A slight alteration to DS - welcome comments
Re:
2) Agreed. There is no good reason why the deathshroud UI should be any different than, for example, the Plague UI.
PS) Agreed. The Jagged Gerbil needs to go away.
Fellow Necromancers, I wanted to get your thoughts on a small number of changes that would spice up DS ever so slightly and allow it to be balanced for all builds, and not just the power builds. So here goes. I posted this earlier but when you don’t start a post, it can get hijacked.
Aside from fixing the bugged skills (Plague signet), I would be very satisfied if they did the following (top 5):
1. Allowed DS attack 1 to continue to stack conditions, or an effect dependent on the weapon you had equipped. That would spice DS up a bit and make it more useful for whatever build your running.
2. Allowed us to see the conditions on us while in DS. This is troubling when you’re trying to manage survivability. Boom, you enter DS, get focused and have no clue what is going on with regards to conditions yourself.
3. Allowed us to use skills 7-9 while in DS. Not sure how it would work with an elite, but why not skill 0 as well. Combined with request/wish 2, we could perhaps push the conditions on us, to an enemy with plague signet etc. (not sure about granting us heal in DS, so that would need a discussion if it came to that.)
4. switch some of the trait skills around to better allow conditionmancers to be condtionmancers and crit/power builds to do their job without having skills of no use to them. (I am not talking a complete re-work here, just a slight bit of maintenance.)
5. The final wish, would be to move the trait allowing us to gain stability in DS out of the grandmaster line and into an earlier slot (20 Skill Point trait perhaps). Keep it at 3 seconds, but not make us have to go ALL the way into the trait to gain a modest ability at best.
a PS request: Do something else besides the jagged horrors. It is just useless and embarrassing. Plus, I have to change builds sometimes because of that stupid jagged horror pulling mobs (Does not happen now that I have gone hybrid).
Not that the Devs will read this, or make these changes, but here is to wishing.
Re:
2) Agreed. There is no good reason why the deathshroud UI should be any different than, for example, the Plague UI.
PS) Agreed. The Jagged Gerbil needs to go away.
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