% damage traits and how they effect Illusions

% damage traits and how they effect Illusions

in Mesmer

Posted by: Esplen.3940

Esplen.3940

Most likely not. If they affect Illusions, they affect Illusions. If they affect YOU, they affect you.

The only point of conflicting %damages is when you shatter as all shatters are sources of damage from YOU and not your Illusions. Therefore, +%illusion damage will not affect shatters.

% damage traits and how they effect Illusions

in Mesmer

Posted by: Gaiawolf.8261

Gaiawolf.8261

Generally, no, they do not affect illusions.

Although when testing these traits, I did notice a jump in phantasm damage when summoning other phantasms, only (never clones). The effect was inconsistent however, so likely a bug, and I wouldn’t rely on it for a build. The best way to produce the effect(bug?) is to summon a clone, then summon phantasms and eventually overwrite the clone.

Lone Wolf Mesmer | Warrior | Engineer | Thief
Dissentient [DIS] ~Tarnished Coast

% damage traits and how they effect Illusions

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Posted by: Zepidel.5349

Zepidel.5349

Why wouldn’t they affect our main source of dmg? That kinda makes those traits that are already borderline useful not worth taking at all.

% damage traits and how they effect Illusions

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Posted by: Krispera.5087

Krispera.5087

ANet used to be way more precise in GW1 with skills tooltips, but anyway it was back then.

Mantra % damage doesn’t affect illusion. Then, I’m not sure for % damage for each illusions up. I can say that my phantasms do more damage, because I maxed 30-30-0-0-10. I’m always torn apart if I should play mantra or phantasm 20-20-0-25-5.

% damage traits and how they effect Illusions

in Mesmer

Posted by: Esplen.3940

Esplen.3940

ANet used to be way more precise in GW1 with skills tooltips, but anyway it was back then.

Mantra % damage doesn’t affect illusion. Then, I’m not sure for % damage for each illusions up. I can say that my phantasms do more damage, because I maxed 30-30-0-0-10. I’m always torn apart if I should play mantra or phantasm 20-20-0-25-5.

But in GW1 the effects were also straightforward. If it was a condition, it either did damage on -insert random thing here- or it just gave -healthregen.