A small suggestion for trait bonuses.
no it wouldn’t. my power build relies on condition duration for chills, blinds, vulnerability, etc.
I’ve stayed at this party entirely too long
Power and Precision are both primary stat attributes — there is zero chance that they are ever going to be in the same trait line. Conversely, secondary attributes (Cond dmg and duration) will also never be in the same trait line.
The best we can hope for is to change them to how the Mesmer has their trait lines — Precision and Crit dmg in one line, and Profession stat with condition damage.
<The Undead Lords>
Since 1994 – undeadlords.net
I also believe the lack of Vit/Tough/Condition dmg is likely a balancing issue. For power to be at its most effective, you’d need power, precision, and crit dmg. For condition damage, you just need it and duration.
<The Undead Lords>
Since 1994 – undeadlords.net
If you still want that bloody condition duration as power build let it be your choice. Right now its forced on us players so we are forced into a hybrid build regardless with trait tree’s right now. By moving power with precision its at least our choice then to pick.
Since i cant edit my post, if they dont want to move power and precision together then move precision to crit damage then have condition damage with another profession stat, anything to stop from being forced into really hybrid traits for damage unless we want to be glass cannons.
warriors, guardians and engineers have the exact same parings of
power + cond duration and precision and cond damage.
are they forced into hybrid?
Warriors I am not sure of to be honest and 80 guard is just to farm orr with a magic find set on so my setup is kinda just might and burn builds to tag things quickly. Now my engineer who I really love to play him. I do not feel forced to go down trait trees or is a forced into a hybrid setup. I picked those traits trees because they all actually help my grenade and explosives do more damage as a whole and stacking vulnerabilities, burns, and bleeds on crit hits is so much better then just a bleed on crit chance and weakness at even less of a chance on a crit. Not to mention I can throw out grenades so quickly at a 1500 range I can do i safety compared to a necro who has to in a 900 of mobs to stack bleeds with his specter or 600 with his axe.
So I can say my engineer does not feel forced into it since it all helps them so much for the traits. Crits might not increase his damage of conditions but helps them stack more conditions quickly while crits on a necro are so weak compared to engineers with just a very small bleed time which does not apply every crit but a high chance to apply and weakness with 25% chance of working on a crit a necro makes.
(edited by gamefreak.5673)