Chilling Darkness Trait

Chilling Darkness Trait

in Necromancer

Posted by: lamxchops.2693

lamxchops.2693

Tried searching forums but didn’t come up with a result.

I was testing out the Chilling Darkness trait today and realized it does not chill when blinding the opponent in plague form, was this an intended action or is it a bug/miscalculation. The extra chill while in plague form would be awesome.

Chilling Darkness Trait

in Necromancer

Posted by: digiowl.9620

digiowl.9620

The transforms are a mess regarding traits. Best i can tell, thanks to that and the minions going bye bye on transformation, is that when a transform happens the server code basically deletes the object that is our necromancer from the world and spawn a object that match what we transform into. We are then given control of said object until the timer runs out or we switch back early.

Chilling Darkness Trait

in Necromancer

Posted by: lamxchops.2693

lamxchops.2693

Aww man that is a disappointment. Hope they fix the Chilling Darkness trait to work with Plague form.

Chilling Darkness Trait

in Necromancer

Posted by: Drarnor Kunoram.5180

Drarnor Kunoram.5180

To be fair, they probably won’t, as it makes the blinding plague a superior choice in every way over the weakness/cripple plague. Larger movement reduction and cooldown increase on enemies? Yeah, complete obsoletion.

That said, they should instead change the weakness/cripple plague to inflict other status effects. Perhaps Weakness and 5 stacks of Vulnerability? The Necro alone would still always use Blind, but in a team battle, you have an actual choice.

Dragonbrand |Drarnor Kunoram: Charr Necro
http://www.twitch.tv/reverse830
I’m a Geeleiver

Chilling Darkness Trait

in Necromancer

Posted by: Mega Skeleton.8259

Mega Skeleton.8259

I want one second blinds when I chill, not the other way around!

[EG] is recruiting!