AFTER PATCH BUILDS:
I used Carrior armor aswell. Thives\warriors just smash me without any chances.
So rabid. No doubt.
Has anyone tried Runes of the Ranger on a power necro? For WvW, you can set up your Flesh Wurm in a safe spot (your spawn, for example?) and get that tasty 7% damage increase that cannot be removed unlike the Strength rune bonus.
Not saying it’s the best move, since necros are quite capable of virtually always having Might, but seems doable.
This is the build I’m currently running. I went 8-3 my first games in soloQ and am currently ranked 184, although this will probably drop and even out over time.
4/0/6/4/0
Spite: Spiteful Talisman/Training of the Master
Death Magic: obvious minion traits
Blood Magic: Transfusion/Vampiric Master
Cleric’s amulet
Water Runes, Leeching/Renewal sigils on each set
D/WH + A/F
Consume Conditions/Bone Minions/Bone Fiend/Flesh Wurm/Flesh Golem
The only variations that are really optional to this build is to swap either A/F for staff on Foefire only, since it allows you to come from your home point, sit on the ledge of the mid point and drop marks down on half the point, which will get your minions to run down there, and as long as you dropped Flesh Wurm at your home point and you check back every so often you can get back before the decap stops (or at least stop the decap from happening).
Just load in to the game, tell your team you’re going to home point, and sit there the whole game, only leaving if you have to to win (your team lost mid and can’t hold any two points), or if you have an open objective you know you can take and still get back go for it (or if its a point its fine as long as you can fully cap the point before anyone can take your point, since you trust yourself to hold the point more than the other person).
Basically any point where you can sit and camp a really important area is best. Home point/nearby is best on most maps, temple’s mid is also really solid.
WvW Power
Nothing too new; I’m just playing with the Unholy Sanctuary trait. I like it as with my build life force comes easy, and now it’s just an excuse to spend a heck of a long time in DS while I heal my health back to full.
I should actually do something about the might duration that’s not being used— I bought the hoelbrak runes because they were cheap.
for there you have been and there you will long to return.
(edited by ArchonWing.9480)
Rune of the Necromancer is worse than Nightmare. And Sigil of Agony is worse than Generosity.
yeah i know, but 55 gold for a sigil is too expensive for me right now. And I cant find rune of the Nightmare at TP. ;\
So what about the build generally?
Nightmare is from TA.
Jade Quarry – Team Savvy – #1 NA WvW Solo Guild
So we might aswell start collecting builds, tryouts etc so we can determine what meta we are going for.
I’ll be back tonight (my b-day today) and see what i can come up with after listening to people who know their stuff ^^.
SO.. place your build suggestions/idea’s here. (so i can find em and abuse them later on)
Let’s hope they patch http://intothemists.com/calc/ this soon
Good way to let management+ dev team know what to nerf…….please continue.
Unholy Sanctuary it’s a waste if you do not get full Healing Power.
Unholy Sanctuary it’s a waste if you do not get full Healing Power.
It’s still kind of a waste even when you do, since you went full HP and toughness for very little sustain.
Yay, that was an implicit meaning ;D
Unholy Sanctuary it’s a waste if you do not get full Healing Power.
And even if it wasn’t, why are you not running Vital Persistence with it?
http://intothemists.com/guides/3693-well_condition_dmg_build
have a look at my dungeon build, high condition & dmg, using axe, focus & wells.
good in confined spaces and taking on small groups. ok for roaming and farming.
please comment, let me know what you think or if you have any ideas for changes to make it better or more versatile etc….
Unholy Sanctuary it’s a waste if you do not get full Healing Power.
And even if it wasn’t, why are you not running Vital Persistence with it?
Vital persistence simply prevents natural degen, which is almost never the reason why one runs out of DS.
As for running healing power, I have no idea how well that scales, though I have no intention of sacrificing damage just for 1 trait; and my feeling is that like with everything considering healing power, too much investment for a mediocre result.
The reason I picked it is because I don’t have any sustain, relying completely on the Consume Conditions except for LF regen and occasional health is quite good for taking an extra hit or two over time. I don’t consider 130 hp a sec insignificant— that’s like an extra Mango Pie
for there you have been and there you will long to return.
(edited by ArchonWing.9480)