(edited by fenim.2395)
Charr Necro WvWvW Build!
Mobility
The only mobility we have is warhorn 2 which gives a 15s swiftness.
Other Notes
Our fears do damage and also we fear when we get dazed/stun/feared/immobilized/whatever. This disrupts peoples combos or instant gibs. Also our elite can be interchanged, I like our flesh golem for 1v1 but like the plague form for zerg v zerg. Also our traits in our line for our precision tree we can use wells use ground targeting for when we need to defend on walls. I usually have time to change my traits when inside defending or when im following a commander for zvz.
closing
This build has everything as I took things from the hybrid’s condtion/power to the juggers toughness and the fearomancers dmg fears. When you know what classes you are up against and how they are playing you can adapt easily. For example a guardian you want to use staff at long range and then when they get close to spin to win pop your deatshrouds retaliation and they go down quick.
Sorry to any non charr necros… :P
(edited by fenim.2395)