iWarlock & sPvP
It can do a huge amount of damage when a target has many conditions on them.
Staff is a a defensive/utility tool that works well in any type of build – power or condition.
I always thought that Phantasmal Warlock was more for condi builds, but that changed when it hit thief for 5,6k dmg in sPvP on non-phantasm berserker build.
http://youtu.be/fRkoCo3ViPI
Need to read the tooltip a bit better then. The warlock is a fully power based skill. It scales in damage with each unique condition on the target.
Yes, I know that, but during hit, he has only 3 conditions on him.
If wiki is correct:
Phantasmal Swordsman: Damage: 672 (1.925) = usualy hits for 3k-4k on medium armor.
Phantasmal Warlock: Damage: 438 (1.65) = should be less than iSwordman, but -30% from conditions it is 4,3k; so better than average iSwordman and is still far more then I expected.
Warlock is my favorite. That’s why I always run staff, defensive and pretty good phantasm.
(not pvp but…) It can do up to 20k in pve world bosses. My best is around 19.5k. (exotic gear, with some ascended trinkets)
Someone say game crash must be related to OOM
when you read the log it’s not related to that whatsoever…
Keep in mind you were fighting a likely full glass thief and you had 11 vuln stacks on him as well.
Yes, but dmg boost isn’t per stack, but per uniqe condition.
I might be seeing this wrong, but in the clip he had 4 conditions right before the warlock hit, so that combined with vulnerability stacks and if he was glassy could account for all the damage.
Maybe it registered the hit before that condition dropped off?