “meta” (and better yet, the definitive bunker build) it may indeed push away the alleged “condi meta”.

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Posted by: Silverkey.2078

Silverkey.2078

Re: condis. A lot of people seem to be complaining about a “condi meta” (which IMO is unfounded), but playing Chronobunker and its variations I don’t feel threatened by condis at all unless more than one enemy is condi bursting me (which would be threatening whether it’s condi or power).

I definitely agree that Chronobunkers are very effective at dealing with condis, and now that it’s considered “meta” (and better yet, the definitive bunker build) it may indeed push away the alleged “condi meta”.

The problem is that chronobunker is not threatened by condis, but does not have much AOE condi cleanse. It only has the heal for 5 AOE cleanse, a little bit of resistance from F5 (BD) and that’s all. This leaves a lot of downtime, where the chrono can deal with condis thanks to shatters, but cannot cleanse from allies.

The prospect of perma-resistance in a team-fight is much scarier for a condi build than 5 AOE condi cleanse every 20-30s (alacrity).

As for the condi meta, I was not around in the times of the dhuumfire meta, so for me this is the condi-est meta I’ve ever seen (many condi reapers a kittenload of condi revenant, and everyone else on celestial).

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Posted by: Embolism.8106

Embolism.8106

I personally don’t play Chaos-Insp-Chrono support so I use Mantra of Recovery instead of Well of Eternity, which does give me pretty good group cleansing on points. I also use iDisenchanter so that’s another source of group cleansing, and with Chronophantasma and Persistence of Memory it’s up more often than not.

Yeah it’s not the typical Chronobunker and doesn’t provide a lot of boon and alacrity support, but one thing it does do better than the typical build is group condition cleansing.

chronobunker ultra version [VIDEO]

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Posted by: messiah.1908

messiah.1908

It seems this discussion is somewhat turning into a fight, so I come to put my views. Attributing a clear paternity to a build is near impossible. Most people playing bunker now call it “Helseth’s build”. Here in the forum we all know it isn’t.

]
my first post regarding bunker mesmer was before the first beta and i think only 1 person (cant remember who so sry man) post the same concept. also i was playing with it 6 month ago and w8ing for chorno to comes and see what can it gives and post 3 months ago.

The very first chrono-bunker post in the forum was from me I believe, and indeed ended up being Messiah and I iterating

https://forum-en.gw2archive.eu/forum/professions/mesmer/Chrono-bunker/first

the build was fairly different since alacrity on wells was not a thing yet, and precog was very different. From this post, Messiah and I continued improving our builds, receiving suggestions from many members and writing many threads that can easily be found in the forums. At the end, before the end of the BWE, I had a version with the exact same trait spread as the “official” chronobunker, with just a few minor different utilities (I used time warp, and maybe null field, though without the resistance concept in mind).

Does this make me the official creator of the build? No. First, many have contributed to the discussion and driven the build refinement. Second, and probably more importantly, anyone can make a build, but some have more authority to popularize it. When Helseth argues that whoever made the build, he is the one who popularized it and proved its efficiency at the competitive level, he is right. That is why people will always refer to Helseth for this build. Here on the mesmer forum or the OMFG guild, people tend to mention Pyro as the creator. At the end, attributing a build to one individual will always be unnecessarily restrictive. So please do not fight over this and just try to continue making good builds and variants.

More on the subject, yes, condis are much more used now in the meta and this build is probably very effective against them. Actually, after some reflection, I wonder if it could single-handedly change the meta and push conditions away. I think the alacrity bunker is better on its own, but this version may be a better counter to the current meta.

ty man. so you were the first (i remembered )

much has change from before the first beta and probably will continue.
we see more in top tier 2 viper revs, and or 2 necro or those combination which means more condi pressure.
the current cele bunker meta failed to handle it in group support and even aura ele with condi removable isnt enough.
thus i shift my concept to more condi cleanse/resistance variant

so far after 3 days i had 15 win and 4 losses with my team (the losses came when we were 3) . if i see no much condi pressure i switch for WoR and Ii so more boon share (we dont have an ele in our team)

my only problem is trap guards. i can do 1v1 but 1v2 becomes harder, while if no trap guard around i sometime can even 1v3 for 1 min while contesting the point.

so i switch to soldier amulets with more power but less boon duration and become more easier than ever

also i wish i could recorded it . my team got down on close and yell at me not to come as any res attempt will fail. i rushed in with CS and TW res 3 of them shatter like crazy and swap weapon and share boon. we won after 10 sec. and few sec later full 3 cap.
so with GW you couldnt do that , also with II trait i might have proc it before i had all the right boons on me as i need to block with shield thus signet become more handy here than passive trait (although it doable). the enemy had viper rev, carrion necro which did nothing to us.

(edited by messiah.1908)

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Posted by: denis.9487

denis.9487

The first post he doesn’t claim anything. Just seems funny fighting over traits anyone can use. As far as I’m aware no patents have been issued for builds. The same way you took the time to trace his post history so can we. Not really contributing by arguing over who was the first person to take a trait combine it and call it a build.

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Posted by: Embolism.8106

Embolism.8106

Really, claiming “this or that build is mine” basically boils down to a weiner waving contest. It reflects badly for all involved.

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Posted by: Windwalker.7421

Windwalker.7421

Agreed. Especially since the train overhaul it’s become pretty silly, because most builds come down to a fairly obvious set of traits & synergies, with only minor modifications here or there for anyone to “claim” as their own.

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Posted by: Laserbolt.6731

Laserbolt.6731

Really, claiming “this or that build is mine” basically boils down to a weiner waving contest. It reflects badly for all involved.

Now that made me laugh!

I suppose there is a legitimate feeling of pride at discovering good ideas, though. But no, you do not own them.

Scrapper: “Frank from Research”

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Posted by: Fay.2357

Fay.2357

So this build is not really a bunker. This is a support build. Maybe a fine distinction, but it’s rather important in terms of how to rank the build on arguably the most important metric: ‘how bad of a team you can carry’. Being a support build, you require a team to support. If you don’t have something worth supporting, you’re out of luck.

The reason my bunker build is so effective is that I can reliably maintain a 2v1 or 3v1 for a substantial amount of time. If half of my team are picking their noses in a corner, I can survive until they finish, wipe off their hands, and remember that they’re supposed to be pvping. This build can’t.

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Posted by: Embolism.8106

Embolism.8106

So this build is not really a bunker. This is a support build. Maybe a fine distinction, but it’s rather important in terms of how to rank the build on arguably the most important metric: ‘how bad of a team you can carry’. Being a support build, you require a team to support. If you don’t have something worth supporting, you’re out of luck.

The reason my bunker build is so effective is that I can reliably maintain a 2v1 or 3v1 for a substantial amount of time. If half of my team are picking their noses in a corner, I can survive until they finish, wipe off their hands, and remember that they’re supposed to be pvping. This build can’t.

This is why I prefer the considerably more selfish Condi Bunker for solo queuing, as even if your teammates have no concept of cooperation you can semi-carry your team by just locking down a point. Condi Bunker also exerts decent condition pressure so you can actually kill enemies even if +1 never comes.

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Posted by: messiah.1908

messiah.1908

So this build is not really a bunker. This is a support build. Maybe a fine distinction, but it’s rather important in terms of how to rank the build on arguably the most important metric: ‘how bad of a team you can carry’. Being a support build, you require a team to support. If you don’t have something worth supporting, you’re out of luck.

The reason my bunker build is so effective is that I can reliably maintain a 2v1 or 3v1 for a substantial amount of time. If half of my team are picking their noses in a corner, I can survive until they finish, wipe off their hands, and remember that they’re supposed to be pvping. This build can’t.

i changed to soldier amulet which now 1v3 is much easier (not against 2 DH on point)
yes its more suport build which can handle the pressure
so sry if i called it bunker as i am not looking sitting in far or close w8ing for 1v2 or 1v3. if the enemy teem is stupid to send 3 to finish me even if they manage to do so they would loss 1 min.

i had 2 fights with OMFG member (silverkey). i manage to do 550k dmg, 130k healing, ressing like crazy but i forget to share boons (stupid me i was wasted little bit) so only 500 boons share (usually i do above 1000 boons share)

i dont see much in full bunker sitting on point. rather like an engi who can cc and control the point long enough for help to come. sitting longer than 30 sec in 1v2 or 1v3 means your team is unaware and cannot do 4v3 fast enough.

also fight with full team i see more and more revenenats or necro rev with condi. so resistance and null field completely shut them down.

for more solo bunker i would go as you with defender trait and no boon share

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Posted by: Daniel Handler.4816

Daniel Handler.4816

again you so pushed who created what and argue for 1 trait change which make a new build
common
i put open discussion as i want more ppl to test and comment not for me to get credit
i don care about credit as obviously as YOU so do

so i give you credit

you are the creator of all build.
you are the master. even so i didnt see any youtube/build post you make…..

these great ppl you talk about dont need credit as you think as they know they are great player and smart one who like to theorycraft. so stop to defend them on stupid argument who created what

as you see this is what i wrote so read it carefully

“so some ppl in this forum asked for help with chronobunker and i put short tutorial for beginners and other have been whispered me in game for help and asked me to put my version on the forum
i am not the creator of anything but i didnt see anyone using it so far (maybe there is a reason for that )”

than i guess you read it and said to yourself “i used the same build and he posted it RRRRR”
well ppl ask me freely and i like to help ppl and test with them their versions

regarding your critic

i didnt get what you saying about sharing enough. what do you mean if i have more than 1 min swiftness as to do with sharing

If you have more than one minute of swiftness you aren’t sharing enough. It means your getting too much swiftness from the signet, which means the signet is up and not beign used.

As for credit. I truthfully don’t care if you credit me. The point is that as much as you protest the youtube video still calls it your version. And as much as you think people like Chaos or whatever dont need credit. Its nice to mention them. I don’t think people realise im not talking about the post I am talking about the Youtube video, which takes credit and thanks no one.

“Kentigem”-chief. Born cycle of Dusk. Wyld Hunt:
Learn as much mending and medical info as possible so that it can be added to the Dream.
Become the first Chief of Mending and guide the newly awaken as well as those who want to learn.

(edited by Daniel Handler.4816)

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Posted by: messiah.1908

messiah.1908

If you have more than one minute of swiftness you aren’t sharing enough. It means your getting too much swiftness from the signet, which means the signet is up and not beign used.

i get swiftness also from sigil swap 8-9 sec and i try to share boons when my team needs them the most. if my team is ok with health and able to pressure without me using it i wont proc it and if i do i try to proc it with CS so i have it back up again so after 30 sec i can build up 1 min boons. and remember other can give it to me

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Posted by: messiah.1908

messiah.1908

but i change to sentinel or soldier amulet as i notice 2 revenant can pressure me with condi bomb so less boon duration over more sustain.

i play a fight with another bunker mesmer while he guard close-mid and i mid- far
we were able to hold most of the fight 3 cap. over less of them and huge time warp time from both me and him. it was amazing .
i notice if the fight is more easy i get top score but less state on boon share and healing to allies and dmg. while if the fight is close score than more boons, healing and lower dmg.

i have and hunch anet will nerf the bunker mesmer a bit in the next season

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Posted by: Coxy.5269

Coxy.5269

Just wanted to say that this build worked fantastically for me, and thank you for posting it. My MMR was probably quite low from playing powershatter, but since swapping to this build, i’ve contributed so much more, winning 24/28 games. And thats soloQ. If anyone hasn’t tried it out, i’d really advise giving it a go.

Nyiiooxxxxxxxeeeyyyyy

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Posted by: deda.8302

deda.8302

The only legit inovator in mesmer builds was Osciat and maybe Sensotix everything after is copy use.
But even with their builds ,im sure at least 100 ’s of peple who dont bother posting on furms invented this builds before any Youtube posters…

Conclusion is my(replace here with any player nick) buidl trumhps bout of your’s:)

Btw pow -tempest ,pow -reaper ,scraper and shatter mes will defeat bunker mes in reasonable time 1v1 …

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Posted by: messiah.1908

messiah.1908

The only legit inovator in mesmer builds was Osciat and maybe Sensotix everything after is copy use.
But even with their builds ,im sure at least 100 ’s of peple who dont bother posting on furms invented this builds before any Youtube posters…

Conclusion is my(replace here with any player nick) buidl trumhps bout of your’s:)

Btw pow -tempest ,pow -reaper ,scraper and shatter mes will defeat bunker mes in reasonable time 1v1 …

yes ,aybe after 3 min of fight while my team doing fine as the enemy team lossing fire power. so far any smart player who see me handling him more than 20 sec is disengage to do better someplace else unless i dont have the cap and than i wont lose time trying to take it back
osicat has great builds and i love to play with him and duel him (we always won in wvw) but few of his build i already play with as the concept was preety obvios but nevertheless he gave great ideas and new concept even if they didnt become meta.

(edited by messiah.1908)

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Posted by: messiah.1908

messiah.1908

Just wanted to say that this build worked fantastically for me, and thank you for posting it. My MMR was probably quite low from playing powershatter, but since swapping to this build, i’ve contributed so much more, winning 24/28 games. And thats soloQ. If anyone hasn’t tried it out, i’d really advise giving it a go.

glad it help you

it isnt my build just to make sure so dont give any credit

i also have higher win ratio but in a full team is become more 70% win chance but when i lose i sometime get point

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Posted by: deda.8302

deda.8302

I dont care whose build it is as longe as it works,i genrealy tend to play my and if it doesnt do well i search why on forums ,or how to counter certain classes.
What i loved about Osciats and Sensotix’s guids is insight on skill and why they were used.
You could be completly new to the class or a vet and still have some thing new to learn.
Ther is somthing siomilar latly made by this embolism guy ,alse very educational for any mesmer (he can claim any buld that has inspiration and chrono in it lol)

But his guid is very detailed and iformative,as your post is build showoff i wont hold it agaisnt you, that your post is not .

Even tho some claim this to be condi meta i personaly build my toons as with litle boons or condies as possible ( lot of corruption boons striping and condi trasnfer aroun latley)
I like things raw.

So even tho its not so new tought on boon sharing(ther was some guide on this, before chrono, forgot who has the honour exactly)

Applaud on trying different things to bout of you

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Posted by: Daniel Handler.4816

Daniel Handler.4816

If you have more than one minute of swiftness you aren’t sharing enough. It means your getting too much swiftness from the signet, which means the signet is up and not beign used.

i get swiftness also from sigil swap 8-9 sec and i try to share boons when my team needs them the most. if my team is ok with health and able to pressure without me using it i wont proc it and if i do i try to proc it with CS so i have it back up again so after 30 sec i can build up 1 min boons. and remember other can give it to me

The sigils arent very neccesary, especially when you could be running energy sigils to aid in the bunkering. Chaos armor and storm alone provide enough swiftness to share. Speed runes don’t provide meaningful amounts of quickness. Energy provides much need extra dodges.

“Kentigem”-chief. Born cycle of Dusk. Wyld Hunt:
Learn as much mending and medical info as possible so that it can be added to the Dream.
Become the first Chief of Mending and guide the newly awaken as well as those who want to learn.

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Posted by: Silverkey.2078

Silverkey.2078

I just want to mention that ‘More guns than roses’ bunker mesmer is using the resistance variant. Meta incoming?

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Posted by: skcamow.3527

skcamow.3527

I just want to mention that ‘More guns than roses’ bunker mesmer is using the resistance variant. Meta incoming?

I think it’s just the fact that either bunker or support can be viably played at the top tier. The biggest question when choosing whether not to bunker seems to be if TW is needed. When that decision is made, then the glamour trait will enter the discussion and subsequently the decision to sacrifice a well for null field.

I go through the exact same gymnastics with the build I currently run in my team (I play marauder though).

Kortham Raysplitter (Yak’s Bend)

(edited by skcamow.3527)

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Posted by: Embolism.8106

Embolism.8106

It does seem as though a Resistance-sharing Mesmer may become a thing, especially if people continue to moan about the alleged “condi meta”. Split is 8s and Temporal is 4s, and you can further share you own Resistance with SoI, and pair up with a Herald…

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Posted by: nearlight.3064

nearlight.3064

I’m trying to see the flaws and the downfalls, but after thinking about it, bunker Mesmer just bothers me a lot. They can Rez faster than anything else has ever rezzed whilst potentially putting resistance on downs to ignore poison while being the best pointholder in the game with tons of boons and CC. Permaresistance is also very bad. I don’t want to see this happen.

When it boils down to it, I just don’t think bunker Mesmer is good for the game, and I hope that justified nerfs will occur. Even if they just make precog not have capture point contribution (as it should have in the first place) of be fine enough with that so we could reevaluate its strengths in comparison to tempests/Druids/cele scrapers which are largely being replaced by bunker chronomancers, which most top teams are running multiple of..

Necromancer Main
Taking a break from GW2 to play various
Nintendo games..

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Posted by: Embolism.8106

Embolism.8106

I think the current meta is upside down. Before Guardians were the ultimate bunkers and Mesmers the ultimate burst, now it’s exactly the other way around.

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Posted by: messiah.1908

messiah.1908

I think the current meta is upside down. Before Guardians were the ultimate bunkers and Mesmers the ultimate burst, now it’s exactly the other way around.

exactly and see how manyy qq on the pvp thread by top players …

mesmer are not the problem also condi rev are not the problem

the problem is or are we see too many immunity, bocks, regen, dmg modifier, dmg mitigation which push the meta into over sustain than pure power

also i like to see condi enter the meta and would like to see it still
but engi who can hole with maraduer, thief who htrown out, warrior left far behind, ranger who can bunk too . this is the problem and not the mesmer

i am sure if thief could play bunker/support build it probably become a meta in this meta ….

get the idea?

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Posted by: Amineo.8951

Amineo.8951

Defending Bunker Chrono is litterally lying to yourselves, you all know it’s too strong in this meta…

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Posted by: Embolism.8106

Embolism.8106

Defending Bunker Chrono is litterally lying to yourselves, you all know it’s too strong in this meta…

Seeing as you obviously didn’t read a word in this thread, I’ll point out (to your embarassment, I’m sure) that no one here is defending Bunker Chrono (granted mainly because no one was arguing against it to begin with), but the general air of the thread seems to point towards most Mesmers not being entirely happy about it.

So unfortunately you’re kind of preaching to the choir, rather than cunningly sowing the seeds of dissent as you imagined yourself to be doing.

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Posted by: nearlight.3064

nearlight.3064

I think the current meta is upside down. Before Guardians were the ultimate bunkers and Mesmers the ultimate burst, now it’s exactly the other way around.

Yeah except dragonhunter is only slightly better than shatter Mesmer because of test of faith, so barely the ultimate burst, while bunker mes is literally way better than bunker guardian was in every single way.

Guardian at least had cooldowns where it couldn’t knock people back during a Rez or use quickness to rez. Chronomancers don’t have that limitation, they have 10 percent Rez speed and quickness for every Rez. I mean one bunker mes accidentally went through his own portal and had to come back through it (on NA proleague) and was still able to get the Rez, there’s such little counterplay because it happens so quick with so much quickness and stability. They also have much higher health, greater access to boons and are a better pointholder besides having slightly less condi cleanse.

Necromancer Main
Taking a break from GW2 to play various
Nintendo games..

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Posted by: Fay.2357

Fay.2357

Mesmer is amateur at ressing compared to herald though. Yeah, quickness is nice, but even quickness with 10% res speed will fail miserably in the face of reaper/shiro cleave.

On the other hand, heralds have the trait to give your res target infused light, which instantly revives them under hard cleave pressure. It’s a direct hardcounter to the entire concept of cleave.

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Posted by: Silverkey.2078

Silverkey.2078

Mesmer is amateur at ressing compared to herald though. Yeah, quickness is nice, but even quickness with 10% res speed will fail miserably in the face of reaper/shiro cleave.

On the other hand, heralds have the trait to give your res target infused light, which instantly revives them under hard cleave pressure. It’s a direct hardcounter to the entire concept of cleave.

Yep, which is also why they sync so well together. Chrono for fast rez (counter to quickness-stomp) and rev for infuse light (counter to cleave). Only thing left possibly is a very well-timed elite daredevil…

People should realize that revenant is more broken that chrono. Chronbunker and revenant are almost as tanky… but revenant does not use any defensive stats.

Sad part is reaper would probably be one of the best counter to all of this if it did not die so easily if focused…

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Posted by: messiah.1908

messiah.1908

guys i remember the argument which bunker is better , guard, ele or mesmer

tell me what happend from beta till now which make bunker mesmer OP ?
nothing happen imo

what happens is that
1. viper runes
2. blocks and heals (rev shield)
3. heal buff (shiro heal skill)
4. evades
5. thief pushed out the meta comp

see what the abjured did against 2 bunker mes – amazing and hope other will follow
thief pressure 1v1 and +1
pressure the mesmer first to force cd and being useless afterwards for few sec.

when i playing my bunker mes i shout to my team to target the mesmer. after 1 min when he’s down its a surely win for us
if there are 2 mesmer we try to force split them between points so again facing only 1
and than power rev or thief can decap if the other mes is off point.

yes its boring to fight against them like any other bunker build (ele , guard, ranger)
yes they can res faster so take mercy rune with 20% res speed with your guard or ele.

anet needs to bring back the thief to be able to pressure again while not being too OP and you will see a shift with the current meta (although i see no wrong thief dominating 1v1 situation at all)

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Posted by: Silverkey.2078

Silverkey.2078

guys i remember the argument which bunker is better , guard, ele or mesmer

tell me what happend from beta till now which make bunker mesmer OP ?
nothing happen imo

what happens is that
1. viper runes
2. blocks and heals (rev shield)
3. heal buff (shiro heal skill)
4. evades
5. thief pushed out the meta comp

see what the abjured did against 2 bunker mes – amazing and hope other will follow
thief pressure 1v1 and +1
pressure the mesmer first to force cd and being useless afterwards for few sec.

when i playing my bunker mes i shout to my team to target the mesmer. after 1 min when he’s down its a surely win for us
if there are 2 mesmer we try to force split them between points so again facing only 1
and than power rev or thief can decap if the other mes is off point.

yes its boring to fight against them like any other bunker build (ele , guard, ranger)
yes they can res faster so take mercy rune with 20% res speed with your guard or ele.

anet needs to bring back the thief to be able to pressure again while not being too OP and you will see a shift with the current meta (although i see no wrong thief dominating 1v1 situation at all)

I have been playing ranked with my gf (condi reaper). Often, bunker chrono are not so bad. Unblockable CC, boon corruption and some call target for the rest of the team and he’s out. But I think it is mostly because many currently play it while they don’t know mesmer that well, and also, the support it brings is only really strong in a coordinated team.

Of course, I do play bunker chrono myself, because let’s admit it, this is still currently our best chance of winning in leagues.

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Posted by: Daniel Handler.4816

Daniel Handler.4816

guys i remember the argument which bunker is better , guard, ele or mesmer

tell me what happend from beta till now which make bunker mesmer OP ?
nothing happen imo

what happens is that
1. viper runes
2. blocks and heals (rev shield)
3. heal buff (shiro heal skill)
4. evades
5. thief pushed out the meta comp

see what the abjured did against 2 bunker mes – amazing and hope other will follow
thief pressure 1v1 and +1
pressure the mesmer first to force cd and being useless afterwards for few sec.

when i playing my bunker mes i shout to my team to target the mesmer. after 1 min when he’s down its a surely win for us
if there are 2 mesmer we try to force split them between points so again facing only 1
and than power rev or thief can decap if the other mes is off point.

yes its boring to fight against them like any other bunker build (ele , guard, ranger)
yes they can res faster so take mercy rune with 20% res speed with your guard or ele.

anet needs to bring back the thief to be able to pressure again while not being too OP and you will see a shift with the current meta (although i see no wrong thief dominating 1v1 situation at all)

I have been playing ranked with my gf (condi reaper). Often, bunker chrono are not so bad. Unblockable CC, boon corruption and some call target for the rest of the team and he’s out. But I think it is mostly because many currently play it while they don’t know mesmer that well, and also, the support it brings is only really strong in a coordinated team.

Of course, I do play bunker chrono myself, because let’s admit it, this is still currently our best chance of winning in leagues.

A lot of people are going to get burned as they go up in mmr. I think most of the people in this thread who bunker have already got into the instance where mechanical skills are not enough, especially the support builds.

As you implied a revenant can easily wait till after you have used the evade well. Blink to you and stun you for 3 seconds. A lot of prediction goes into support. They are expected in team fights but they lost the extreme mobility of portal or blink.

“Kentigem”-chief. Born cycle of Dusk. Wyld Hunt:
Learn as much mending and medical info as possible so that it can be added to the Dream.
Become the first Chief of Mending and guide the newly awaken as well as those who want to learn.