Charr Necro WvWvW Build!

Charr Necro WvWvW Build!

in Necromancer

Posted by: fenim.2395

fenim.2395

After trying out the juggermancer, and the conditionmancer and the hybridmancer trying to find the best build. I have found the build that fits perfectly with my way of playing.

This build can be used all around from 1v1 to zerg vs zerg. The only thing lacking is mobility, but you usually won’t need it as you will kill everything unless you are grouped up on. Why do I call it the charr build…. because I use one charr utility battle roar.

Link to build:
http://gw2skills.net/editor/?fQIQNBIhZqkRTl2MNm2o3mIke8MeBNIFvfXRKC2yA
Armor: Power Vitality Toughness (Crest of soldiers)
Weapons: Dagger/warhorn Knights (crest of soldiers), Rampager Staff (sigil of corruption)
Jewelry: Power/Precision/toughness except for back and necklace which are P/V/T (All crest of soldiers)

Unbuffed
Attack: 3165
Crit Chance: 30%
Armor: 3022
Condition bonus: 352-600
Healing bonus: 104
Health: 23600

Charr build vs Glass cannon
Most WvWvW roamers are thieves… aka thief wars 2. Most are dagger/dagger or something of the like, their all the same with high dps. (except for the p/d thief but ill come to him) The traits Spiteful Vigor and Spiteful spirit are the counter to any high dps/burst people you will come across. This along with your high toughness+ health and second lifebar from deathshroud makes anyone trying to attack you kill themselves.

Conditions
When running my other builds I had problems with the p/d thief. With the charr build I have increased staff mark area so I know I will make the hit. Condition removal is easy as healing removes them or staff 4 will put all the conditions on you back to your enemy. P/d Thieves are no problem.

Bursting.
The crit chance is at 30% for a reason in the charr build. When i want to burst I will use my well of sufffering and corruption and lock the target with immobilize. I then have two sources of getting to 50% crit chance and that is with fury ffrom entering deathshroud(5s) or the charr utility battle roar fury(8s) and also two stacks of might.

(edited by fenim.2395)

Charr Necro WvWvW Build!

in Necromancer

Posted by: fenim.2395

fenim.2395

Mobility
The only mobility we have is warhorn 2 which gives a 15s swiftness.

Other Notes
Our fears do damage and also we fear when we get dazed/stun/feared/immobilized/whatever. This disrupts peoples combos or instant gibs. Also our elite can be interchanged, I like our flesh golem for 1v1 but like the plague form for zerg v zerg. Also our traits in our line for our precision tree we can use wells use ground targeting for when we need to defend on walls. I usually have time to change my traits when inside defending or when im following a commander for zvz.

closing
This build has everything as I took things from the hybrid’s condtion/power to the juggers toughness and the fearomancers dmg fears. When you know what classes you are up against and how they are playing you can adapt easily. For example a guardian you want to use staff at long range and then when they get close to spin to win pop your deatshrouds retaliation and they go down quick.

Sorry to any non charr necros… :P

(edited by fenim.2395)