fun hot join build
i normally wouldnt of posted a thread for feedback, but the 2 day waiting limit surprised me in regards to pm’s.
ps: i went the middle of the ground approach b/c every time i seemed to focus (be it power, precision etc), not having A or B seemed to annoy the heck out of me.
i love the healing and condition damage provided, and i like the damage my phantasms are doing now.
so far my favorite, albiet hardest fight was with a blackwater mesmer ontop of the clock tower. we must of went at it for a good 4 minutes before something happened and they fell to their death. the healing from the signet proved invaluable with lack of condition removal.
i guess when ever i get to wvw, my ideal design is as follows (dream end mind you)
http://en.gw2skills.net/editor/?fgEQRArc8anUEFWbRNy0wWbkw0jg7bgTqgqL9A38O3A-jUCBYjFRjmwAg+AmLYRjJqFRjtqpIasqaER1qkYmeFRrWKgtGGB-w
Hey dude, a couple things:
- Your runes/amulet aren’t doing you any favors. For a build like this you’re better off going Zerker. It’s more risky for sure, but the damage will pay off and all of your utilities are defense-oriented anyways and you have PU, so you’ll still be ungodly frustrating to try and kill.
- If you check out Supcutie’s Blink Locations video you’ll get the most out of your teleports.
- Since you’re more focused on maintaining Phantasms rather than clones, Illusionary Defense may benefit you better than Debilitating Dissipation.
- You’re completely vulnerable to conditions; Necros are just waiting for you to drop the soap. Consider dropping Veil for iDisenchanter, this way you have a good defense against conditions, can summon 3 phantasms quickly, and iDisenchanter really hurts boon-reliant classes like Warriors and Guardians.
- Drop sigil of blood, not only does it share the same cooldown with Energy (thus completely negating one of them) but it’s… well it’s not doing you much good right now. Another Accuracy sigil or an “always-on” sigil would be a better fit.
Hope that helps. If you’d like, feel free to hit me or anyone else in OMFG up in-game and we’ll happily help ya further tune up the build.
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i did not know that about the sigils working that way. i always shy away from idisenchanter b/c i thought i had read before that he was a waste of a skill.
you are actually one of the people i tried to pm lol. thus finding out about the gun waiting rule with pm’s. what is your opinion on arcane thievery instead of veil, and dropping debilitating dissipation for the master of manipulation talent? condition removal as well as assisting blink.
(edited by Texan.1469)
Its cool, even if you tried to PM me you woulda got an automated message saying “Chaos Archangel is a freakin’ moron and his PM box is full yet again.” … or something like that.
Arcane Thievery would work, but of all our forms of condition removal it’s the least reliable. Give it a try and if it’s not enough then grab Disenchanter (and yeah Disenchanter has a poor reputation but it’s actually one of our best abilities when ya learn how to use it. Its practically OP in 1v1 duels against many classes.)
Learn 2 Play Mesmer Here! || Lookit! Gots me a youtube!
Mesmer Personality Quiz! Exclamation Points!
i must of jinxed myself, ran across quite a few condition builds yesterday. ended up adjusting my spec to
0/30/30/10/0
still can’t send you a pm though
, oh well, 1 more day. then im a real boy lol.
i really do miss the healing and some of the condition damage the celestial trinket gave. but beserkers makes one hit so much harder.