(edited by Silverkey.2078)
Balance discussion on twitchcon
link to info? can’t find it anywhere?
We keep our minions when transformed!!!
Restore that which was lost. And all shall be as one.”
It’s currently live on twitch, dulfy will probably post it soon.
Really really great news. We still have to look the full patch notes on Tuesday but it seems very nice
Nice changes so far.
Only 50% duration on Lingering Curse, but an extra bleed on Scepter auto chain, more poison, and buttloads of torment. I’m happy about this.
I missed the axe bit, is the only change 900 range?
This ROCKS. #Geelieve I suppose?
WOOT
I intended to say a whole lot about the buffs, but the only word popping up in my head is: “WOOT”
Oh my God, yes. This all sounds so delicious. Robert Geesus truly is deserving of praise.
Little worried about that nerf to lingering curse they briefly mentioned, but without knowing all the other changes to scepter it’s impossible to know what that actually looks like….
A range increase to axe is nice, but the axe auto needs a flat out buff as does rending claws.
It’s a preview only, more changes will be in tuesday.
they left out a load of changes because of josh kept story telling and wasting time..
Only 50% duration on Lingering Curse, but an extra bleed on Scepter auto chain, more poison, and buttloads of torment. I’m happy about this.
I missed the axe bit, is the only change 900 range?
There were other buffs I believe but they ran out of time.
The 900 range increase by itself is huge though.
Dulfy is currently putting the changes on her site
http://dulfy.net/2015/09/26/gw2-twitchcon-skill-balance-update-preview/
Gah, do we really have to wait till Tuesday for the full patch notes? Ugggggghhhhh
Little worried about that nerf to lingering curse they briefly mentioned, but without knowing all the other changes to scepter it’s impossible to know what that actually looks like….
I might have had hallucinations because the changes were so awesome, but i think what they said was they made Lingering Curse from 100% to scepter condis to 50% for ALL conditions. If that is while wielding a scepter or always…no idea, and again, I might have hallucinated.
Little worried about that nerf to lingering curse they briefly mentioned, but without knowing all the other changes to scepter it’s impossible to know what that actually looks like….
I might have had hallucinations because the changes were so awesome, but i think what they said was they made Lingering Curse from 100% to scepter condis to 50% for ALL conditions. If that is while wielding a scepter or always…no idea, and again, I might have hallucinated.
OMG, wait, did anyone else hear that? It’d be too good to be true….
Little worried about that nerf to lingering curse they briefly mentioned, but without knowing all the other changes to scepter it’s impossible to know what that actually looks like….
Honestly I’m quite fine with this one. The duration is already high, what we were missing was the damage. Now scepter gets buffed but the duration decreased so instead of small stacks which would get cleansed anyway, we get more bursty.
Also this makes the trait less “essential” when using scepter.
Looking forward to more I’m trying to contain my excitement and worries.
The Dhuumfire thread
But wait! There’s more! But we have to wait till tuesday. Though honestly i’m happy with the poison cloud change, that skill really needed some love.
#Praise Geesus
CPC – 8s of projectile block and it stacks poison faster. Win Win.
a potential 7 stacks of torment from skill #3. 2 base and 1 per condi on target up to 5.
(edited by Sigmoid.7082)
These changes are nice.
I feel like maybe axe needed a little more than just the range increase? I guess we’ll see how it turns out. I really hope they will use this opportunity to fix that horrible auto attack animation at least.
http://dulfy.net/2015/09/26/gw2-twitchcon-skill-balance-update-preview/
Is this actually a buff? we get 1 extra stack of bleed, but lose 60% duration. This seems like a significant nerf to me for overall PvE dps.
We keep our minions when transformed!!!
I want to quickly clarify something about this note. The change is that specifically Plague form and Lich form will not destroy your minions. We can’t do this universally for all transforms because it can cause problems with the balance of events or story steps that transform you.
Is this actually a buff? we get 1 extra stack of bleed, but lose 60% duration. This seems like a significant nerf to me for overall PvE dps.
You lose 1s of bleeding from Scepter 1’s first and second hit, but gain kitten of bleeding from the final hit, and more poison. On top of that you get 2-7 stacks of Torment. I wouldn’t take anything as gospel yet, wait for a red post or the patch notes on Tuesday.
I want to quickly clarify something about this note. The change is that specifically Plague form and Lich form will not destroy your minions. We can’t do this universally for all transforms because it can cause problems with the balance of events or story steps that transform you.
What about Moa Morph?
We keep our minions when transformed!!!
I want to quickly clarify something about this note. The change is that specifically Plague form and Lich form will not destroy your minions. We can’t do this universally for all transforms because it can cause problems with the balance of events or story steps that transform you.
What about moa form?
Warlord Sikari (80 Scrapper)
In my view, Master of Corruption just got a massive buff because CPC is now going to actually be a good skill.
We keep our minions when transformed!!!
I want to quickly clarify something about this note. The change is that specifically Plague form and Lich form will not destroy your minions. We can’t do this universally for all transforms because it can cause problems with the balance of events or story steps that transform you.
Ah, so mesmer moa and engineer moa still destroy them.
I’m still happy Lich and plague won’t transform them.
How about allowing Lich underwater as well? You can disable skills 2-5 if they’re a problem. People only use Lich for the #1 anyways and it’s just a weaker Rampage.
Or allow the flesh golem to be usable underwater ;(
Now Signet of Spite + Feast of Corruption (inflict x7 torment easily) + fear = op, I’ll spamming that in the game, especially in pvp until they nerf, what a mesmer has always dreamed of doing, it does now necro, clap clap
What about moa form?
Moa specifically will still destroy them. When we decided on these changes we felt that the behavior of Moa vs pets was one that needed more discussion. We didn’t feel comfortable changing this behavior for this patch as it affects more classes than just necromancer.
Lich and Plague form was more of a clear cut issue of “hey, let’s not punish minion masters for pressing their elite”.
How about we get a full list of the note please?
Is this actually a buff? we get 1 extra stack of bleed, but lose 60% duration. This seems like a significant nerf to me for overall PvE dps.
You lose 1s of bleeding from Scepter 1’s first and second hit, but gain kitten of bleeding from the final hit, and more poison. On top of that you get 2-7 stacks of Torment. I wouldn’t take anything as gospel yet, wait for a red post or the patch notes on Tuesday.
I want to quickly clarify something about this note. The change is that specifically Plague form and Lich form will not destroy your minions. We can’t do this universally for all transforms because it can cause problems with the balance of events or story steps that transform you.
What about Moa Morph?
Is it more than one stack on the final hit? Dulfy has it as just a single extra stack.
With the duration decrease it works out to a wash.
Currently:
2 stacks of bleed every 1.5 seconds, or 1.333 stacks/s. Base 5s duration, 100% from runes/minor/food + 100% from LC = 20s duration. This means you max out at 26 stacks from auto attack.
After balance patch:
3 stacks of bleed every 1.5s or 2 stacks/s. Base duration kitten , 100% increase and 50% from LC = 13.5s duration. This means you max out at 27 stacks from auto attack.
This is a pretty useless change unless I am missing something. Scepter is still crap dps.
What about moa form?
Moa specifically will still destroy them. When we decided on these changes we felt that the behavior of Moa vs pets was one that needed more discussion. We didn’t feel comfortable changing this behavior for this patch as it affects more classes than just necromancer.
Lich and Plague form was more of a clear cut issue of “hey, let’s not punish minion masters for pressing their elite”.
I just wish that Moa form would actually kill the minions (thus triggering Death Nova, etc.), rather than making them just poof away.
Is this actually a buff? we get 1 extra stack of bleed, but lose 60% duration. This seems like a significant nerf to me for overall PvE dps.
You lose 1s of bleeding from Scepter 1’s first and second hit, but gain kitten of bleeding from the final hit, and more poison. On top of that you get 2-7 stacks of Torment. I wouldn’t take anything as gospel yet, wait for a red post or the patch notes on Tuesday.
I want to quickly clarify something about this note. The change is that specifically Plague form and Lich form will not destroy your minions. We can’t do this universally for all transforms because it can cause problems with the balance of events or story steps that transform you.
What about Moa Morph?
Is it more than one stack on the final hit? Dulfy has it as just a single extra stack.
With the duration decrease it works out to a wash.
Currently:
2 stacks of bleed every 1.5 seconds, or 1.333 stacks/s. Base 5s duration, 100% from runes/minor/food + 100% from LC = 20s duration. This means you max out at 26 stacks from auto attack.After balance patch:
3 stacks of bleed every 1.5s or 2 stacks/s. Base duration kitten , 100% increase and 50% from LC = 13.5s duration. This means you max out at 27 stacks from auto attack.This is a pretty useless change unless I am missing something. Scepter is still crap dps.
Your missing the fact that in pvp you get to +15% condi duration or +65% bleed duration max. I also think there is more to the scepter change than it just being a nerf. Also, the fact that the third skill will be able to get to 7 torment is great.
extra dodges, real stability, mobility skills,
burst skills, sustain, or good support. GG ANET.
Is it more than one stack on the final hit? Dulfy has it as just a single extra stack.
With the duration decrease it works out to a wash.
Currently:
2 stacks of bleed every 1.5 seconds, or 1.333 stacks/s. Base 5s duration, 100% from runes/minor/food + 100% from LC = 20s duration. This means you max out at 26 stacks from auto attack.After balance patch:
3 stacks of bleed every 1.5s or 2 stacks/s. Base duration kitten , 100% increase and 50% from LC = 13.5s duration. This means you max out at 27 stacks from auto attack.This is a pretty useless change unless I am missing something. Scepter is still crap dps.
You are missing that scepter 3 gets 2 to 7 stacks torment. And that they didn’t announce all changes for the scepter so scepter 2 may also get some buffs.
Thanks for the Axe range increase to 900 units much appreciated.
Any other juicy patch notes you care to share that were not mentioned in the stream?
I still don’t want minions to evaporate when you go to down state but that’s just me.
The
I still don’t want minions to evaporate when you go to down state but that’s just me.
They don’t…
dufly note
“Scepter 1 and 2 skill bleed duration going down from 5s to kitten . Scepter 3 get a poison duration increase to 6s and kitten bleed.”
scepter 3 change . poison only → poison & bleed
who said torment appli?
Little worried about that nerf to lingering curse they briefly mentioned, but without knowing all the other changes to scepter it’s impossible to know what that actually looks like….
I might have had hallucinations because the changes were so awesome, but i think what they said was they made Lingering Curse from 100% to scepter condis to 50% for ALL conditions. If that is while wielding a scepter or always…no idea, and again, I might have hallucinated.
If it works in Reaper Shroud… Oh my.
That’s the 3rd part of the auto change. They clearly stated on stream feast of corruption would apply 2 stacks of torment by default with up to 5 extra stacks based on how many conditions they have on them.
extra dodges, real stability, mobility skills,
burst skills, sustain, or good support. GG ANET.
scepter AA: what is written above
Feast of Corruption: 2 torment base, 1 additional torment per condition on enemy (up to 5)
What about moa form?
Moa specifically will still destroy them. When we decided on these changes we felt that the behavior of Moa vs pets was one that needed more discussion. We didn’t feel comfortable changing this behavior for this patch as it affects more classes than just necromancer.
Lich and Plague form was more of a clear cut issue of “hey, let’s not punish minion masters for pressing their elite”.
phew wipes forehead
currently a Boyfriend main :P
Waiting To ReRoll Mystic & Forget About Tyria
Is it more than one stack on the final hit? Dulfy has it as just a single extra stack.
With the duration decrease it works out to a wash.
Currently:
2 stacks of bleed every 1.5 seconds, or 1.333 stacks/s. Base 5s duration, 100% from runes/minor/food + 100% from LC = 20s duration. This means you max out at 26 stacks from auto attack.After balance patch:
3 stacks of bleed every 1.5s or 2 stacks/s. Base duration kitten , 100% increase and 50% from LC = 13.5s duration. This means you max out at 27 stacks from auto attack.This is a pretty useless change unless I am missing something. Scepter is still crap dps.
You are missing that scepter 3 gets 2 to 7 stacks torment. And that they didn’t announce all changes for the scepter so scepter 2 may also get some buffs.
Oh I love the scepter 3 changes, those are great. I just think that scepter is not competitive dps wise. Bleeds are still weak.
The change in lingering curse only decrease condi necro’s bleed by 30-15% tbh, since the same traitline already increase bleed duration by 20% and condi necro generally run nightmare for 15% condi duration and fear damage. Even more negligible in WvW/PvE situations due to food but power dominated there anyway.
Holy kitten….
This will buff condi Necros…… A LOT. Scepter is already pretty decent (or at least it used to be) when you chained the auto attack… with the additional bleed (which will scale from stuff like Krait Runes and Barber Precision)… the DPS should be quite nice. And then the Torment…
Krait Runes + Torment Sigil + Tainted Shackles + Feast of Corruption… 12 Torment…. here I come
Corruptive Poison Cloud will be really nice now too, especially on Reaper… I managed to get 22 Poison stacks when using it on Reaper and spin-to-win. At least some good news after seeing Druid…
YouTube Channel
The change in lingering curse only decrease condi necro’s bleed by 30-15% tbh, since the same traitline already increase bleed duration by 20% and condi necro generally run nightmare for 15% condi duration and fear damage. Even more negligible in WvW/PvE situations due to food but power dominated there anyway.
I’m not a fan of increasing reliance on food. The duration of conditions on scepter was already rather poor. And a double decrease seems really bad when the condi build really needed a flat 30% duration increase to everything.
My concern is that we already have a lack luster trait in Lingering curse that gave 100% duration with 150 condi damage that it was still better for you to take Weakening Shroud. Is this a flat 50% boost to all outgoing conditions? or just scepter. Because we need the former. I’d be okay with just 30% from the former, but seriously. Necros need a flat condition duration to all outgoing conditions for their traits.
The change in lingering curse only decrease condi necro’s bleed by 30-15% tbh, since the same traitline already increase bleed duration by 20% and condi necro generally run nightmare for 15% condi duration and fear damage. Even more negligible in WvW/PvE situations due to food but power dominated there anyway.
Lingering Curse affects the base duration of the Scepter conditions, meaning condition duration works off of the new value.
For example, on live, the 5 second base Bleeds we currently have on Scepter become 10 second base Bleeds . But now is when bleed duration gets applied, so with Lingering Curse, you currently get 14 second bleeds on the auto.
This will get nerfed kinda kitten duration, but maybe the extra bleed stack will make up for it.