Bleed->Burn on Deathly Chill please
Go to kitchen and set inflames (heh inflames) ur icecream, thx for ur time
The old chill dmg felt very unrewarding and clunky, for me. I very like bleed replacement, because before necro didnt have such good bleed stack aplication and this improved it and it synergise much more with other stuff.
Meanwhile, an engineer can land 1 skill on a 15 sec cooldown and drop enough burn to wipe 15k hp in less than 10 seconds. Throw in bleed on crit trait, burn on crit trait and a torment sigil and things start to get fun.
Mix in stealth and crazy sustain ftw. As far as damaging condi application, reaper was really just hanging on.
So now necros will have the easiest access to burns. Torment might be more up the ally of what a necro should apply
Bad Elementalist
So now necros will have the easiest access to burns. Torment might be more up the ally of what a necro should apply
Well, maybe, but even Torment would be much worse than what we had before, and if they upped Torment-stacks per chill, they could just make it procc 4 bleedstacks / chill too and be done with it. Burn makes sense if you use the forst-burn angle, as said above, and the damage numbers it does are nearly perfect as a replacement that is weaker if you spend your chill carefully to get the “if foe is chilled” boni, but stronger if you simply unload.
And as for Engis stacking burns like nobodies business : Sure, that is the case. However, Reapers have different advantages depending on the build. You could say it is the difference between a Damage Dealer/Assassin type, and a Bruiser Type. The former does insane damage but explodes if it gets hit, the later does a little less damage but can take way more hits.
(edited by Shiki.7148)
The bleed stack does what (0.06 * Condition Damage) + 22 damage (142 per stack).
Multiply by duration, or at least how long the bleed is expected to persist before being cleared. Burning skills usually have shorter base durations.
That is all.
Necromancer condition damage is based primarily on bleeding. I know poison, Terror, and burning are there but none equal condition damage from a scepter’s bleed stacks due to lower up-time.
Until condition damage dps is possible without nerfing bleed builds, bleed-on-chill at least has synergy.
I would rather it be bleed chilled opponents on crit but we cannot have everything in a dev-nerf, at least not until the dust settles.
The bleed stack does what (0.06 * Condition Damage) + 22 damage (142 per stack).
Multiply by duration, or at least how long the bleed is expected to persist before being cleared. Burning skills usually have shorter base durations.
That is all.
Necromancer condition damage is based primarily on bleeding. I know poison, Terror, and burning are there but none equal condition damage from a scepter’s bleed stacks due to lower up-time.
Until condition damage dps is possible without nerfing bleed builds, bleed-on-chill at least has synergy.
I would rather it be bleed chilled opponents on crit but we cannot have everything in a dev-nerf, at least not until the dust settles.
There is one massive problem with that though : high damage, low duration almost always beats low damage, high duration. And again, if they want bleed, make it at least 4 stacks. One stack is 1/4th or worse than before, which is just simply way too much of a nerf. And duration doesn’t really matter as you could easily chain chills before to keep it up almost 100% of the time, in which case only the damage matters. Bleed is the worst condition of them all, and despite Necros being adverttised as bleed/poison machines, there are other classes that can stack the same amount faster + burn or other high damage conditions. Sure, Necro bleeds might run longer, but when other condi-classes can reapply there conditions constantly or simply blow up the target before the short condis can even run out, the duration isn’t worth much. Now if Necros had a trait that would boost bleed damage, or add a bonus effect like "if the target suffers from 15 bleedstacks, double the damage (or boost it by 33% or sth.), then, sure. Only they don’t.
The dev’s gave only one long bleed per chill. This shows they are nerfing PvP and trying to avoid nerfing PvE.
Meanwhile, an engineer can land 1 skill on a 15 sec cooldown and drop enough burn to wipe 15k hp in less than 10 seconds. […]
Blowtorch got buffed and has 12 seconds cd now. :P
About topic: reaper already benefits from dhuumfire (at least more than death shroud since rs has a faster AA) and the burn on chill doesn’t really fit the theme… at least in my opinion. Torment would fit the theme perfectly but the devs chose bleeds to make it damaging only. So if we stay with bleed, maybe they could increase the duration?
Agreed there since fear =chill it should be chill = torment.
The bleed like it is right now looks exactly like https://wiki.guildwars2.com/wiki/Barbed_Precision the prob is DC is a freaky GM and the potential of a GM from elite spe shouldnt be equal to a passive trait in adept tier …
Dev’s should read more from our community and stop doing changes from themself cuz they always do something wrong at every patch and destroy the fun out of the class :/
New change : DC now apply one stack of torment, same duration still no icd + merge it with https://wiki.guildwars2.com/wiki/Terror and find something else in curse.
Terror in its current form is not worth in any game mode the dmg and the amount of fear we do isnt enuf to justify using it.
Well people will obviously say stab > corrupt > fear but btw Path of Corruption which u can corrupt 2 boons every 5 sec and Terror … -.-
-(EvE ~ EU)-
(edited by Sinzaku.2980)
No please we dont need a burn on chill. It would be begging for a nerf somewhere else and sigils and runes could make things worse with the burst damage burns could apply that isnt telegraphed well. Though it would be funny to watch revs explode with burns on top of everything else xD
I would take 2-3 bleeds/1-2 torment stacks instead and it fits the role of a debuffer better or having chill do a static low dmg ticks back
“Revenant is actual proof that devs read the necromancer forum” – Pelopidas.2140
Meanwhile, an engineer can land 1 skill on a 15 sec cooldown and drop enough burn to wipe 15k hp in less than 10 seconds. […]
Blowtorch got buffed and has 12 seconds cd now. :P
Truth! Had tons of fun running around besieged SM looking for people to blowtorch in the face. The reaction reminded me a lot of how people used to react to our chill dmg. Just a ton more futile when you land near instant 4K ticks lol
this makes no sense. if anything were to be done i would hazard anet would consider adding another bleed, but not burns.
SO i will ask for:
- When someone are chilled, he take less dmg from burn.
- When someone are under effect of burn then duration of next comming chill is lower
Thx
I think burn on chill doesnt really make sense.. but 1 bleed stack for 8 seconds is absolutely garbage for pvp.
how about add 1 torment stack there so every chill inflicted 1 stack bleed and 1 stack torment for lets say 6seconds each?