BW2 Reaper Feedback
For the scythe out of scale thing. They should make it a graphics option, Make scythe smaller. Because just as there are people who dont like it, there are people who love the huge scythe, and an option in the option menu would make both sides happy
My Feedback regarding the Reaper: overall I’m quite happy with the Skills and changes from BW1.
Still, a little bit more Life Force generation couldn’t hurt. Not that much, just increase the % on the Auto-Attack Chain by 1% with each swing and we’d be golden, I think.
Nightfall could use some changes so that either the skill starts with a higher radius and doesn’t grow as much, or that the skill itself moves with the character, which would be even better.
If you’d consider option 2, the skill could remain at the starting size it is now.
Death Spiral could use a slight damage boost. Nothing to drastic, just a slight tweak so it doesn’t feel as if it’s only there for the vulnerability and life force.
Your Soul Is Mine could do with Insta Cast. It’s not that strong a heal, if compared to others and while the Life Force is a “Nice to Have”-Thing, the damage is totally neglectable.
Also, please let us use these Shouts – especially the Elite one – underwater.
I can’t think of any other class with this restriction and Ele, who also gets shouts, can use those while submerged – so please, consider giving us these skills for underwater-use, so as to not let Necros be the only class not capable of this.
Another small addition that I noticed and that probably isn’t that high on the list of things to do: tweak the particles for all the GS-Skills regarding the Use of a Legendary GS. While I have to say that the usual effects are really well made, the few Particles for Legendary-Use that are in place do feel kind of klunky. For Nightfall, instead of the green swirl, you could use whatever window is used for the Legendary in place. As for the pull on #5: skip the throwing swrods, but color the “Fangs” the same way as the blade of the sword. Skill #2 + #3 could also use some color-adjustement on skill use while wielding a legendary, as could #1, the whole chain. Just skip the green and add the whole window-trail-thingy.
Most likely not a high priority thing, but I bet it would make a lot of players really happy. I know a few who went ahead and forged Twilight/Eternity and even Sunrise just for the Reaper (including myself).
(edited by Beshbaliq.3724)
I’ll add my feedback here: I really love the reaper, it’s a great option for necromancer, and the only thing I would change is skill layout: I’m not sure why, but both Reaper shroud and Greatsword feel like they have a really backwards layout. I think the problem is I’m so used to normal Death Shroud (Auto #1, Gap-closer #2, Fear #4, Life -Steal #4, Condis #5) that switching to GS (AA#1, Life-Steal #2, Damage #3, Condis #4, Gap-closer #5) and RS (AA#1, Gap closer #2, Fear #3, Damage #4, Single Control #5) feel weird. It might be better if just the greatsword skills were reorganized, putting Grasping Darkness as skill 2 and Gravedigger as Skill 5, and MAYBE switching #3 with #4.
ALso tested : I love Reaper like Revenant XD
Skilled Thiefs are dangerous