worst 3 traits
Bountiful interruption would be way good… IF.. and only IF they take the some of the RNG out of the boons that we receive…. Nobody cares about swiftness in a fight we already have plenty of vigor and the might stack doesn’t do much for us.
Furious Interruption – by the name this trait should be badass, as well as it being number XII – I imagine the character wielding a GS, furiously using iWave with satisfying impact…
But 4s f fury on interrupt is nothing compared to many of the major duelling traits.
Retaliatory Demise – does anyone actually use this?
Chaotic revival – same as above?
Furious Interruption – by the name this trait should be badass, as well as it being number XII – I imagine the character wielding a GS, furiously using iWave with satisfying impact…
But 4s f fury on interrupt is nothing compared to many of the major duelling traits.Retaliatory Demise – does anyone actually use this?
Chaotic revival – same as above?
Nope and nope… Illusionary defense is just plain boobies
Bountiful interruption would be way good… IF.. and only IF they take the some of the RNG out of the boons that we receive…. Nobody cares about swiftness in a fight we already have plenty of vigor and the might stack doesn’t do much for us.
But if you get Aegis… and with boon duration builds, it’s somewhat useful.
Bountiful interruption would be way good… IF.. and only IF they take the some of the RNG out of the boons that we receive…. Nobody cares about swiftness in a fight we already have plenty of vigor and the might stack doesn’t do much for us.
But if you get Aegis… and with boon duration builds, it’s somewhat useful.
Except… Bountiful interruption doesn’t give Aegis right now…
http://wiki.guildwars2.com/wiki/Bountiful_Interruption
The majority of these boons mesmers can get else where and protection/regen/aegis are more reliably procced from prismatic understanding since you may have the unfortunate luck of having ur foe pop stability when you go to interrupt.
Mmm, musta been Chaos Storm when I was using that build.
Halting Strike – As stated above, the damage dealt is pitiful. It would be better if it became a grandmaster trait that caused a 1 second daze on interrupt with a 5 to 10 second cooldown to keep it under control. With all the other traits that react to dazing, (not to mention the mesmer rune set including it) this change would open up one hell of an interrupt build!
Confounding Suggestions – RNG is RNG so the 50% aspect needs to be dropped entirely. I would rather this swapped places with Halting Strike and spawn a clone on daze. Confusion on daze would work as well.
Protected Mantras – If you’re casting a mantra, you’re more concerned about interrupts than damage. Granting Aegis with every mantra cast would make this a LOT better! It would also make mantras better as casting one could be used to negate powerful hits.
Compounding Celerity – This should increase the player’s attack speed for each active illusion. I think 5 to 7% each would be good without being overpowered.
(edited by Crossplay.2067)
All traits dealing with interrupting are crap. I heard that originally mesmers were going to be interupt masters, but things changed. Apparently, not our traits.
[TTBH] [HATE], Yak’s Bend(NA)
Unfortunately the list can’t be limited to only 3
- Wastrel’s Punishment: This trait is the complete cause of my massive reluctance to run any build with more than 20 points in domination
- Halting Strike: Useless, does minimal damage
- Chaotic Revival: Pretty useless
- Retaliatory Demise: Again, useless
- Chaotic Interruption: Again, useless. Durations are too low, and the effect too random
- Bountiful Interruption: Once again, useless. Far too random
Unfortunately the list can’t be limited to only 3
- Wastrel’s Punishment: This trait is the complete cause of my massive reluctance to run any build with more than 20 points in domination
- Halting Strike: Useless, does minimal damage
- Chaotic Revival: Pretty useless
- Retaliatory Demise: Again, useless
- Chaotic Interruption: Again, useless. Durations are too low, and the effect too random
- Bountiful Interruption: Once again, useless. Far too random
I think Pyro just beat us all to it … although, we may as well add:
7. Blinding Befuddlement: Thanks for the uncalled-for shagging of a (formerly) fun skill, folks.
Other 80s: Any but Warrior
Huh. No mention of Confounding Suggestions in all this?
- (Death, Terry Pratchett, Hogfather)
Because that is actually good… 1 out of 2 interrupts are gonna stun the target… not half bad.
greetings fellow mesmers!
So we can hope to see some trait changes in one of the coming patches and a list with the worst traits could help to balance things out.
I remember reading somewhere that devs like top3 lists so lets do a worst3 list!
my personal fail traits:
domination II: “halting strikes”, deal damage when interrupting foes
- ~200 damage does nothingchaos XI: “bountyful interruption”, gain random boon when interrupting
- grandmaster trait! it should not apply ONE random boon but all of them. or fuse chaotic and bountyful interruptions and add another trait with 30-50% duration bonus to all dazeschaos VIII: “chaotic interruption”, apply a random condition when you interrupt a foe
- conditions not enough impact, buff conditions applied or fuse with chaos XI
I have a feeling that they originally intended for mesmers to do a lot more interrupting.
I’m on the fence about Bountiful Interruption. It definitely doesnt deserve to be a Grandmaster trait, its still kinda useful. If Im not mistaken, its a boon for every perskn interrupted. Makes me think of Focus pulls on a zerg followed by chaos storm.
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Mesmer Personality Quiz! Exclamation Points!
Bountiful Interruption: Grandmaster for one boon? bleehh. If Focus pull worked like Chaos Archangel suggests, might be better.
Compounding Celerity: Maybe we are supposed to run people down with this? Seeing as we need clones = in combat. Seems unwieldy.
Blinding Befuddlement: needs to much support/setup to be useful.
Zelrok Saegrid (Mes)
even if you interrupt 5 people and drop a chaos storm on top of them dazing everyone now what? you got a lot of boons. nice. but you have to go 30 into chaos and skip prismatic understanding which delivers way better boons more reliable.
would really love to see better interrupt traits making a build around dazes viable in all formats (read:tpvp?!). now to be as viable as those shatter centric builds in tpvp interrupt traits have to go a long long looong way :\
(edited by grimmson.9154)
even if you interrupt 5 people and drop a chaos storm on top of them dazing everyone now what? you got a lot of boons. nice. but you have to go 30 into chaos and skip prismatic understanding which delivers way better boons more reliable.
would really love to see better interrupt traits making a build around dazes viable in all formats (read:tpvp?!). now to be as viable as those shatter centric builds in tpvp interrupt traits have to go a long long looong way :\
That’s more a problem with shatter being too good, I’d love a mantra interrupt build for pvp, there’s plenty of synergy in our current traits for it to happen, it’s just that the synergy is rubbish, so why bother when there are two hugely powerful builds already out there to pick from
Interrupt traits are garbage. Change them or change up some skills/combat mechanics to make interrupting foes a proper spec.
Confusion traits (spreaded everywhere and a lot of them are Minor ones), due to confusion being useless in wvw/spvp (half dmg) and pve (proc once every blue moon), are now very supbar. Confusion balance shoud be revised, or these traits changed up.
Finally, some grandmaster traits are really bad for the investiment needed.
Most used: Guard/Mes/War/Nec/Ele.
Yes, i use 5 chars at time. Because REASONS.
Because that is actually good... 1 out of 2 interrupts are gonna stun the target... not half bad.
I read daze, not interrupt? And it replaces the daze, so you’re losing the vulnerability from dazzling I guess?
I agree that confusion and interrupt related traits need a rework. As well as confusion in general, at least in PvE. You really notice that ANet experimented a lot with what they wanted the mesmer to be, and they never adopted those traits to the changes in core class mechanics.
(edited by Iruwen.3164)
Do other classes have as many poor traits as mesmers? Half our traits are complete garbage. So predictable fighting other mesmers since they’re all specced roughly the same.
- A crummy Mesmer on Piken Square
Do other classes have as many poor traits as mesmers? Half our traits are complete garbage. So predictable fighting other mesmers since they’re all specced roughly the same.
I always think my guard has very well done traits, only one or two outright bad ones, every minor trait is golden. Necro is in a similar boat, plenty of traits which are just not-useable, or that sound like a good idea until you look at the numbers you receive for investing a trait point
Furious Interruption – by the name this trait should be badass, as well as it being number XII – I imagine the character wielding a GS, furiously using iWave with satisfying impact…
But 4s f fury on interrupt is nothing compared to many of the major duelling traits.Retaliatory Demise – does anyone actually use this?
Chaotic revival – same as above?
Nope and nope… Illusionary defense is just plain boobies
10/10 would wat again.
That’s a fairly good trait IMO. It can add a good amount of damage reduction for certain builds. For a rabid mesmer or phantasm mesmer, I always take that trait.
Sure, Mesmers have bad traits, but right now you have to compare it to other classes. Balancing traits within classes is far off as you can see with all last patches. And comparing Mesmer traits with other classes is just fine. There are some unfair things (e.g. Mes Duel VI – 200 Toughness while casting mantras <> Nec Death I – 400 Toughness while channeling) but …
I’ve now played several classes. With some classes I decided on a build and there are quite alot useless traits. I set like 30 points into line xy for the grandmaster, but like 3 of the 5 other traits are useless for the general build. That isn’t the case for my mesmer. Every minor and every major trait slot contain at least one useful ability for my build. And that’s what counts for me.
That’s not what this thread is about though. It’s like saying "don’t fix our bugs because others have more severe bugs".
My Junk 3 would be:
- Halting Strike. This one really stands out. Low damage, low scaling, difficult to trigger, completely pointless. But since we’re trying to be positive, make it 20%. Of the enemy HP. Interrupting also takes out 20% of their current (!) health.
- Cleansing Inscriptions. I guess this wouldn’t be so bad if we had more than 3 signets (Signet of Midnight doesn’t count at all), and if their active effects were any more controllable. But the way they are, we have specific combat-situations where we need them. They’re not free to be used as a cleansing tool. This one is complicated to fix without reworking Signets, I would prefer if it simply did something else signet-related. Say, while a signet is on CD, incoming conditions are shortened by X%.
- Masterful Reflection. Since we have multiple ways between traits, weapon abilities and class skills to gain Distortion, this trait affecting them all is quite powerfu… oh wait, it doesn’t. And it’s not. Grrrrrr. This one is easy to fix, make it affect the entire boon “Distortion”, not the ability with the same name.
Isn’t the only other thing that gives us distortion blurred inscriptions (1s on signet activation)? Blurred frenzy gives blur, not distortion. Probably because making it also reflect projectiles would really be op.