Warlord Sikari (80 Scrapper)
A Plea for Death's Charge
Warlord Sikari (80 Scrapper)
The easiest change would be to leave it as is if you have no target, like a lot of skills, but then also allow it to be targeted.
The easiest change would be to leave it as is if you have no target, like a lot of skills, but then also allow it to be targeted.
That’s exactly what I want out of it, to function like Warrior’s sword leap. (So exactly as you mentioned.) The burning speed style functionality is simply not going to work out with how the class handles and need to be right up in someone’s face.
It really needs to function like other standard targeted mobility skills, as mentioned, but a range increase, even for a slight CD increase would also be welcomed. Unlike base-necro who has some range leverage, so not all is lost when you miss DS2, a Reaper must be able to reach a target, and frequently or it will be kited into oblivion, as if staff isn’t already mandatory enough.
Warlord Sikari (80 Scrapper)
I’d like it to work exactly like Burning Speed, however the skill flips over as a second skill (the blast portion) at which point you can activate the blast early or decide to use it for the mobility to cross large distances or gap close fleeing enemies.
I’d like it to work exactly like Burning Speed, however the skill flips over as a second skill (the blast portion) at which point you can activate the blast early or decide to use it for the mobility to cross large distances or gap close fleeing enemies.
That’d work too, essentially, either would give the same ending effect. Your version requiring more work on the developers, but easier to use, not having to deselect targets. I’m for that as well, always loved that ability mechanic. Almost suggested it, but I’ve learned to not overstep my boundaries when time is limited and I’m on the Necromancer forums.
Warlord Sikari (80 Scrapper)
So you’re saying it works like warrior greatsword 3, but this is no good because of no evade and you would prefer it worked like warrior sword 2.
I will beta test the skill
So you’re saying it works like warrior greatsword 3, but this is no good because of no evade and you would prefer it worked like warrior sword 2.
I will beta test the skill
Technically, it works more like Burning Speed, as it takes your facing, it isn’t directed, but regardless, yes, it can’t be short-stopped, much like GS3. I’d rather it more like Sword 2 OR, as someone above me said, a double-skill that allowed us to short-stop it. Unlike GS 3, it doesn’t deal tons of damage mid-travel, nor does it evade like Burning Speed/GS3.
Warlord Sikari (80 Scrapper)
I have notes on things to improve with both axe and scepter as well as a note about skills that we could add projectile blocking to (incidentally RS 2 blocks projectiles because of a suggestion I read here).
So apparently it blocks projectiles when used. Thoughts? Also it blinds now instead they are really pushing the chilling darkness trait.
Technically, it works more like Burning Speed, as it takes your facing, it isn’t directed, but regardless, yes, it can’t be short-stopped, much like GS3. I’d rather it more like Sword 2 OR, as someone above me said, a double-skill that allowed us to short-stop it. Unlike GS 3, it doesn’t deal tons of damage mid-travel, nor does it evade like Burning Speed/GS3.
It’s basically burning speed. We don’t need the evade though because we have deathshroud damage mitigation every time we use it haha. (My only concern is immobile but I will for sure be taking relentless pursuit)
And I like the aoe blind. It’s good stuff.
The projectile block is nice. I have a feeling we will eat rangers now even if they 2v1 us.
guess necros without leaps can’t know this…
turning up your camera cuts the leap distance. burning speed is 600 range, only if you turn the camera up it is half the distance. that’s how all leaps in the game work.
guess necros without leaps can’t know this…
turning up your camera cuts the leap distance. burning speed is 600 range, only if you turn the camera up it is half the distance. that’s how all leaps in the game work.
Praise the ele lifestyle!
guess necros without leaps can’t know this…
turning up your camera cuts the leap distance. burning speed is 600 range, only if you turn the camera up it is half the distance. that’s how all leaps in the game work.
What do you mean “turn the camera up” ? Do you mean point the camera in a certain direction (to the sky or to the floor)?
Yes that is what he means, will be testing to see if this works correctly in beta. Basically, you can glitch out a lot of skills with the camera, leaps, but also targeted aoes like dragon’s tooth and comet. Also, you guys are just gonna have to learn to get the spacing right and land it. It will be kind of hard at first, but I’d rather L2P then have them implement a way to make it easier to land.
extra dodges, real stability, mobility skills,
burst skills, sustain, or good support. GG ANET.
SIMPLE FIX:
If you move, the dash ends and you do the final explosion, skipping the animation.
Just like blurred frenzy ends if you try to move.
It’s a mobility skill, people wanted mobility, now you want the ability to cancel the mobility? Fickle crowd.
I don’t think it was meant to be something to hit people with, but rather a gap closer. You’re not supposed to use it at melee range, you use it when the enemy is trying to get away from you.
It’s a mobility skill, people wanted mobility, now you want the ability to cancel the mobility? Fickle crowd.
I don’t think it was meant to be something to hit people with, but rather a gap closer. You’re not supposed to use it at melee range, you use it when the enemy is trying to get away from you.
Path of corruption wants to have a discussion with you.
If it wasn’t meant to be used in combat it wouldn’t have a blind at the end.
As the above poster said, just make it work exactly like whirlwind attack and attach an evade to it.
As the above poster said, just make it work exactly like whirlwind attack and attach an evade to it.
It already blocks projectiles.
And to the others, like I said, its a gap closer. You don’t magically appear next to the enemy every fight, and other classes have some form of mobility. This lets you enter fights or catch up to enemies, and if you use it this way you blind them.
SIMPLE FIX:
If you move, the dash ends and you do the final explosion, skipping the animation.
Just like blurred frenzy ends if you try to move.
whuuuuu
Does this work with burning speed? I never specifically tried that, but it’s hard to believe I never did it accidentally.
Okay I’ll admit I was originally kittened about the chilling darkness nerf but considering this is a blind, projectile deflect leap on a 6 second CD (which can be further decreased through traits) the ICD is starting to feel more reasonable. Granted, well of darkness is still garbage now but I’d rather have its use on DS2 than a utility slot.
If traited properly this skill could be a ~4 sec 600 range gap closer that destroys projectiles, converts boons into condis, blinds, chills and vulns, while also dealing damage on the way (I saw this on a stream, it does in fact do damage like the revenant staff 5).
This is a very strong skill.
Well played Robert, well played.
As the above poster said, just make it work exactly like whirlwind attack and attach an evade to it.
It already blocks projectiles.
And to the others, like I said, its a gap closer. You don’t magically appear next to the enemy every fight, and other classes have some form of mobility. This lets you enter fights or catch up to enemies, and if you use it this way you blind them.
Which it wouldn’t have needed if it were an evade like whirlwind.
I’m simply not convinced the class has sufficient tools to survive in a front line capacity. I don’t know how many of you out there GvG or play on a server with blobs the size of mountains, but an evade on this skill would have given a little counterplay beyond just hitting Infusing Terror on every engage.
As the above poster said, just make it work exactly like whirlwind attack and attach an evade to it.
It already blocks projectiles.
And to the others, like I said, its a gap closer. You don’t magically appear next to the enemy every fight, and other classes have some form of mobility. This lets you enter fights or catch up to enemies, and if you use it this way you blind them.
Which it wouldn’t have needed if it were an evade like whirlwind.
I’m simply not convinced the class has sufficient tools to survive in a front line capacity. I don’t know how many of you out there GvG or play on a server with blobs the size of mountains, but an evade on this skill would have given a little counterplay beyond just hitting Infusing Terror on every engage.
Currently we have deathshroud which mitigates damage. I don’t think we need the evade on top of that.
The reason we have infusing terror and relentless pursuit is exactly that, so we can cover our weakness to cc. Sure, we can’t activate endure pain and balanced stance and go ham, but then again, could we ever? This is probably as close as we will get to it. But all in all, I don’t think evades are necessary here. The projectile deflect is nice icing on the cake though
We never had access to those things, no. But we were also a ranged class prior. We’ll see this weekend if people do more than PvE and PvP. Hopefully enough are interested in WvW to give it a shot.
I haven’t played the beta yet, but I’m not surprised you’re all complaining about the same thing: having no movement skills on GS, only one snare that’s longer than melee range, and the only charge locked in DS, it was expected that Reaper would struggle with mobility.
I’m not sure makign it a targeted charge is the best idea though, I think having it work like Burning Speed might let you use it to move around the map quickly as well, or get out of a fight when you’re being focussed. But I’m not sure if that’s viable – are you really gonna jump into shroud in between fights just to move from point to point? And if you have lifeforce and your shroud isn’t on cooldown , would you really need to use Death’s Charge to get out of a fight? I dunno. Like I said, haven’t played the beta yet so I can’t really try out these things, but my guess is having something that allows for freeform movement rather than requiring a target would be better. The problem with making it work like warrior’s Savage Leap is that if you want to use it some other way (ie just for mobility instead of taking a target), you’ll need to clear your target first, which is tricky in a big fight with lots of bodies, too easy to accidentally click on someone else, and then you’ll be running towards the enemy instead of away from them.
From when they showed it, I also thought the charge speed was kinda slow, do you all find that to be the case?
moving camera upwards doesnt work, stopped using this skill in actual combat as it just leaps you out of the point.
Once you use the skill, you move the full amount in the direction that you’re facing.
If you have an enemy targeted, you run right past him.
Unless your enemy is stuck on a wall or is the precise max distance away from you and doesn’t move, you will never hit with this skill. (Ie forget about path of corruption on reaper)
Whatever you do, don’t use it with slow on you incombat or you will find yourself ending up a mile away.
Warlord Sikari (80 Scrapper)
awkward skill to use…..would prefer to aim where i go
MARA (EU) Gunnar’s Hold
Totally agree. It should work like warriors sword 2. So it locks to a target when you have a target. But it works as it does now when you dont have a target.
Its really awkward, I’ve messed myself up a lot using it.
Whatever you do, don’t use it with slow on you incombat or you will find yourself ending up a mile away.
>__< Ride of the Lightning MK2.
Deaths charge through our dark fields gives us a useless combo. :/ who needs one blind when the skill grants are blind.
Whatever you do, don’t use it with slow on you incombat or you will find yourself ending up a mile away.
That’s hilarious! So movement skills aren’t affected by chills and cripples, but for some reason they’re actually BUFFED by slow?
Whatever you do, don’t use it with slow on you incombat or you will find yourself ending up a mile away.
That’s hilarious! So movement skills aren’t affected by chills and cripples, but for some reason they’re actually BUFFED by slow?
Slow and quickness are action conditions not sure if they would do the same for those two though.
The Dhuumfire thread
Deaths charge through our dark fields gives us a useless combo. :/ who needs one blind when the skill grants are blind.
well, it helps on break bars.
Deaths charge through our dark fields gives us a useless combo. :/ who needs one blind when the skill grants are blind.
well, it helps on break bars.
LOL I can totally rs2 through nightfall with perfect positioning to hit that berserker specialization with a break bar. GG 2% less break bar
Yeah it should work like the warrior leap on the mainhand sword. So +1 to the op.
Slow/quickness change how long the skill is channeled for, and ANet programmed movement skills to go a certain speed over a certain time. So lets say it goes 100 units per second, if you increase that time channeled from 2→3 seconds it increases the distance moved, which is what slow effectively does.
After playing for the last few hours I completely agree with you Ron. RS2 should function like ranger great sword four. It dashes until you press it a second time to stop for an instant are blind with damage.
This would not be too hard to implement.
I thought they changed movement skills to prevent slow and quickness effecting leaps.
I thought they changed movement skills to prevent slow and quickness effecting leaps.
Not consistently. It still affects skills like warrior’s Whirlwind. Most likely because it is a channel skill animation and not a leap animation. It might even effect the distance of Ride the Lightning too.
Considering how much of the reaper’s kit needs help right now, Death’s Charge is personally the least of my concerns. TBH, all of DS is pretty boss.
The greatsword on the other hand is about as effective as a foam noodle…
This skill is going to straight make me mad. It can’t even be properly used as a gap closer because it’s so hard to control against moving targets, and you RARELY get the blind benefit.
Seriously, this charge needs to home a bit better and be allowed to land early, as it stands, this skill is useful for like… starting a fight and that’s basically it…
Warlord Sikari (80 Scrapper)
This skill is going to straight make me mad. It can’t even be properly used as a gap closer because it’s so hard to control against moving targets, and you RARELY get the blind benefit.
Seriously, this charge needs to home a bit better and be allowed to land early, as it stands, this skill is useful for like… starting a fight and that’s basically it…
Good for kiting and running away too !
To be honest I’ve killed so many people who are JUST out of range with it, but besides that its pretty bad.
Going to add my support for this idea. It is way, way too easy to completely miss your target or toss yourself off a cliff with Death’s Charge, and while it’s a decent gap-closer, it’s very difficult to use in close quarters. Make it like Savage Leap or Leap of Faith (leap forward if untargeted, leap to target if targeted) and it would be excellent.
Little Info:
I don’t know if any of you tried reaper shroud underwater but Death’s Charge works exactly as you guys want it there…. Moving forward if there’s no target und moving to the target if you have one.
Only difference → it hits only once, at the end of the cast.
I hope they’ll make it work on land as well =)
(edited by Fawkes.2836)
Skill is good. Needs to have the “camera angling to reduce distance” property added though.
Skill is good. Needs to have the “camera angling to reduce distance” property added though.
It does not need that. No one wants to flip their camera up every 5 seconds while in RS. They just need to give it a flip skill to land early and you get about the same effect but a million times better designed and intuitive.
Warlord Sikari (80 Scrapper)