Best build for both PvE & WvW
Not a single answer in over 8 hours??
Tbh my guess would have been that a wells build would work better in pve since npcs don’t walk out of your wells. Maybe you should look up some other wellmancer builds on the forum and check what or if they are doing anything different.
Anyway, build for everything… here you go:
https://forum-en.gw2archive.eu/forum/professions/necromancer/Build-Staff-Corruption/
When switching wvw/pve the only thing I change is a single utility skill, that’s all.
I believe that my gear combination is the best you can have with this build, but you can take it for a test drive with your current gear as well.
I use full rabid and undead runes with 0/30/20/0/20
for WvW take:
Curses – hemophilia, terror and focused rituals/lingering curse
Death Maigic – Staff mastery and greater marks
Soul Reaping – Path of the midnight and master of terror
utilities, consume conditions, corrupt boon, epidemic, signet of the locust/ well of corruption
weapons scepter + dagger or warhorn / staff
when moving alone take lingering curses and SoL (finding your zerg again, do not go solo roaming), when you find more players (zerg) take focused rituals and WoC
swap WH for dagger when you know you need more mobility and vice versa when you need more dmg
for PvE take lingering curses instead of focused rituals and utilities are consume conditions, blood is power, epidemic and SoL
weapons are the same
terror is redicuously powerfull in PvP if you do fear mark into doom or corrupt boon into doom (=3s fear, 1.1k-1.2k dps by just the fear), with adequate amounts of bleeds and poison you can pull off 6k damage spikes (2k dps), wells and corrupt boon have no use in pve except in special cases
sigils should be corruption (condition damage on kill) and earth (bleed on crit)
for open world pve just grab a dagger and use minions