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Posted by: Silverkey.2078

Silverkey.2078

  • Projectile destruction on corrosive poison cloud! Duration decreased to 8s with pulse every 2s (so more bursty).
  • axe : range 900
  • scepter condi buff, torment on scepter 3 (2 stacks + 1 stack/condition on enemy up to 5)
  • transforms don’t destroy minions

(edited by Silverkey.2078)

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Posted by: ZudetGambeous.9573

ZudetGambeous.9573

link to info? can’t find it anywhere?

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Posted by: Warcry.1596

Warcry.1596

We keep our minions when transformed!!!

“He shall make whole that which was torn asunder.
Restore that which was lost. And all shall be as one.”

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Posted by: Silverkey.2078

Silverkey.2078

It’s currently live on twitch, dulfy will probably post it soon.

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Posted by: Ithir Darkleaf.7923

Ithir Darkleaf.7923

Really really great news. We still have to look the full patch notes on Tuesday but it seems very nice

~ The light of a new day

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Posted by: gavyne.6847

gavyne.6847

Nice changes so far.

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Posted by: Captain Unusual.9163

Captain Unusual.9163

Only 50% duration on Lingering Curse, but an extra bleed on Scepter auto chain, more poison, and buttloads of torment. I’m happy about this.

I missed the axe bit, is the only change 900 range?

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Posted by: Shiki.7148

Shiki.7148

This ROCKS. #Geelieve I suppose?

“Revenant is actual proof that devs read the necromancer forum” – Pelopidas.2140

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Posted by: Nyth.3492

Nyth.3492

WOOT

I intended to say a whole lot about the buffs, but the only word popping up in my head is: “WOOT”

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Posted by: Andlat Helsonr.1284

Andlat Helsonr.1284

Oh my God, yes. This all sounds so delicious. Robert Geesus truly is deserving of praise.

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Posted by: Vorgryn.9145

Vorgryn.9145

Little worried about that nerf to lingering curse they briefly mentioned, but without knowing all the other changes to scepter it’s impossible to know what that actually looks like….

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Posted by: Zenith.7301

Zenith.7301

A range increase to axe is nice, but the axe auto needs a flat out buff as does rending claws.

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Posted by: Silverkey.2078

Silverkey.2078

It’s a preview only, more changes will be in tuesday.

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Posted by: Sigmoid.7082

Sigmoid.7082

they left out a load of changes because of josh kept story telling and wasting time..

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Posted by: Warscythes.9307

Warscythes.9307

Only 50% duration on Lingering Curse, but an extra bleed on Scepter auto chain, more poison, and buttloads of torment. I’m happy about this.

I missed the axe bit, is the only change 900 range?

There were other buffs I believe but they ran out of time.

The 900 range increase by itself is huge though.

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Posted by: Silverkey.2078

Silverkey.2078

Dulfy is currently putting the changes on her site

http://dulfy.net/2015/09/26/gw2-twitchcon-skill-balance-update-preview/

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Posted by: Vorgryn.9145

Vorgryn.9145

Gah, do we really have to wait till Tuesday for the full patch notes? Ugggggghhhhh

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Posted by: Shiki.7148

Shiki.7148

Little worried about that nerf to lingering curse they briefly mentioned, but without knowing all the other changes to scepter it’s impossible to know what that actually looks like….

I might have had hallucinations because the changes were so awesome, but i think what they said was they made Lingering Curse from 100% to scepter condis to 50% for ALL conditions. If that is while wielding a scepter or always…no idea, and again, I might have hallucinated.

“Revenant is actual proof that devs read the necromancer forum” – Pelopidas.2140

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Posted by: Vorgryn.9145

Vorgryn.9145

Little worried about that nerf to lingering curse they briefly mentioned, but without knowing all the other changes to scepter it’s impossible to know what that actually looks like….

I might have had hallucinations because the changes were so awesome, but i think what they said was they made Lingering Curse from 100% to scepter condis to 50% for ALL conditions. If that is while wielding a scepter or always…no idea, and again, I might have hallucinated.

OMG, wait, did anyone else hear that? It’d be too good to be true….

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Posted by: Silverkey.2078

Silverkey.2078

Little worried about that nerf to lingering curse they briefly mentioned, but without knowing all the other changes to scepter it’s impossible to know what that actually looks like….

Honestly I’m quite fine with this one. The duration is already high, what we were missing was the damage. Now scepter gets buffed but the duration decreased so instead of small stacks which would get cleansed anyway, we get more bursty.

Also this makes the trait less “essential” when using scepter.

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Posted by: Sagat.3285

Sagat.3285

Looking forward to more I’m trying to contain my excitement and worries.

“Revenant is actual proof that devs read the necromancer forum” – Pelopidas.2140
The Dhuumfire thread

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Posted by: Petrol.9086

Petrol.9086

But wait! There’s more! But we have to wait till tuesday. Though honestly i’m happy with the poison cloud change, that skill really needed some love.

#Praise Geesus

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Posted by: Sigmoid.7082

Sigmoid.7082

CPC – 8s of projectile block and it stacks poison faster. Win Win.

a potential 7 stacks of torment from skill #3. 2 base and 1 per condi on target up to 5.

(edited by Sigmoid.7082)

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Posted by: OlliX.1705

OlliX.1705

These changes are nice.

I feel like maybe axe needed a little more than just the range increase? I guess we’ll see how it turns out. I really hope they will use this opportunity to fix that horrible auto attack animation at least.

[qT] Necro main.

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Posted by: ZudetGambeous.9573

ZudetGambeous.9573

http://dulfy.net/2015/09/26/gw2-twitchcon-skill-balance-update-preview/

Is this actually a buff? we get 1 extra stack of bleed, but lose 60% duration. This seems like a significant nerf to me for overall PvE dps.

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Posted by: Robert Gee

Robert Gee

Game Designer

Next

We keep our minions when transformed!!!

I want to quickly clarify something about this note. The change is that specifically Plague form and Lich form will not destroy your minions. We can’t do this universally for all transforms because it can cause problems with the balance of events or story steps that transform you.

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Posted by: Bhawb.7408

Bhawb.7408

Is this actually a buff? we get 1 extra stack of bleed, but lose 60% duration. This seems like a significant nerf to me for overall PvE dps.

You lose 1s of bleeding from Scepter 1’s first and second hit, but gain kitten of bleeding from the final hit, and more poison. On top of that you get 2-7 stacks of Torment. I wouldn’t take anything as gospel yet, wait for a red post or the patch notes on Tuesday.

I want to quickly clarify something about this note. The change is that specifically Plague form and Lich form will not destroy your minions. We can’t do this universally for all transforms because it can cause problems with the balance of events or story steps that transform you.

What about Moa Morph?

But of Corpse – Watch us on YouTube
My PvP Minion Build

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Posted by: ronpierce.2760

ronpierce.2760

We keep our minions when transformed!!!

I want to quickly clarify something about this note. The change is that specifically Plague form and Lich form will not destroy your minions. We can’t do this universally for all transforms because it can cause problems with the balance of events or story steps that transform you.

What about moa form?

High Warlord Sikari (80 Reaper) / Lord Siekron (80 DH)
Warlord Sikari (80 Scrapper)

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Posted by: Drarnor Kunoram.5180

Drarnor Kunoram.5180

In my view, Master of Corruption just got a massive buff because CPC is now going to actually be a good skill.

Dragonbrand |Drarnor Kunoram: Charr Necro
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Posted by: Zenith.7301

Zenith.7301

We keep our minions when transformed!!!

I want to quickly clarify something about this note. The change is that specifically Plague form and Lich form will not destroy your minions. We can’t do this universally for all transforms because it can cause problems with the balance of events or story steps that transform you.

Ah, so mesmer moa and engineer moa still destroy them.

I’m still happy Lich and plague won’t transform them.

How about allowing Lich underwater as well? You can disable skills 2-5 if they’re a problem. People only use Lich for the #1 anyways and it’s just a weaker Rampage.

Or allow the flesh golem to be usable underwater ;(

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Posted by: Angel de Lyssa.4716

Angel de Lyssa.4716

Now Signet of Spite + Feast of Corruption (inflict x7 torment easily) + fear = op, I’ll spamming that in the game, especially in pvp until they nerf, what a mesmer has always dreamed of doing, it does now necro, clap clap

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Posted by: Robert Gee

Previous

Robert Gee

Game Designer

What about moa form?

Moa specifically will still destroy them. When we decided on these changes we felt that the behavior of Moa vs pets was one that needed more discussion. We didn’t feel comfortable changing this behavior for this patch as it affects more classes than just necromancer.

Lich and Plague form was more of a clear cut issue of “hey, let’s not punish minion masters for pressing their elite”.

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Posted by: Siva Mira.3546

Siva Mira.3546

How about we get a full list of the note please?

All is vain.

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Posted by: ZudetGambeous.9573

ZudetGambeous.9573

Is this actually a buff? we get 1 extra stack of bleed, but lose 60% duration. This seems like a significant nerf to me for overall PvE dps.

You lose 1s of bleeding from Scepter 1’s first and second hit, but gain kitten of bleeding from the final hit, and more poison. On top of that you get 2-7 stacks of Torment. I wouldn’t take anything as gospel yet, wait for a red post or the patch notes on Tuesday.

I want to quickly clarify something about this note. The change is that specifically Plague form and Lich form will not destroy your minions. We can’t do this universally for all transforms because it can cause problems with the balance of events or story steps that transform you.

What about Moa Morph?

Is it more than one stack on the final hit? Dulfy has it as just a single extra stack.

With the duration decrease it works out to a wash.

Currently:
2 stacks of bleed every 1.5 seconds, or 1.333 stacks/s. Base 5s duration, 100% from runes/minor/food + 100% from LC = 20s duration. This means you max out at 26 stacks from auto attack.

After balance patch:
3 stacks of bleed every 1.5s or 2 stacks/s. Base duration kitten , 100% increase and 50% from LC = 13.5s duration. This means you max out at 27 stacks from auto attack.

This is a pretty useless change unless I am missing something. Scepter is still crap dps.

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Posted by: Steelstickfig.9146

Steelstickfig.9146

What about moa form?

Moa specifically will still destroy them. When we decided on these changes we felt that the behavior of Moa vs pets was one that needed more discussion. We didn’t feel comfortable changing this behavior for this patch as it affects more classes than just necromancer.

Lich and Plague form was more of a clear cut issue of “hey, let’s not punish minion masters for pressing their elite”.

I just wish that Moa form would actually kill the minions (thus triggering Death Nova, etc.), rather than making them just poof away.

Do you play necromancer? Me too.

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Posted by: zapv.8051

zapv.8051

Is this actually a buff? we get 1 extra stack of bleed, but lose 60% duration. This seems like a significant nerf to me for overall PvE dps.

You lose 1s of bleeding from Scepter 1’s first and second hit, but gain kitten of bleeding from the final hit, and more poison. On top of that you get 2-7 stacks of Torment. I wouldn’t take anything as gospel yet, wait for a red post or the patch notes on Tuesday.

I want to quickly clarify something about this note. The change is that specifically Plague form and Lich form will not destroy your minions. We can’t do this universally for all transforms because it can cause problems with the balance of events or story steps that transform you.

What about Moa Morph?

Is it more than one stack on the final hit? Dulfy has it as just a single extra stack.

With the duration decrease it works out to a wash.

Currently:
2 stacks of bleed every 1.5 seconds, or 1.333 stacks/s. Base 5s duration, 100% from runes/minor/food + 100% from LC = 20s duration. This means you max out at 26 stacks from auto attack.

After balance patch:
3 stacks of bleed every 1.5s or 2 stacks/s. Base duration kitten , 100% increase and 50% from LC = 13.5s duration. This means you max out at 27 stacks from auto attack.

This is a pretty useless change unless I am missing something. Scepter is still crap dps.

Your missing the fact that in pvp you get to +15% condi duration or +65% bleed duration max. I also think there is more to the scepter change than it just being a nerf. Also, the fact that the third skill will be able to get to 7 torment is great.

Necros don’t have reflects, invulns, vigor, blocks,
extra dodges, real stability, mobility skills,
burst skills, sustain, or good support. GG ANET.

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Posted by: Silverkey.2078

Silverkey.2078

Is it more than one stack on the final hit? Dulfy has it as just a single extra stack.

With the duration decrease it works out to a wash.

Currently:
2 stacks of bleed every 1.5 seconds, or 1.333 stacks/s. Base 5s duration, 100% from runes/minor/food + 100% from LC = 20s duration. This means you max out at 26 stacks from auto attack.

After balance patch:
3 stacks of bleed every 1.5s or 2 stacks/s. Base duration kitten , 100% increase and 50% from LC = 13.5s duration. This means you max out at 27 stacks from auto attack.

This is a pretty useless change unless I am missing something. Scepter is still crap dps.

You are missing that scepter 3 gets 2 to 7 stacks torment. And that they didn’t announce all changes for the scepter so scepter 2 may also get some buffs.

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Posted by: Kraav.8136

Kraav.8136

Thanks for the Axe range increase to 900 units much appreciated.

Any other juicy patch notes you care to share that were not mentioned in the stream?

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Posted by: CodeHavoc.7926

CodeHavoc.7926

I still don’t want minions to evaporate when you go to down state but that’s just me.

Necro Jesus is a thing apparently
The Zerker Bunker meta is the biggest bug in the game

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Posted by: Drarnor Kunoram.5180

Drarnor Kunoram.5180

I still don’t want minions to evaporate when you go to down state but that’s just me.

They don’t…

Dragonbrand |Drarnor Kunoram: Charr Necro
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I’m a Geeleiver

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Posted by: numberbb.8724

numberbb.8724

dufly note

“Scepter 1 and 2 skill bleed duration going down from 5s to kitten . Scepter 3 get a poison duration increase to 6s and kitten bleed.”

scepter 3 change . poison only → poison & bleed

who said torment appli?

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Posted by: meow one twenty.4376

meow one twenty.4376

Little worried about that nerf to lingering curse they briefly mentioned, but without knowing all the other changes to scepter it’s impossible to know what that actually looks like….

I might have had hallucinations because the changes were so awesome, but i think what they said was they made Lingering Curse from 100% to scepter condis to 50% for ALL conditions. If that is while wielding a scepter or always…no idea, and again, I might have hallucinated.

If it works in Reaper Shroud… Oh my.

Alright meow, where were we?

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Posted by: zapv.8051

zapv.8051

That’s the 3rd part of the auto change. They clearly stated on stream feast of corruption would apply 2 stacks of torment by default with up to 5 extra stacks based on how many conditions they have on them.

Necros don’t have reflects, invulns, vigor, blocks,
extra dodges, real stability, mobility skills,
burst skills, sustain, or good support. GG ANET.

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Posted by: Silverkey.2078

Silverkey.2078

scepter AA: what is written above
Feast of Corruption: 2 torment base, 1 additional torment per condition on enemy (up to 5)

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Posted by: choovanski.5462

choovanski.5462

What about moa form?

Moa specifically will still destroy them. When we decided on these changes we felt that the behavior of Moa vs pets was one that needed more discussion. We didn’t feel comfortable changing this behavior for this patch as it affects more classes than just necromancer.

Lich and Plague form was more of a clear cut issue of “hey, let’s not punish minion masters for pressing their elite”.

phew wipes forehead

. Engi & Warr . Beta > 2017 Death of PvP
currently a Boyfriend main :P
Waiting To ReRoll Mystic & Forget About Tyria

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Posted by: ZudetGambeous.9573

ZudetGambeous.9573

Is it more than one stack on the final hit? Dulfy has it as just a single extra stack.

With the duration decrease it works out to a wash.

Currently:
2 stacks of bleed every 1.5 seconds, or 1.333 stacks/s. Base 5s duration, 100% from runes/minor/food + 100% from LC = 20s duration. This means you max out at 26 stacks from auto attack.

After balance patch:
3 stacks of bleed every 1.5s or 2 stacks/s. Base duration kitten , 100% increase and 50% from LC = 13.5s duration. This means you max out at 27 stacks from auto attack.

This is a pretty useless change unless I am missing something. Scepter is still crap dps.

You are missing that scepter 3 gets 2 to 7 stacks torment. And that they didn’t announce all changes for the scepter so scepter 2 may also get some buffs.

Oh I love the scepter 3 changes, those are great. I just think that scepter is not competitive dps wise. Bleeds are still weak.

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Posted by: NICENIKESHOE.7128

NICENIKESHOE.7128

The change in lingering curse only decrease condi necro’s bleed by 30-15% tbh, since the same traitline already increase bleed duration by 20% and condi necro generally run nightmare for 15% condi duration and fear damage. Even more negligible in WvW/PvE situations due to food but power dominated there anyway.

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Posted by: MethaneGas.8357

MethaneGas.8357

Holy kitten….

This will buff condi Necros…… A LOT. Scepter is already pretty decent (or at least it used to be) when you chained the auto attack… with the additional bleed (which will scale from stuff like Krait Runes and Barber Precision)… the DPS should be quite nice. And then the Torment…
Krait Runes + Torment Sigil + Tainted Shackles + Feast of Corruption… 12 Torment…. here I come

Corruptive Poison Cloud will be really nice now too, especially on Reaper… I managed to get 22 Poison stacks when using it on Reaper and spin-to-win. At least some good news after seeing Druid…

Necro, Ele, Mesmer, Guardian and Warrior, DR[OHai]
YouTube Channel

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Posted by: Lily.1935

Lily.1935

The change in lingering curse only decrease condi necro’s bleed by 30-15% tbh, since the same traitline already increase bleed duration by 20% and condi necro generally run nightmare for 15% condi duration and fear damage. Even more negligible in WvW/PvE situations due to food but power dominated there anyway.

I’m not a fan of increasing reliance on food. The duration of conditions on scepter was already rather poor. And a double decrease seems really bad when the condi build really needed a flat 30% duration increase to everything.

My concern is that we already have a lack luster trait in Lingering curse that gave 100% duration with 150 condi damage that it was still better for you to take Weakening Shroud. Is this a flat 50% boost to all outgoing conditions? or just scepter. Because we need the former. I’d be okay with just 30% from the former, but seriously. Necros need a flat condition duration to all outgoing conditions for their traits.

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Posted by: Drarnor Kunoram.5180

Drarnor Kunoram.5180

The change in lingering curse only decrease condi necro’s bleed by 30-15% tbh, since the same traitline already increase bleed duration by 20% and condi necro generally run nightmare for 15% condi duration and fear damage. Even more negligible in WvW/PvE situations due to food but power dominated there anyway.

Lingering Curse affects the base duration of the Scepter conditions, meaning condition duration works off of the new value.

For example, on live, the 5 second base Bleeds we currently have on Scepter become 10 second base Bleeds . But now is when bleed duration gets applied, so with Lingering Curse, you currently get 14 second bleeds on the auto.

This will get nerfed kinda kitten duration, but maybe the extra bleed stack will make up for it.

Dragonbrand |Drarnor Kunoram: Charr Necro
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I’m a Geeleiver