About Necro Design

About Necro Design

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Posted by: KlausKNT.9302

KlausKNT.9302

I just read someting interesting :

First, sorry for my lenguage. English is not my mother tongue, and thus I apologize in advance for any butchering of your lenguage that I may do…

I’ve been playing since beta. I usually read the formus, but I’ve never posted anything else, though. I’ve seen the rise of the zerker meta, I’ve seen the good and the bad, and currently, the game is not where it should be, not in 2 years now.

But many people’s suggestion are definitely unfounded, or just plain wrong (or impossible to implement).

What it’s worst, I haven’t met yet somebody who knows what is the reason for many of the current profession specific issues.

Rant ahead,you have been warned.

NECROMANCER:

Why do I start with the necromancer? No, it’s not my main class to play. But it’s by far the profession that is in the worst ¨Design¨ state. Any necromancer can see it.

Condition necromancer has nothing to do with attrition, or at least,it has WORSE sustainability than the power necromancer. How is that?

The power necromancer weaponset is the best at generating life force. Why, if the highest DPS for such build is without DS?

At the beginning, DS didn’t work as it does now. It acted as a ¨third downed state¨.
When the necromancer’s HP reached 0, it transformend into DS, instead of going into the downed state.This was true for the 31 of May,of 2011.

This explains everything, doesn’t? If not,let me explain it for you:

-Necromancer’s downed state is by far the worst. #1 does very weak dmg, and heals even less.#2 is way too short,#3 does NOT help at all in a downed state,#4 is common to al classes. This was in exchange for having death shroud, a much more powerful ´Downed state´

-This was changed because it made necromancers way too hard to beat. I actually like that change. The real issue is, the weapon skills, and traits of the necromancer were not changed back to reflect this CORE MECHANIC change
That does not mean that the necromancer is useless, that’s why anet has not changed it yet…
But take a look.

Glass cannon necromancer has very low passive and active defenses.Low armor, 18k healt,no vigor,very little access to protection,little regeneration,no blind, ect…In exchange,they generate life force faster than any other build (Axe faster cooldowns,faster lf generation) so they could survive the burst while they have been doing high damage (Dagger auto,axe #2,focus #4) and making the necromancer’s oponent weaker (Vuln) to then,in the verge of death, come back and destroy his/her oponent with lifeblast (power,+vuln) to finish its oponent off and survive

Condition necromancer sinergizes well with blood magic.Heal on hit,heal on crits.
It has much more proactive defenses (Weakness,blind,more chill,more fears,more cripple) and has higher toughness. But his/her weapons generate a lot less life force: they are supposed to sustain themselves during the fight,and having a weaker death shroud (so the constant damage never ends kicking in,and if the condimancer needs a condi burst,you get extra chill,extra bleeds and extra fear)

It makes sense doesn’kitten But not only are this weapons and traits designed to fit that mechanic, MOST of a necromancer’s skills,traits and weapons are DESIGNED with that in mind.But they changed it,and now power necromancers have more sustain and death shroud uptime than condi necromancers. That’s why you dont get healing while in DS.You were not supposed to,not as a condition/minion necromancer,because you were supposed to sustain yourself long enough before you could have your DS ready.
Power necromancers could not abuse death shroud,because it has a cooldown, neither could condition necromancers, because they had to sustain themselves until they got DS,and a weaker version of DS.

Just take a look at those traits.
+30% in downed state
+Heal when exit DS
+Weaken when enter DS
+Fear when downed
+Life transfer healing allies,support becoming stronger when about to die,
+STABILITY WHEN ENTERING DS,
+SLOWER DS LOSS per SECOND
+etc…

Agree?Disagree?

Next ¨episode¨, warriors.

How You think about this?

(edited by KlausKNT.9302)

About Necro Design

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Posted by: Souldestructor.9576

Souldestructor.9576

……………….. Makes no sense……………. AT ALL!………….

May the path of Grenth forever yield the death of your enemies. Necromancer, death brings us closer.

About Necro Design

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Posted by: Kravick.4906

Kravick.4906

I haven’t read all of it, but he is right about necromancers not being an attrition class. Necros, IMO, are one of the worst attrition classes right now, if not the worst. Necros are amazing at burst damage (this includes condition builds), but as far as out lasting an opponent, the longer the fight drags on, the worse a necromancer becomes.

Stuff goes here.

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Posted by: nearlight.3064

nearlight.3064

Yeah the true attrition class is D/D ele. Literally getting stronger as the fights goes on thanks to strength runes and self fire field blasting.

I think having the siphoning mechanic not rendered pointless in DS would be a good starting point, since in WvW you’ll spend a good deal of the fight in DS in a power spec.

I’d also like to see utility skills added to deathshroud that are very strong but cost life force to use. Like a DS heal skill that converts life force to health at a 1:2 LF:HP ratio or something like that. Other DS utilities could match existing utilities like some sort of LF generating well or an AoE bomb that costs life force, or maybe some sort of sstunbreak or something like that.

Necromancer Main
Taking a break from GW2 to play various
Nintendo games..

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Posted by: Eroiqua.5891

Eroiqua.5891

I’d also like to see utility skills added to deathshroud that are very strong but cost life force to use.

I’ve thought for awhile that all deathshroud skills should use life force, and that there should be no automatic draining of life force while in deathshroud. If I want to go into deathshroud and just sit there forever I should be able to do that. If I want to actually fight while in deathshroud, or if enemies attack me, then my life force drains and I’m eventually forced out.

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Posted by: Luke.4562

Luke.4562

Necromancer Design sucks.
Anyway, discussing it’s a loss of time.
Anet won’t give a kitten about customers giving hints on the forum, actually the forum it’s just a bait to let customers vent their rage and disapproval.

ALPHA, BETA, several months, … 1 Year later…“When it’s ready”[cit.]

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Posted by: Kravick.4906

Kravick.4906

The profession forums are largely ignored by anyone at ANet, I agree. If you want them to see anything, you have to post in the Balance Discussion forum now. They avoid the other areas completely.

Stuff goes here.

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Posted by: Holl.3109

Holl.3109

The profession forums are largely ignored by anyone at ANet, I agree. If you want them to see anything, you have to post in the Balance Discussion forum now. They avoid the other areas completely.

This post WAS posted in the profession balance forum, but he shared it here to see what the necro community would think.

All 80’s – PvP/WvW
My YouTube channel
Reapers gonna reap ¯\(°_°)/¯

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Posted by: Kiriakulos.1690

Kiriakulos.1690

The profession forums are largely ignored by anyone at ANet, I agree. If you want them to see anything, you have to post in the Balance Discussion forum now. They avoid the other areas completely.

All the forums are ignored.
You want to grab ANet’s attention you need to use carrier pigeons.

Attrition – A pretty name for taking longer than anyone else to kill something.

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Posted by: nearlight.3064

nearlight.3064

Actually the living story forum isn’t as ignored. It’s where the RP lore lovers can gush over their theories for the living story and about how kewl they think dry top is.

The truth is the living story doesn’t contribute much meaningful game play besides an extension of the lore and it takes up so much development time while things like class balance, new meaningful pve content, new wvw features and letting us play the SAB get ignored

Necromancer Main
Taking a break from GW2 to play various
Nintendo games..

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Posted by: Holl.3109

Holl.3109

I just hope that SOMEDAY New PvP game modes are released (think capture the flag, king of the Hill, sudden death, team deatmatch.)

All 80’s – PvP/WvW
My YouTube channel
Reapers gonna reap ¯\(°_°)/¯