power block..
I tried Power Block in a 6/4/4/0/0 build and a 6/2/6/0/0 build and the trait .. isn’t really all that bad. The two problems, pvp-wise, it has is that its hard to tell how effective it is in a chaotic group fight and its hard to find a reason to choose it over Confounding or Chaotic, it feels like the lesser of the three traits.
It’d be fantastic if it worked on thieves/autoattacks. As far as PvE goes, apparently when it used to worked through defiant it revealed how badly flawed the bosses design is, since many of them barely have more than 3 attacks.
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oh so then it would be overpowered in pve..? would be nice if control effects ignored defiance.. would be nice to pull mai trin in fractals into the shieldbreaking aoe field when running w ppl who dont know how to stack >.<
and in way more cases …
anyway scrap the idea if it would be op..
but they need to change it somehow anyway.. accepting suggestions in comments!
go on ppl, dont be shy
Control effects ignoring defiance? Then what would be the point of Defiance? That’s like saying all attacks should ignore Armor and Toughness – you make the mechanic worthless.
You used to be able to immobilize Mai Trin – not sure if you still can. And a Mesmer can reflect her Lightning shot that teleports her (you end up teleporting to hear and doing pretty decent dmg).
I occasionally run a 6/2/6/0/0 build In Tpvp. I have to say it’s very effective in team fights. CI is the real star in the build, but Power Block can be a real game changer with a bit of skill/luck.
Mellowpuff [Champion Hunter]
Control effects ignoring defiance? Then what would be the point of Defiance? That’s like saying all attacks should ignore Armor and Toughness – you make the mechanic worthless.
You used to be able to immobilize Mai Trin – not sure if you still can. And a Mesmer can reflect her Lightning shot that teleports her (you end up teleporting to hear and doing pretty decent dmg).
30 points into a traitline and not beeing able to pick the mantra dmg thingy
and only u, not ur teammates
but it would be op in pve according to chaos
I thought you can’t interrupt if boss still has defiance? If so even if you power blocked one of boss’ moves he still has sufficient defiance stacks to prevent subsequent interruptions during that 10s. Unless you burn through all your CC skills in which case boss will be functional after another 5-10s anyway. I don’t really see the big deal with PvE power blocks, is it really OP to coordinate a mesmer interrupt? Its almost impossible to get it right in World Bosses/Meta-event bosses. And if 5 man team can coordinate that in dungeon/fractal then why not reward them with 10s cd?
I thought you can’t interrupt if boss still has defiance? If so even if you power blocked one of boss’ moves he still has sufficient defiance stacks to prevent subsequent interruptions during that 10s. Unless you burn through all your CC skills in which case boss will be functional after another 5-10s anyway. I don’t really see the big deal with PvE power blocks, is it really OP to coordinate a mesmer interrupt? Its almost impossible to get it right in World Bosses/Meta-event bosses. And if 5 man team can coordinate that in dungeon/fractal then why not reward them with 10s cd?
well my idea was that power block could ignore the defiance stacks of boss and just cc them on will , so it wouldnt mather how many defiance stacks it had
I tried Power Block in a 6/4/4/0/0 build and a 6/2/6/0/0 build and the trait .. isn’t really all that bad. The two problems, pvp-wise, it has is that its hard to tell how effective it is in a chaotic group fight and its hard to find a reason to choose it over Confounding or Chaotic, it feels like the lesser of the three traits.
It’d be fantastic if it worked on thieves/autoattacks. As far as PvE goes, apparently when it used to worked through defiant it revealed how badly flawed the bosses design is, since many of them barely have more than 3 attacks.
- of attacks =/= bad design
let’s not throw around the “bad design” buzzwords, shall we?
I tried Power Block in a 6/4/4/0/0 build and a 6/2/6/0/0 build and the trait .. isn’t really all that bad. The two problems, pvp-wise, it has is that its hard to tell how effective it is in a chaotic group fight and its hard to find a reason to choose it over Confounding or Chaotic, it feels like the lesser of the three traits.
It’d be fantastic if it worked on thieves/autoattacks. As far as PvE goes, apparently when it used to worked through defiant it revealed how badly flawed the bosses design is, since many of them barely have more than 3 attacks.
- of attacks =/= bad design
let’s not throw around the “bad design” buzzwords, shall we?
Fair enough. I’m mostly mindlessly parroting something I was told by someone else.
Quick question though, colesy. Do you think that Power Block could still have a place in dungeons versus certain bosses if a team is coordinated enough wear out the defiant stacks enough for the Mesmer to interrupt?
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I’m pretty sure it would in FOTM. Take fractal bosses like Mossman, Imbued Shaman, Molten Berserker as examples – they all have hard hitting attacks which if you were able to block off for ~10 seconds would take a lot of heat off the party. Dungeons there’s probably a few fringe examples but I mean, they’re so minor that it really wouldn’t make a difference – in low level dungeons you just burst things down insanely quick post-ferocity path, and in higher level dungeons the bosses either have cooldown between their attacks anyway, or the choreographs are so bad that there’s just no point – take for example Belka’s knockback – it’s annoying but has basically no tell so you can’t interrupt it, or the abomination’s enrage you can just interrupt without power block and you’ll put it on a minute cooldown.
Things like the molten berserker ground pound, imbued shaman’s PbAoE lava fonts, or if we count Mossman’s dancing dagger as a “skill” – those would be great things to put on cooldown. Though to be honest I’m pretty sure they have some sort of cooldown anyway, so a basic interrupt would do the job.
I dunno. The key thing that made it so viable was interrupting through defiant – take that away and you might as well just use untraited interrupts.
I use it for Deadeye Dunwell farming.
is anyone actually using power block atm? if so, could u link ur build
i never rly met anyone using it yet, and i just wonder atm if someone even using it
if no1 is using it, i got an idea of improving it for pve.. honestly i dont pve much myself but still would like to see that:
how about making it ignore stability and defiance ?
You mean you want it to do exactly what it was doing before anet Hotfixed it do to exactly this happening?
just get rid of the extra 5 s cooldown on interrupt and add that, it wouldnt even be that strong cause if u go30 in top line, u either have to choose between 15 in illusions for summoning illusions cd, or deceptive evasion , chaotic interruption , u will lack clone regen or a real lockdown for pvp, so it would nowhere be overpowered
thats all~
its not hard to run 6 into Dom and still bring a CRAP TON of Lock Down/Stun/Daze skills to the field. This skill ignoring the “rules” set up by anet when it went Live were wonderful times for a mesmer. Putting thieves skills on CD , Res and Stomps on a CD, Ignoring Stability, defiance, etc…
And it was exactly this wonderful bug that made Anet turn around and do the fastest bug fix to date on our class, returning the skill to its intended level of general uselessness in the Meta.
This was like not even 2 months ago.. its amazing how quickly people forget.
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