Chill/Mr. Freeze Build?
i went for full chill durations with runes on my necro early on not knowing whats what, and it was actually pretty fun. for a while.
chilling darkness+well of darkness+plague form+DS 2+ focus5+epidemic
+40% condi food 10 in spite = 50% on all condi duration
i wouldnt go further than that
I just read this one today. It’s a necro freeze build.
https://forum-en.gw2archive.eu/forum/professions/necromancer/Bear-Exposure/first#post3187960
I know Ascii did a chill based build.
Ascii’s Chillomancer (PvP)
http://gw2skills.net/editor/?fQAQRAnd3YjMah7haWa07JAoH5irzRPKGZmpKUOA-TwAg0CnogyIkQIrYOokituYcxGkJIA
Also, this blog has more information about the Chillomancer
http://necronotes.blog.com/2013/01/01/feature-chill-cripple-and-blind-and-a-build-by-ascii/
Happy Freezing!
Zing
Chill slows CD on skills 66% and can cover bleeds. Against trash mobs, 1v1, or in group support, chill can be devastating if the opponents are short on condi-cleanse but does no damage by itself.
Condition duration comes free with traiting the Spite tree so chill can synergize with a MM build. Against trash mobs that don’t heal or remove conditions, chill is a very effective CC. AoE chill is especially useful 1 vs many in the event a player is overwhelmed by trash mobs, which is Necromancer’s forte and modus operandi having only Flesh Wurm as gap opener. (Fear is not long enough to work like a gap opener.) Mobility reduction conditions like cripple, chill, and immobilize along with condition transfers or consumption is the only way to reliably get some breathing room in combat. Chill is kind of a reverse Time Warp so use it like that.
Unfortunately, chill does not damage your opponent, as much as I wish it would, so sacrificing upgrade slots for chill duration, chill on crit, or chill on swap is tough to justify when the end-game is all about bosses or PvP/WvW. Against opponents with condi-duration-reduction or removal, I would not put much effort into a non-damaging condition. There are specific dungeon fights where chill is highly effective for a Necromancer but to run around as a chill-o-mancer is sub-optimal for most situations.
(edited by Anchoku.8142)
Hydromancy sigils also damage those they chill, so I wouldn’t belittle them.