Blood Reaper SPvP Build

Blood Reaper SPvP Build

in Necromancer

Posted by: DrMundo.2896

DrMundo.2896

The reaper hype is real and to celebrate I give you an spvp reaper build!

Blood Reaper:
http://dulfy.net/gw2traits#build=AgQBrAS8BrQ~ (traits)

Dagger + Focus OR Dagger + Dagger / Staff

1) Self Healing – The Core of the Build
Now let me explain. The two vampiric traits heal for around 70 hp on each hit. But as you know, where buffed to heal hp through shroud. When you auto attack you gain 1 stack of might. This pairs well with the “Blighter’s Boon” trait found at the end of the RS line giving you around 135 hp for each time you gain a boon (might from auto attack). There DOES NOT appear to be an internal cooldown with this trait which means that once you start whacking on someone below 50% you will be able to gain an extra 270 hp (on a 1s icn) along with your 205hp per auto while in RS. I will stick to single target here but against multiple enemies (like a MM) the self healing is substantial. I could add in the healing from Flesh Golem autos but I am bad at math so I if someone would like to feel free.

2) Heal and Utilites
Healing: The heal is up to you. I went with Well of Blood because of the aoe healing aspect and that I am usually defending a point. The only heal I wouldn’t recommend is Blood Fiend. Very low hp and an aware player will kill it in a couple of auto attacks. But his path finding seems to be better than most minions.

Utility 1: I chose the shout “You are all weaklings!”. This is your first stun breaker out of the three and should be used to enter reaper shroud at 50% life force or more. The stability will give you a small window of time to use your RS 3 for additional stability. But there are some other neat things about this skill. It gives 4 stacks of might per enemy hit so against a Mesmer or MM it’s an easy 20 stacks of might to jump start your burst of RS 4 + RS 5. Unfortunately you DO NOT gain more than 1 sec/stack of stability even if you hit all 5 possible targets. An alternative to this is Well of Power. Pulsing stability and condi removal is great and I highly recommend that you take it over the shout if you think you will face a condi heavy team.

Utility 2: I chose spectral armor. Your second stun breaker and should be used as soon as you start getting focused or you have less than 50% life force. Besides your dagger autos this skill (and U 3) are how you will generate life force quickly enough to switch to reaper and might stack/hp regen. However I suggest that you do not enter reaper untill after this skill duration is complete to ensure maximum lf gain.

Utility 3: I chose Spectral Walk. The final stun breaker and your second skill to quickly generate life force under duress. There are higher level play scenarios that this skill can be used in (running away from a point while being chased and then porting back or surviving fall damage) but those are beyond the scope of what its use is in this build.

Elite: Fleshy the Flesh Golem. Sometimes he attacks and sometimes he gets lost or chases Mesmer clones/phantasms/illusions around and becomes useless. But when he works he works well. Good auto damage and cripple application so you can chase people down. His active is a good opener so ideally you wait until you want to initiate a fight and then have him charge. Follow up with Dagger 3 and auto attacks. I considered the elite shout “Chilled to the bone!” but the cd is crazy long and the cast time makes it easy to interrupt/avoid.

3) Weapons and Sigils
Dagger: Provides the most consistent life force generation out of all the necromancer weapons with this this build’s trait set up. Focus offhand provides boon rip, regen, burst damage, vuln, and a good amount of life force. Dagger offhand gives you a blind, aoe weakness application, and condi removal. I prefer focus due to the life force generation and vuln stacking (important later).

Staff: Gives you consistent regen, life force from auto, and the ability to deny stomps/rezzes via staff 5 fear. More of a utility weapon so try to focus on dagger auto to build up life force more than anything.

4) Closing
Reaper is a good spec with lots of build options. I would like some feedback either constructive criticism or flames they both work for me. I may upload some gameplay to show how it plays.

Blood Reaper SPvP Build

in Necromancer

Posted by: FrownyClown.8402

FrownyClown.8402

Seems like it could be good. I’d try to save the shout for when they are below 50% health vs the mesmers and minionmancers since gaining 20 stacks of might should proc the heal 20 times right?


Bad Elementalist

Blood Reaper SPvP Build

in Necromancer

Posted by: punahou.3986

punahou.3986

Terrible

The fact that the iconic gs weapon is so bad makes any build without it just bad

I hope all of you were basing your specs off of reaper shroud and not what ghee said is the crux of the class

No reason to go reaper over ds. There isn’t a power increase to the class

It does basically the same thing for us

Blood Reaper SPvP Build

in Necromancer

Posted by: Sorem.9157

Sorem.9157

It looks pretty decent,

Amulet and Sigils tho?

MIGHTY SOREM STRIKES AGAIN!!!!

Blood Reaper SPvP Build

in Necromancer

Posted by: DrMundo.2896

DrMundo.2896

@Frownyclown The heal only procs while in Reaper Shroud but 20 stacks of might would net you 20% of your life force bar. i just comfirmed this by using the shout around the AoE Golem testing in the mists. If only necro had acees to more boons while in reapershroud besides might and stability.

@Punahou This is a tanky outlast build taking advantage of the faster auto attack the reaper auto has into order to gain hp and stack might faster than the normal deathshroud. I personally hate how slow life blast takes to charge up and even if the inshroud lifeforce sustain is better.

@Sorem The post was too long so I deleted some important info kitten . Sorry! Soldier’s Amulet or maybe Knight’s? Condi burn melts me fast so the extra hp makes me feel better. Might or Hoelbrak Runes or Vampire Runes? Sigils of Water and Leech for more sustain. No doubt there are better choices.

After doing more testing I can’t say its better than a MM leech build. It is certainly more consistent than MM but the burning meta still melts me without d/d to put condi back on an enemy. MM has way more condi removal and better sustain as long as the minions are alive and attacking which is like 40% of the time.

Overall I am not as happy with the build as I thought I would be. RS autos don’t seem to hit harder than dagger autos and RS drains too fast by sacrificing the Soul Reaping trait line. Thanks for your feedback guys!