Chill/Mr. Freeze Build?

Chill/Mr. Freeze Build?

in Necromancer

Posted by: Stx.4857

Stx.4857

So I remember a long time ago someone made a build(I believe it was called Mr. Freeze) that focused on maximizing chill uptime on single targets and also AoE.

The search function doesn’t seem to be working for me, and I was just wondering if such a build/playstyle was still viable in todays WvW.

I’m not sure it would work well considering how frequent condition clears have become, but it sounded like a fun build so I am just looking for any info on it.

2x 80 Necro, 80 Ranger, 80 Thief

Chill/Mr. Freeze Build?

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Posted by: Stand The Wall.6987

Stand The Wall.6987

i went for full chill durations with runes on my necro early on not knowing whats what, and it was actually pretty fun. for a while.
chilling darkness+well of darkness+plague form+DS 2+ focus5+epidemic
+40% condi food 10 in spite = 50% on all condi duration
i wouldnt go further than that

Team Deathmatch for PvP – Raise the AoE cap for WvW – More unique events for PvE

Chill/Mr. Freeze Build?

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Posted by: Laserbolt.6731

Laserbolt.6731

Scrapper: “Frank from Research”

Chill/Mr. Freeze Build?

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Posted by: BoxaPitador.4075

BoxaPitador.4075

Chill/Mr. Freeze Build?

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Posted by: Anchoku.8142

Anchoku.8142

Chill slows CD on skills 66% and can cover bleeds. Against trash mobs, 1v1, or in group support, chill can be devastating if the opponents are short on condi-cleanse but does no damage by itself.

Condition duration comes free with traiting the Spite tree so chill can synergize with a MM build. Against trash mobs that don’t heal or remove conditions, chill is a very effective CC. AoE chill is especially useful 1 vs many in the event a player is overwhelmed by trash mobs, which is Necromancer’s forte and modus operandi having only Flesh Wurm as gap opener. (Fear is not long enough to work like a gap opener.) Mobility reduction conditions like cripple, chill, and immobilize along with condition transfers or consumption is the only way to reliably get some breathing room in combat. Chill is kind of a reverse Time Warp so use it like that.

Unfortunately, chill does not damage your opponent, as much as I wish it would, so sacrificing upgrade slots for chill duration, chill on crit, or chill on swap is tough to justify when the end-game is all about bosses or PvP/WvW. Against opponents with condi-duration-reduction or removal, I would not put much effort into a non-damaging condition. There are specific dungeon fights where chill is highly effective for a Necromancer but to run around as a chill-o-mancer is sub-optimal for most situations.

(edited by Anchoku.8142)

Chill/Mr. Freeze Build?

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Posted by: Drarnor Kunoram.5180

Drarnor Kunoram.5180

Hydromancy sigils also damage those they chill, so I wouldn’t belittle them.

Dragonbrand |Drarnor Kunoram: Charr Necro
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