(edited by Idolicious.6091)
[Bug] Trait, Flesh of the Master, not working
Seemed to work with all minion skills. If it indeed doesn’t work with Jagged Horrors, it’s probably because it’s fundamentally different from the others, since it’s created by the trait and not by a skill.
You could test it using blood is power and the “Fetid Consumption” Grandmaster trait Blood Magic and check how much % health is lost pr tick.
You could test it using blood is power and the “Fetid Consumption” Grandmaster trait Blood Magic and check how much % health is lost pr tick.
Would work if the minions actually got the conditions they remove from the necro. (Which fortunately doesn’t happen, they die fast enough anyways :P)
Seemed to work with all minion skills.
Could you elaborate? I assume you are talking about actual utility-slot minion skills?
Does anyone have any conclusive proof that the FotM trait is working? Especially for Flesh Golem (elite).
FotM is definitely is not affecting Jagged Horrors as far as I can tell, which is wrong and a bug IMO. Trait description reads: “Minions have 50% more health.” I’m pretty sure that encompasses Jagged Horrors. Or it should anyways, since it’s not noted, and they are a minion.
Could the recent patch that changed the degen rate on the Jagged Horrors have bugged this trait out? Does anyone even know if it worked properly before the patch? Lol.
From Dec. 14 patch notes:
Necromancer
Reanimator: Decreased the degeneration rate of Jagged Horrors.
(edited by Idolicious.6091)
All minions summoned through utility skills, even Blood Fiend and Flesh Golem took around 50% more damage before going down.
Now, I’m not sure if Jagged Horrors count as minions at all, I didn’t even see them giving the toughness bonus from Death Magic 15 minor :/
So I guess this would lead to Reanimator being an all-around minor, being equally useful to all builds :P
So I guess this would lead to Reanimator being an all-around minor, being equally useful to all builds :P
Okay, well now I’m nearly convinced they have broken Jagged Horrors/Reanimator further, because I swear I tested them with the +20 toughness/minion trait (Protection of the Horde) a while back and they worked properly together…wtf. You’re right that the JH’s don’t give the +20 toughness anymore.
Further testing showed me that you do actually get the +20 toughness from the JH if you have Protection of the Horde. The bonus toughness just doesn’t (usually?) disappear from your stats when the JH dies. You can test this by comparing your toughness stat when you first enter a zone/instance vs. after killing an enemy/summoning a JH for the first time.
That actually further proves the Jagged Horrors “count” as a minion and should be benefiting from Flesh of the Master, which they’re not.
(edited by Idolicious.6091)
At least they siphon health with the Vampiric Master trait, too bad their attack speed is such that they die after getting 1 lucky hit in >.<
Jagged horrors are counted as minions since they activate death nova. It’s a bug that flesh of the master doesn’t affect them.
S/I/F engineer Z/R/D guard
Thank goodness, I was starting to think JHs were even worse than I thought :P
Any update on this issue? Big patch around the corner…
They might not even be aware of this issue (first time I’ve heard of it! Then again, I barely pay any attention to my Jagged Horrors anyway…), so better post this on the Bugs forum and try and draw some attention to it.
People have used minions for long enough to notice that one of the traits doesn’t work?
Necromancer
-Flesh of the Master: This trait now properly affects Jagged Horrors.
Fixed as of 2/26 update? Can anyone confirm?