A small suggestion for trait bonuses.

A small suggestion for trait bonuses.

in Necromancer

Posted by: Maskeus.2396

Maskeus.2396

It would greatly benefit both power builds and condition builds if precision was moved to the spite tree and condition duration was moved to the curses tree. The two traits that add conditions on crit would have to be changed, obviously. It seems strange that condition necros have to invest into precision when their conditions can’t crit, and that power necros have to invest into condition damage if they want to be able to.

It’d also be quite nice to see some condition damage/vitality/toughness gear. Condition damage/precision/toughness is essentially using up a potentially more useful stat to proc a couple of traits/sigils.

A small suggestion for trait bonuses.

in Necromancer

Posted by: hackks.3687

hackks.3687

no it wouldn’t. my power build relies on condition duration for chills, blinds, vulnerability, etc.

Hackkz/Riggamaroll
I’ve stayed at this party entirely too long

A small suggestion for trait bonuses.

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Posted by: alanis.6094

alanis.6094

Power and Precision are both primary stat attributes — there is zero chance that they are ever going to be in the same trait line. Conversely, secondary attributes (Cond dmg and duration) will also never be in the same trait line.

The best we can hope for is to change them to how the Mesmer has their trait lines — Precision and Crit dmg in one line, and Profession stat with condition damage.

Drusilla Ina Alanis
<The Undead Lords>
Since 1994 – undeadlords.net

A small suggestion for trait bonuses.

in Necromancer

Posted by: alanis.6094

alanis.6094

I also believe the lack of Vit/Tough/Condition dmg is likely a balancing issue. For power to be at its most effective, you’d need power, precision, and crit dmg. For condition damage, you just need it and duration.

Drusilla Ina Alanis
<The Undead Lords>
Since 1994 – undeadlords.net

A small suggestion for trait bonuses.

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Posted by: gamefreak.5673

gamefreak.5673

If you still want that bloody condition duration as power build let it be your choice. Right now its forced on us players so we are forced into a hybrid build regardless with trait tree’s right now. By moving power with precision its at least our choice then to pick.

A small suggestion for trait bonuses.

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Posted by: gamefreak.5673

gamefreak.5673

Since i cant edit my post, if they dont want to move power and precision together then move precision to crit damage then have condition damage with another profession stat, anything to stop from being forced into really hybrid traits for damage unless we want to be glass cannons.

A small suggestion for trait bonuses.

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Posted by: merch.1026

merch.1026

warriors, guardians and engineers have the exact same parings of
power + cond duration and precision and cond damage.
are they forced into hybrid?

A small suggestion for trait bonuses.

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Posted by: gamefreak.5673

gamefreak.5673

Warriors I am not sure of to be honest and 80 guard is just to farm orr with a magic find set on so my setup is kinda just might and burn builds to tag things quickly. Now my engineer who I really love to play him. I do not feel forced to go down trait trees or is a forced into a hybrid setup. I picked those traits trees because they all actually help my grenade and explosives do more damage as a whole and stacking vulnerabilities, burns, and bleeds on crit hits is so much better then just a bleed on crit chance and weakness at even less of a chance on a crit. Not to mention I can throw out grenades so quickly at a 1500 range I can do i safety compared to a necro who has to in a 900 of mobs to stack bleeds with his specter or 600 with his axe.

So I can say my engineer does not feel forced into it since it all helps them so much for the traits. Crits might not increase his damage of conditions but helps them stack more conditions quickly while crits on a necro are so weak compared to engineers with just a very small bleed time which does not apply every crit but a high chance to apply and weakness with 25% chance of working on a crit a necro makes.

(edited by gamefreak.5673)