A Suggestion to make axe better for PvP
I’m sorry, but these suggestions are entirely broken; A one-attack auto chain that strips boons on a ranged weapon is absurd, Necro Scepter and Mesmer Sword have it on the last attack of a 3-attack auto chain. There’s no comparison. Giving Unholy Feast unblockable just makes an already loaded ability even more punishing for no good reason; making abilities unblockable is generally anti-fun as it reduces counterplay for other classes, no class should have access to too much of it. The concept of Unholy Feast isn’t necessarily to be offensive at all times, but defensive/reactive to help you peel/kite or go fully offensive on your target.
~Bhawb.7409
tbh axe as a weapon is viable. The problem is that power necro just isn’t internally synergistic enough to be playable in PvP. Outside of Spite being awesome the rest of the traitlines aren’t doing much for power and you end up with a lot okittenward choices that usually end up pitting “being useful” against “being able to not die”
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Why not just make Axe deal increasingly more damage the closer you are?
You sit at range, you hit for 300. They get in your face, it goes to 450, etc.
While axe may not be the best dmg-wise(typical necro problem), all I want is to make skill 2 actually follow foes like ranger longbow 2. One dodge/sidestep and the whole thing misses which is pretty terrible.
While axe may not be the best dmg-wise(typical necro problem), all I want is to make skill 2 actually follow foes like ranger longbow 2. One dodge/sidestep and the whole thing misses which is pretty terrible.
Axe 2 does follow target, it only misses if they exit it’s range.
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While axe may not be the best dmg-wise(typical necro problem), all I want is to make skill 2 actually follow foes like ranger longbow 2. One dodge/sidestep and the whole thing misses which is pretty terrible.
It does track targets, in stealth and everything.
~Bhawb.7409
While axe may not be the best dmg-wise(typical necro problem), all I want is to make skill 2 actually follow foes like ranger longbow 2. One dodge/sidestep and the whole thing misses which is pretty terrible.
It does track targets, in stealth and everything.
Maybe I make it bug then because it sure don’t always do that for me. It just seems like the “cone” in front of you where it hits is just really narrow in comparison to LB2
While axe may not be the best dmg-wise(typical necro problem), all I want is to make skill 2 actually follow foes like ranger longbow 2. One dodge/sidestep and the whole thing misses which is pretty terrible.
It does track targets, in stealth and everything.
Maybe I make it bug then because it sure don’t always do that for me. It just seems like the “cone” in front of you where it hits is just really narrow in comparison to LB2
Just make sure you aren’t holding right click if you want it to track perfectly; the skill will get cancelled mid-channel if they break camera:player model interaction (i.e. they run through your character to get behind you).
~Bhawb.7409
While axe may not be the best dmg-wise(typical necro problem), all I want is to make skill 2 actually follow foes like ranger longbow 2. One dodge/sidestep and the whole thing misses which is pretty terrible.
It does track targets, in stealth and everything.
Maybe I make it bug then because it sure don’t always do that for me. It just seems like the “cone” in front of you where it hits is just really narrow in comparison to LB2
Just make sure you aren’t holding right click if you want it to track perfectly; the skill will get cancelled mid-channel if they break camera:player model interaction (i.e. they run through your character to get behind you).
Yeah I know that though I find it strange that it does as the skill doesn’t require a target to activate. Not that it matters much and all the other channelling skills that I can think of works that way too.
While axe may not be the best dmg-wise(typical necro problem), all I want is to make skill 2 actually follow foes like ranger longbow 2. One dodge/sidestep and the whole thing misses which is pretty terrible.
It does track targets, in stealth and everything.
Maybe I make it bug then because it sure don’t always do that for me. It just seems like the “cone” in front of you where it hits is just really narrow in comparison to LB2
Just make sure you aren’t holding right click if you want it to track perfectly; the skill will get cancelled mid-channel if they break camera:player model interaction (i.e. they run through your character to get behind you).
Yeah I know that though I find it strange that it does as the skill doesn’t require a target to activate. Not that it matters much and all the other channelling skills that I can think of works that way too.
Actually no. Life siphon (dagger 2) only needs facing at the start but during the channel facing isnt required. That why it is annoying to go from dagger to axe. You are so used to the fact that you channel works no matter the facing and then with axe it suddenly interrupts the channel.
While axe may not be the best dmg-wise(typical necro problem), all I want is to make skill 2 actually follow foes like ranger longbow 2. One dodge/sidestep and the whole thing misses which is pretty terrible.
It does track targets, in stealth and everything.
Maybe I make it bug then because it sure don’t always do that for me. It just seems like the “cone” in front of you where it hits is just really narrow in comparison to LB2
Just make sure you aren’t holding right click if you want it to track perfectly; the skill will get cancelled mid-channel if they break camera:player model interaction (i.e. they run through your character to get behind you).
Yeah I know that though I find it strange that it does as the skill doesn’t require a target to activate. Not that it matters much and all the other channelling skills that I can think of works that way too.
Actually no. Life siphon (dagger 2) only needs facing at the start but during the channel facing isnt required. That why it is annoying to go from dagger to axe. You are so used to the fact that you channel works no matter the facing and then with axe it suddenly interrupts the channel.
Channels don’t require targets to cast; you can easily use Life Transfer, Spinal Shivers, Rapid Fire, etc. without actually targeting anything. In fact, I highly recommend the Allow Skill Retargeting option if you aren’t using it already, as it allows you to maintain a channel and use the ability on a different target than originally selected.
~Bhawb.7409
I play a direct damage build in PvP but is more for fun than for it’s damage. But I’m seriously surprised how good it is and sometimes make me win a 1vs1 or be able to fight in a team fight inflicting some damage (a thing that sometimes is impossible as a condi build why scepter is still a bad condi weapon compared to all the others, good only why corrupt a boon in the 3* chain, nothing more -skill 2 is barely useful to build LF and his damage is medium, no more and skill 3 is really bad, still if it’s AoE).
Axe is a Ranged weapon and for that it have to inflict lesser damage than a dagger. I use Spite to increase it’s damage and reduce the cd of skill 2 and that make it viable, good to build up LF and ignore all the “projectile reflect/block” effects, that is anyway a good thing against engi or -some few- guardian).
While axe may not be the best dmg-wise(typical necro problem), all I want is to make skill 2 actually follow foes like ranger longbow 2. One dodge/sidestep and the whole thing misses which is pretty terrible.
It does track targets, in stealth and everything.
Maybe I make it bug then because it sure don’t always do that for me. It just seems like the “cone” in front of you where it hits is just really narrow in comparison to LB2
Just make sure you aren’t holding right click if you want it to track perfectly; the skill will get cancelled mid-channel if they break camera:player model interaction (i.e. they run through your character to get behind you).
Yeah I know that though I find it strange that it does as the skill doesn’t require a target to activate. Not that it matters much and all the other channelling skills that I can think of works that way too.
Actually no. Life siphon (dagger 2) only needs facing at the start but during the channel facing isnt required. That why it is annoying to go from dagger to axe. You are so used to the fact that you channel works no matter the facing and then with axe it suddenly interrupts the channel.
ah yeah totally forgot bout that one. I was thinking bout similar skills to axe 2 and I’ve always thought of it as aoe like DS4 even though it isn’t. My memory ain’t good enough to remember all skills which is why I wrote those I can think of but I should have remembered that one. A bit embarrasing.
While axe may not be the best dmg-wise(typical necro problem), all I want is to make skill 2 actually follow foes like ranger longbow 2. One dodge/sidestep and the whole thing misses which is pretty terrible.
It does track targets, in stealth and everything.
Maybe I make it bug then because it sure don’t always do that for me. It just seems like the “cone” in front of you where it hits is just really narrow in comparison to LB2
Just make sure you aren’t holding right click if you want it to track perfectly; the skill will get cancelled mid-channel if they break camera:player model interaction (i.e. they run through your character to get behind you).
Yeah I know that though I find it strange that it does as the skill doesn’t require a target to activate. Not that it matters much and all the other channelling skills that I can think of works that way too.
Actually no. Life siphon (dagger 2) only needs facing at the start but during the channel facing isnt required. That why it is annoying to go from dagger to axe. You are so used to the fact that you channel works no matter the facing and then with axe it suddenly interrupts the channel.
Channels don’t require targets to cast; you can easily use Life Transfer, Spinal Shivers, Rapid Fire, etc. without actually targeting anything. In fact, I highly recommend the Allow Skill Retargeting option if you aren’t using it already, as it allows you to maintain a channel and use the ability on a different target than originally selected.
I was talking bout the automatic skillcanceling when target goes out of sight. skill retargeting don’t fix that
While axe may not be the best dmg-wise(typical necro problem), all I want is to make skill 2 actually follow foes like ranger longbow 2. One dodge/sidestep and the whole thing misses which is pretty terrible.
It does track targets, in stealth and everything.
Maybe I make it bug then because it sure don’t always do that for me. It just seems like the “cone” in front of you where it hits is just really narrow in comparison to LB2
Just make sure you aren’t holding right click if you want it to track perfectly; the skill will get cancelled mid-channel if they break camera:player model interaction (i.e. they run through your character to get behind you).
Yeah I know that though I find it strange that it does as the skill doesn’t require a target to activate. Not that it matters much and all the other channelling skills that I can think of works that way too.
Actually no. Life siphon (dagger 2) only needs facing at the start but during the channel facing isnt required. That why it is annoying to go from dagger to axe. You are so used to the fact that you channel works no matter the facing and then with axe it suddenly interrupts the channel.
Channels don’t require targets to cast; you can easily use Life Transfer, Spinal Shivers, Rapid Fire, etc. without actually targeting anything. In fact, I highly recommend the Allow Skill Retargeting option if you aren’t using it already, as it allows you to maintain a channel and use the ability on a different target than originally selected.
I know but what has that anything to do with what i said?
I was talking about facing. For example lets take a golem in the mists as target. So if you channel life siphon and run though the golem during the channel it will not stop the channel. However if you do that with ghastly claws it will stop the channel. Hence life siphon doesnt reqire facing during the channel but ghastly claws does.
While axe may not be the best dmg-wise(typical necro problem), all I want is to make skill 2 actually follow foes like ranger longbow 2. One dodge/sidestep and the whole thing misses which is pretty terrible.
It does track targets, in stealth and everything.
Maybe I make it bug then because it sure don’t always do that for me. It just seems like the “cone” in front of you where it hits is just really narrow in comparison to LB2
Just make sure you aren’t holding right click if you want it to track perfectly; the skill will get cancelled mid-channel if they break camera:player model interaction (i.e. they run through your character to get behind you).
Yeah I know that though I find it strange that it does as the skill doesn’t require a target to activate. Not that it matters much and all the other channelling skills that I can think of works that way too.
Actually no. Life siphon (dagger 2) only needs facing at the start but during the channel facing isnt required. That why it is annoying to go from dagger to axe. You are so used to the fact that you channel works no matter the facing and then with axe it suddenly interrupts the channel.
Channels don’t require targets to cast; you can easily use Life Transfer, Spinal Shivers, Rapid Fire, etc. without actually targeting anything. In fact, I highly recommend the Allow Skill Retargeting option if you aren’t using it already, as it allows you to maintain a channel and use the ability on a different target than originally selected.
I know but what has that anything to do with what i said?
I was talking about facing. For example lets take a golem in the mists as target. So if you channel life siphon and run though the golem during the channel it will not stop the channel. However if you do that with ghastly claws it will stop the channel. Hence life siphon doesnt reqire facing during the channel but ghastly claws does.
It doesn’t have to do with you because it wasn’t directed at you. It was a quote chain leading back to DTATL.
~Bhawb.7409