Bleed->Burn on Deathly Chill please

Bleed->Burn on Deathly Chill please

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Posted by: Shiki.7148

Shiki.7148

Title. Deathly chill @ 2k Condition-damage and Level 80 did (0.255 * Condition Damage) + 202 damage, so 712. The bleed stack does what (0.06 * Condition Damage) + 22 damage (142 per stack).

Burning would do (0.155 * Condition Damage) + 131.5 damage , so 441 per stack.

So in case of Burning, it would be a nerf when only using one chilling ability, but a buff for using 2+ chilling abilities; however, since things like our +10% damage reduction are tied to the enemy being chilled,blowing all your chill-inducing CD’s like that will negatively impact the survivability, making this a trade-off. Then, if the burn is deemed to strong, simply reduce the duration of the burn to balance it out.

It would even make sense, with burning cold being a staple in fantasy (kind of).

That is all.

“Revenant is actual proof that devs read the necromancer forum” – Pelopidas.2140

Bleed->Burn on Deathly Chill please

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Posted by: Zerthi.5493

Zerthi.5493

Go to kitchen and set inflames (heh inflames) ur icecream, thx for ur time

Bleed->Burn on Deathly Chill please

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Posted by: Emapudapus.1307

Emapudapus.1307

The old chill dmg felt very unrewarding and clunky, for me. I very like bleed replacement, because before necro didnt have such good bleed stack aplication and this improved it and it synergise much more with other stuff.

all is vain

Bleed->Burn on Deathly Chill please

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Posted by: Reh.5986

Reh.5986

Meanwhile, an engineer can land 1 skill on a 15 sec cooldown and drop enough burn to wipe 15k hp in less than 10 seconds. Throw in bleed on crit trait, burn on crit trait and a torment sigil and things start to get fun.

Mix in stealth and crazy sustain ftw. As far as damaging condi application, reaper was really just hanging on.

Bleed->Burn on Deathly Chill please

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Posted by: FrownyClown.8402

FrownyClown.8402

So now necros will have the easiest access to burns. Torment might be more up the ally of what a necro should apply


Bad Elementalist

Bleed->Burn on Deathly Chill please

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Posted by: Shiki.7148

Shiki.7148

So now necros will have the easiest access to burns. Torment might be more up the ally of what a necro should apply

Well, maybe, but even Torment would be much worse than what we had before, and if they upped Torment-stacks per chill, they could just make it procc 4 bleedstacks / chill too and be done with it. Burn makes sense if you use the forst-burn angle, as said above, and the damage numbers it does are nearly perfect as a replacement that is weaker if you spend your chill carefully to get the “if foe is chilled” boni, but stronger if you simply unload.

And as for Engis stacking burns like nobodies business : Sure, that is the case. However, Reapers have different advantages depending on the build. You could say it is the difference between a Damage Dealer/Assassin type, and a Bruiser Type. The former does insane damage but explodes if it gets hit, the later does a little less damage but can take way more hits.

“Revenant is actual proof that devs read the necromancer forum” – Pelopidas.2140

(edited by Shiki.7148)

Bleed->Burn on Deathly Chill please

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Posted by: Anchoku.8142

Anchoku.8142

The bleed stack does what (0.06 * Condition Damage) + 22 damage (142 per stack).

Multiply by duration, or at least how long the bleed is expected to persist before being cleared. Burning skills usually have shorter base durations.

That is all.

Necromancer condition damage is based primarily on bleeding. I know poison, Terror, and burning are there but none equal condition damage from a scepter’s bleed stacks due to lower up-time.

Until condition damage dps is possible without nerfing bleed builds, bleed-on-chill at least has synergy.

I would rather it be bleed chilled opponents on crit but we cannot have everything in a dev-nerf, at least not until the dust settles.

Bleed->Burn on Deathly Chill please

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Posted by: Shiki.7148

Shiki.7148

The bleed stack does what (0.06 * Condition Damage) + 22 damage (142 per stack).

Multiply by duration, or at least how long the bleed is expected to persist before being cleared. Burning skills usually have shorter base durations.

That is all.

Necromancer condition damage is based primarily on bleeding. I know poison, Terror, and burning are there but none equal condition damage from a scepter’s bleed stacks due to lower up-time.

Until condition damage dps is possible without nerfing bleed builds, bleed-on-chill at least has synergy.

I would rather it be bleed chilled opponents on crit but we cannot have everything in a dev-nerf, at least not until the dust settles.

There is one massive problem with that though : high damage, low duration almost always beats low damage, high duration. And again, if they want bleed, make it at least 4 stacks. One stack is 1/4th or worse than before, which is just simply way too much of a nerf. And duration doesn’t really matter as you could easily chain chills before to keep it up almost 100% of the time, in which case only the damage matters. Bleed is the worst condition of them all, and despite Necros being adverttised as bleed/poison machines, there are other classes that can stack the same amount faster + burn or other high damage conditions. Sure, Necro bleeds might run longer, but when other condi-classes can reapply there conditions constantly or simply blow up the target before the short condis can even run out, the duration isn’t worth much. Now if Necros had a trait that would boost bleed damage, or add a bonus effect like "if the target suffers from 15 bleedstacks, double the damage (or boost it by 33% or sth.), then, sure. Only they don’t.

“Revenant is actual proof that devs read the necromancer forum” – Pelopidas.2140

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Posted by: Anchoku.8142

Anchoku.8142

The dev’s gave only one long bleed per chill. This shows they are nerfing PvP and trying to avoid nerfing PvE.

Bleed->Burn on Deathly Chill please

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Posted by: Kodama.6453

Kodama.6453

Meanwhile, an engineer can land 1 skill on a 15 sec cooldown and drop enough burn to wipe 15k hp in less than 10 seconds. […]

Blowtorch got buffed and has 12 seconds cd now. :P
About topic: reaper already benefits from dhuumfire (at least more than death shroud since rs has a faster AA) and the burn on chill doesn’t really fit the theme… at least in my opinion. Torment would fit the theme perfectly but the devs chose bleeds to make it damaging only. So if we stay with bleed, maybe they could increase the duration?

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Posted by: Sinzaku.2980

Sinzaku.2980

Agreed there since fear =chill it should be chill = torment.
The bleed like it is right now looks exactly like https://wiki.guildwars2.com/wiki/Barbed_Precision the prob is DC is a freaky GM and the potential of a GM from elite spe shouldnt be equal to a passive trait in adept tier …

Dev’s should read more from our community and stop doing changes from themself cuz they always do something wrong at every patch and destroy the fun out of the class :/

New change : DC now apply one stack of torment, same duration still no icd + merge it with https://wiki.guildwars2.com/wiki/Terror and find something else in curse.

Terror in its current form is not worth in any game mode the dmg and the amount of fear we do isnt enuf to justify using it.
Well people will obviously say stab > corrupt > fear but btw Path of Corruption which u can corrupt 2 boons every 5 sec and Terror … -.-

“Necromancer in Heart and Soul” ~ #8k Hours#Asura
-(EvE ~ EU)-

(edited by Sinzaku.2980)

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Posted by: Oslaf Beinir.5842

Oslaf Beinir.5842

No please we dont need a burn on chill. It would be begging for a nerf somewhere else and sigils and runes could make things worse with the burst damage burns could apply that isnt telegraphed well. Though it would be funny to watch revs explode with burns on top of everything else xD

I would take 2-3 bleeds/1-2 torment stacks instead and it fits the role of a debuffer better or having chill do a static low dmg ticks back

Get In The Van Yo[PR] -Play on Far Shiverpeaks/Gunner’s Hold/Vabbi

“Revenant is actual proof that devs read the necromancer forum” – Pelopidas.2140

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Posted by: Reh.5986

Reh.5986

Meanwhile, an engineer can land 1 skill on a 15 sec cooldown and drop enough burn to wipe 15k hp in less than 10 seconds. […]

Blowtorch got buffed and has 12 seconds cd now. :P

Truth! Had tons of fun running around besieged SM looking for people to blowtorch in the face. The reaction reminded me a lot of how people used to react to our chill dmg. Just a ton more futile when you land near instant 4K ticks lol

Bleed->Burn on Deathly Chill please

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Posted by: Stand The Wall.6987

Stand The Wall.6987

this makes no sense. if anything were to be done i would hazard anet would consider adding another bleed, but not burns.

Team Deathmatch for PvP – Raise the AoE cap for WvW – More unique events for PvE

Bleed->Burn on Deathly Chill please

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Posted by: Zerthi.5493

Zerthi.5493

SO i will ask for:
- When someone are chilled, he take less dmg from burn.
- When someone are under effect of burn then duration of next comming chill is lower
Thx

Bleed->Burn on Deathly Chill please

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Posted by: DEATHsCLAW.1978

DEATHsCLAW.1978

I think burn on chill doesnt really make sense.. but 1 bleed stack for 8 seconds is absolutely garbage for pvp.

how about add 1 torment stack there so every chill inflicted 1 stack bleed and 1 stack torment for lets say 6seconds each?