Altruistic Necromancer
Hey, I’ve dreamed of it since I started the class. I think plenty of others have too. We just gotta wait and hope Blood Magic changes make it a good trait line.
As a Vampire MM , I totally agree with you. I think that both Vampiric and MM builds should be viable ones and along with the effectiveness of zerger/condi builds.
guard ,nades eng ,Trap thief \ranger ,signet\shout warrior, zerk mes\ele & shiro rev.
As a Vampire MM , I totally agree with you. I think that both Vampiric and MM builds should be viable ones and along with the effectiveness of zerger/condi builds.
I definatly don’t think Minion siphoning should be anywhere near player siphoning though. XD
With the proposed changes Blood looks like it will be good for self sustain.
It will likely still be utter crap for ally support however.
My hope is that sooner rather then later they come out with a new necro elite spec that focuses on supporting allies with more then just healing.
(you know things like condi cleanse, protection, damage prevention etc.. hopefully even some group fury or might)
The question would be what to call it, my vote is with Witchdoctor.
With the proposed changes Blood looks like it will be good for self sustain.
It will likely still be utter crap for ally support however.
My hope is that sooner rather then later they come out with a new necro elite spec that focuses on supporting allies with more then just healing.
(you know things like condi cleanse, protection, damage prevention etc.. hopefully even some group fury or might)The question would be what to call it, my vote is with Witchdoctor.
I Vote Ritualist. Its fitting. I’ll still say that. Also the necromancer needs a long ranged specialization after this. They’d probably get torch or something similar.
Well we know from the reaper livestream that the blood magic trait transfusion will revive downed allies within the aoe of life transfer and the reaper equivalent.
So as far as vampire themed support goes we will at least get that, and with siphoning working in death shroud, and depending on how good blood aura ends up blood magic might end up as a good 3rd trait pick after spite/soul reaping.
I have learned to ignore all of the vampiric traits and skills: they are there as a distraction to entice people into builds that do not work.
For a healing support build right now, get a lot of healing stat and run transfusion, then reduced CD on wells and DS. It really hurts damage output but can heal quite a bit if you discipline yourself to use Life Transfer as much as possible. I use Exuberance runes for the healing armor to convert some vitality back into power but you can run other healing runes. Spite, Blood Magic, and Soul Reaping. If needed, you can also grab Ritual of Protection in Death Magic or slot Spectral Armor instead of the blind.
This is only for PUGs in trouble, though.
http://gw2skills.net/editor/?fRAQNBIhZakkmeabpxoG+bTgLUTvEXR/C5BEAUuFhBA-TxxGABA8EAIU9ncPFAopP4Jlf6u/wdKBBA-e
It’s ugly, I know, and hard to set up in the middle of a dungeon run gone sour but something like this is the best group support I have been able to find. Signet of Undeath and Renewing Blast should be useful but are not. SoU takes so long to complete that myself or others can just res the person faster and RB is nearly impossible in a group dodging and kiting; never mind the fact it only works if i have allies between myself and the target when I am best set up to tank the target myself.
Off-hand dagger can be swapped for war horn, of course.
The trick is to get people to stack on me.
(edited by Anchoku.8142)
I wouldn’t expect any actually support aside from group siphoning, anet seems very intent on keeping us as debuffers for support and being unique. I think the design philosophy is bad with how the game is but oh well.
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I wouldn’t expect any actually support aside from group siphoning, anet seems very intent on keeping us as debuffers for support and being unique. I think the design philosophy is bad with how the game is but oh well.
Well we can expect the following since they already hinted to:
- Vampiric Aura: Group life steals as you say.
- Life Transfer’s Transfusion is maybe going to gain the ability to heal downed players. That will be super useful in WvW, PvE content and PvP.
- Patch notes a couple weeks ago involving SoU said they may try to make the signet better at team support.
There also seems to be a philosophy change around Necro group heals. Transfusion/Life Transfer stopping on DS exit (bug again?), Transfusion possibly ressing downed players, and the Deathly Invigoration changes may signal multi-purpose powerful group heals from DS that don’t affect us. However, a lot could have changed philosophy wise since the initial reveal of their core specialization changes. Vampiric Aura was non-existent then as an idea it looks like.
Or as usual all heals will start healing/ressing downed players and it won’t be unique to us.
Every necro still playing from the start has tried it at somepoint…. its not even close to viable.
I have been branching out into other classes…. necro is in a really bad state with so many useless traits.
I would have liked to have seen a practical version of Renewing Blast. I think it was a nice trait, but it needed serious revision. They could’ve made it bounce to allies or something, but it looks like it’s just being removed.