(edited by Sherpa.7901)
3 builds, need opinion
Are these builds intended for PVE, PVP, WVW or some combination thereof?
pvp… forgot to mention that -_-
alright, I’m bored at work so lets talk PvP builds.
For starters, as much as I want to use the axe it just won’t add as much group utility to a build as the staff. So I’d say the staff is a must for now. As well, considering the group environment, you might also want to take a look at the focus for off hand which provides the regen, LF, and vuln from focus 4, in addition to the boon removal on Focus 5 – boon removal being one of the key reasons to bring a necro in a pvp group. Both axe and dagger are complemented nicely by the focus. Warhorn is an exceptionally useful weapon for 1v1’s and soloing, however, it doesn’t add much to a group.
Utilities: BiP just seems like a must for me these days. Might and vuln stacking are popular in PvP these days and Necros can probably stack both the easiest and fastest. Given Necro’s inherent propensity for shelling out conditions no matter the build, might stacking works two fold for us pumping up both direct and condition dmg.
Spectral Armor, as much as I want it to be worth it, is sadly not. It provides zero stability, and has a long 90 sec CD. However, you can trait for it to proc automatically at 50% health. Which is VERY worth it IMO. So with traiting for the 50% proc we can then add some much needed mobility by using Spectral Walk which can give you 2x stun breaks in a single (and shorter) CD, as well as provide the same LF generation as Spectral Armor, in addition to the swiftness and teleport. If you have a group looking out for you though you can forgo all stun breaks and focus on just shelling out more dmg with an extra well, epidemic, corrupt boon, or res signet.
Elites: all have a place. I prefer ’ol Fleshy for the add dmg and CC not to mention the fact that pets can really screw with peoples targeting in this game. Lich form inside a timewarp can level entire teams. Plague form can slow a teams dmg output considerably with blind spam. All have their weakness as well, but those you can find listed anywhere within the copious QQ threads.
Given your descriptions for each build though I’d say ‘why not have them all in one’? This is the build I currently use and haven’t found much of anything better for my play style, most of which accommodates attributes you describe in your 3 builds.
http://intothemists.com/calc/?build=;0_-3c;0kHkH0m33K-K0;9;4T99-J45B5;01;329-S-V8S;1H7l1AoF28ZH
With this build I easily stack and maintain 15-25 stacks of might and they last for a LONG time with the 60% might duration and 10% boon duration. Combined with a fully stacked sigil of minor corruption (250 condition dmg) my condi dmg goes from 175 to over 1k. When everything is fully stacked bleeds will tick for 1xx, terror will hit 2x for ~1k, without even including the stacks of vuln and hard hitting direct dmg. There’s quite a bit of LF generation within the build as well allowing me to use DS not only as a primary defensive mechanism but also to keep applying pressure through LB (stacking might), Dark Path + Doom (terror ticks), and the #4 chain. I swap amulet/jewel from time to time based on the opposition for game plan, but by and large I stick with the knight amulet these days.
Anyway, maybe give it a try and see how it works for you or even just steal some ideas if you’d like. I primarily just do tourneys but in between pops I take this build into sPvP as well and have no problems running around solo with it. I’m also not into the 30/30/10 build that is so popular in the meta currently. I’m rank 40 btw with 2k+ matches and 60% of those are on my necro – if that gives you any kind of indication as to how much time I like to waste on my necro.
No idea if any of this is useful to you at all, but whatever! have fun!
I’ve stayed at this party entirely too long
In my humble opinion: staying in DS for prolonged periods of time is just asking to get wtfpwned.
As your opponent, I could wreck you out of it, and be sure you don’t have the life force to re-enter it, or that you’d be on cooldown period. Not a good place to be in IMO.
DS is generally better as a reactionary damage soaker for huge bursts (or cutting them off half way with DS3) or putting the final nail in your enemies coffin (when they are about to die and you want a few shots of DS1) or just entering quickly for DS2.
(edited by Derk.3189)