Hi all,
I have been playing Necro as my main Character for the past 2 months. I have won several free tournaments with him and have about an 80% winning streak in spvp hot join. I am also on the PVE “kill Zaihtan” story mission but haven’t tried it yet since my brother said it is bugged.(is it still???) I have had not a problem in any of the pve areas. Even Orr which i have seen many necromancers complain about…
I typically don’t believe in sharing my best builds. If every one knows my build and uses it then it will become quickly countered and I will no longer enjoy the advantage I have when I decide to PvP(or it may become nerfed…) but since i will no longer have much time to play GW2, and because all I usually see on the necro forums is complaining about how weak us necros are, I decided to share my build so other necros can enjoy the game without complaining so much!
1st off- there are 3 viable ways to play necromancer- one is to be a conditionmancer, two a minionmancer, three a power/lifesteal daggermancer. or the 4th-DeathShroudMancer- which just tries to see how long you can stay alive….
I have tried a little of the 1st and 3rd builds and quickly found i do not like them, they both lack versatility. A conditionmancer ALWAYS relies on another teamate vs any competent pvp opponent/s. and a dagger/lifesteal is great 1v1 but it is no good vs more than 1 opponent at a time.
BUILD- ok on to the good stuff-
http://en.gw2skills.net/editor/?fQAQNBmQDbkQrVvUzWjePBI945rneSR3gDpYXpB;ToABXUNZaS0ktJXTymWiMWY3B
This build works great and is very versatile. Yes I know that minion AI is not the best when esp. compared to mesmer illusions, but it is good enough to beat mesmers 1v1..
How To Use It-
-This build depends on minions for healing while they also do a lot of direct melee damage. you do condition damage/and regen heal(staff 1) the majority of the time until you switch to dagger. Dagger will grant might which will bring your condition damage up and your actual dagger damage.
-bone fiend is great since it does 2x hit from ranged- thus healing you consistently
-blood fiend does decent damage and can also explode upon command creating a poison cloud.
-The dagger is usually only needed to finish an opponent off. ( especially if they are invisible or if they are at 25% health and you want to throw in a quick surprise burst)
-Minions will move as fast as you do. When you use the horn #5 skill all or your minions will speed up, making it easier for them to hit a fast moving target.
-this build works coherently. You can do almost anything a conditionmacer can do, while your minions can do as much damage as any thief can do if attacking
-some times you will need to lead your minions into the thick of battle in order to make them useful but at the same time you can usually get out of the mess while your minions heal and/or you use death shroud.
-PVE change the deathmagic master trait from 11 to 10. you will rarely need a long duration of poison to kill pve mobs, what you will need is extra healing and absorption. minions with more life help you do this.
Remember to keep an eye on your bone fiend and blood fiend when fighting vs thiefs and guardians! bone minions/blood fiend/jagged horror when they die can stack 60 seconds of poison on an enemy very fast and that is very effective vs a glass cannon***
PVP-
-when you are fighting a thief- lay your marks while kiting/try to keep them in front of you since they deal less damage if they are in front of you. lay staff skill “2” 2 times and then blow-up your bone minions and blood fiend while kiting/rolling towards them. this will lure the thief to them when they explode. Usually after this the thief will be dead, unless they are good they will be running away until they heal, by which time you will be ready for round 2.(All the awesome thiefs i have faced just avoid me after the first encounter unless they have backup and its 2v1:()
-Guardians- They drop fast when you use all of your staff skills/minions skills at the same time. Just make sure your bone minions are close to them when they explode. if the guardian is doing a lot of AOE damage like spinning his sword then just blow your minions right away to be sure you get the extra damage before they die. Some times you will need to wait until the bone minions recharge before you can get them. Guardians require a very syncopated spike damage to bring down.
Eles- In the tourneys I have mostly encountered bunker eles. They are fast. do lots of AOE damage and heal a bunch. So i have learned vs Eles you will want to change your GM deathmagic trait. instead of depending on poison you will need to depend on your minions surviving in order to heal you and do damage while you kite. when vs an ele change the GM DM(30 point) trait to 10 and do not blow up your minions. all you need to do then is kite and lay your marks and you will usually win without needing to switch to dagger..
(edited by MyFe.1398)