i just want to know if it's by design or not
Why should new players be punished for choosing these things without even knowing?
You’re just looking for a fight.
It is by design. The damage is increased by hand so they can keep it in check. Vitality and crit rate aren’t passed on because then you could just gear for them instead of having to take Signet of Illusions and Phantasmal Fury, respectively. It’s a throwback to a time when the trait system provided multiple build options along with having to choose between being tanky and doing damage. Well, I suppose the latter still applies to Mesmer, if no one else.
~ There is no balance team. ~
I remember when mesmer meta was phantasm/reflect build… Never shatter, just summon 3 phantasms and pray to RNGesus that they stay alive and deal damage. Reflect cheese all day exploding bosses and ignoring mechanics…
I remember when mesmer meta was phantasm/reflect build… Never shatter, just summon 3 phantasms and pray to RNGesus that they stay alive and deal damage. Reflect cheese all day exploding bosses and ignoring mechanics…
Haha yeah I remember that. Then I’d come across a shatter mesmer (which was rare, most ran Blackwater) and get my kitten torn up because I had no idea how to fight one…
~ There is no balance team. ~
It is by design. The damage is increased by hand so they can keep it in check. Vitality and crit rate aren’t passed on because then you could just gear for them instead of having to take Signet of Illusions and Phantasmal Fury, respectively. It’s a throwback to a time when the trait system provided multiple build options along with having to choose between being tanky and doing damage. Well, I suppose the latter still applies to Mesmer, if no one else.
Ah, the good ol’ days
https://forum-en.gw2archive.eu/forum/professions/thief/ES-Suggestion-The-Deadeye-FORMAL/