Caltrops VS Corrosive Poison Cloud
Yeah… there’s countless other cross-class examples. Compare the necro’s crit on bleed trait with say the Engi’s. It’s like night and day.
Except that the example given is terrible.
Caltrops has a 30 second cooldown, comparable duration, and causes 2 three second bleeds, and a nice long cripple.
Corrosive poison cloud has 40 second cooldown, and causes poison and weakness. Weakness will drop the incoming damage (excluding existing Dots) by 50% to any non-crit build, and poison will destroy your healing.
Your example gave the absolute best scenario for Caltrops (traited, high endurance regen, enemy standing still, using specific signet) and then didn’t list any of the benefits of Corrosive Poison (essentially a 240 radius that is impossible to fight in).
its a “well of caltrops”. just more dmg/duration/lower CD/ less visible.
Though like any other condition, it takes time and can be removed/transfered back at them.
and poison will destroy your healing.
Except it doesn’t because everyone runs a heal that clears conditions. The condition removal on these abilities occur before the heal itself does, so it makes poison a rather pointless condition to have.
In the very example given, the heals the caltrops proc were not clearing conditions. And the poison is reapplied multiple times over the time period. Not every source of healing is able to cleanse conditions.
Indeed VG Companies create games without any idea on how to balance them, what matters is to catch up more blind peoples as possible through hype and publicities, then let things go and rot. Guys, there is no need to theorycraft or discuss about game’s unbalances, it’s all wasted time, Trollnet won’t even consider our posts. They just feed on psychological dependance and dailies which keep people bound to Gw2.
No need to do the work Trollnet had to do in the Betatest….
The biggest difference between the two is that caltrops applies it’s conditions every second, stacking bleeds the longer you are in it, so it is to your benefit to get out quickly.
With CPC, it applies 3 second of weakness and poison every 3 seconds, meaning the conditions will only stack up if you have condition duration. This means if you’re actually worried about weakness and poison, you have a slow 3 seconds to walk out of the circle before you take any more conditions.
(I remember I suggested in a thread I made one time to reduce the time between ticks in CPC, which they did, but they didn’t do the other half of the suggestion which was to make the duration longer then the interval, to allow it to stack.)
Also I’d say that bleeds + cripple is more useful then weakness and poison, but that’s an entirely different point.
If CPC applied its conditions every second like Caltrops, I would consider it as a worthy utility because it already has a targeting option whereas wells need a trait to be targeted. And really, applying its conditions every second wouldn’t even be all that strong anyway.
Does anyone complain about the spammable poison cloud on the trebuchet that inflicts like 30 seconds of poison? Nope. 15 seconds… if the opponent stands in CPC the entire time, is just… rofl.
Also, Luke, you are so right.
This skill has been like this since the kittening beta. In beta, poison stacked and ticked every second like bleeds. Now it’s the worst condition in the game.
(edited by Ruufio.1496)
Weakness will drop the incoming damage (excluding existing Dots) by 50% to any non-crit build
Not to be picky, but weakness reduces non-crit damage by an average of 25%, not 50%. (50% chance to deal half damage on an attack)
I agree with making it stack every second, or even every 2 seconds would be a nice improvement to this skill.
According to your logic, Wells are trash because you can easily dodge out of them. CPC should be used in a similar scenario, when your opponent can’t (for whatever reason) leave the area.
And what situation would that be? When they glitch inside of a post and can’t use /stuck to get out?
I hope you aren’t actually suggesting that CPC is good… lol
It needs a buff, I agree, but the initial comparison (the only reason I posted) was terrible, and if you start off a discussion about wanting to get an ability changed with an obviously terrible comparison, you won’t get anywhere.
It wasn’t a fair comparison, because the two skills are just too different, and are on two different classes. One does poison/weakness, the other does cripple/bleed, so in no way are they similar in that respect. They are both ground aoe’s of a sort with pulses, but the pulses are not similar in time/duration.
It really is an apples to oranges comparison. That being said, CPC is straight awful. I think the theory behind it was that for someone NOT using sceptor, it would be a nice utility to give them access to poison. Problem is, most power builds have no interest in giving up a utility slot for poison, when other classes can do that easier, without sacing a utility. Condition necros don’t need it because they already have poison.
Much like the concept of mortal strike (sorry for the wow reference), unless there is something that literally heals SO MUCH that you MUST have poison on, this isn’t going to ever see any serious play time. And I agree that any intelligent PVP’er either runs their condition clear heal, or can clear conditions before a heal very easily. (Or just wait 3 seconds).
I think ANet’s thought on CPC was to give necro’s a large area denial ability. You really can’t fight effectively inside the field, the problem is that every build has better options, like you said.