Good day to everyone and happy Friday! I’d like to discuss our sad friend, the Axe. Now just to clarify, this discussion pertains primarily to the effectiveness of the axe in sPvP. To begin, I feel the axe is quite underwhelming and I intend to outline the reasons why I feel this way. My intention is to garner discussion and perhaps attract the attention of a Red, but mainly I just wanted to see what the community here feels. Let us begin, shall we?
Recap of the Axe
For those who may not recall immediately what the Axe skills are, I will list them here:
- Rending Claw – Slash your foe twice with ghostly claws to make them vulnerable (2 stacks).
http://wiki.guildwars2.com/wiki/Rending_Claws
- Ghastly Claw – Summon spectral claws to slash your foe in a quick flurry of strikes, gaining life force per strike (8%).
http://wiki.guildwars2.com/wiki/Ghastly_Claws
- Unholy Feast – Damage and cripple nearby foes. Gain retaliation for each foe you strike.
http://wiki.guildwars2.com/wiki/Unholy_Feast
Why the Axe Falls Apart
I’ll jump straight into the main ideas of why I believe the Axe presently is underwhelming. We first recall that Anet wanted to disband the “holy trinity” in favor of “damage, support, and control”. Subsequently, most skills, conditions, and boons fall into these categories. Furthermore, weapons attempt to capitalize on one or more of the above three categories to give said weapon a “feel” and “purpose”. This is where the Axe falls apart. The axe fails to satisfy or unite any notion of synergy amongst damage, support and control, and I will delve into those details by examining each skill independently and then simultaneously.
- Rending Claw
If you have spent more than a few minutes in the Mists playing with the Axe, you understand that Rending Claws has a terrible damage output. In a glass cannon build, it crits for ~500+ (on Heavy Golems), and averages about ~300+ per non-crit. So clearly the #1 skill isn’t intended for damage, so it must either be support or control. The secondary feature of Rending Claws is its Vulnerability stacking, where it can muster ~11 stacks of vulnerability. Now, 11% more damage is spiffy, and supplies a nice Support effect, so one can argue that Rending Claws is a Support Skill.
TL;DR: Let us establish this: Rending Claw is Support.
- Ghastly Claws
Clearly this is a damage-based skill (with a hint of Support from the Life Force gain). Against a heavy golem, it yields 2.5k-3k damage using a glass cannon build (2k power, 2k prec). There really isn’t too much to say in addition to this.
TL;DR: Let us establish this: Ghastly Claws is Damage
- Unholy Feast
This skill is arguably one of the better weapon skills the Necromancer has, period. Large AoE with decent damage (crits ~1k) as well as cripple and self-retaliation. You can use this skill to hit Stealthed Players, cripple melee users, and punish ranged users. It really is a splendid skill, and offers excellent control in every aspect.
TL;DR: Let us establish this: Unholy Feast is a Control Skill.