(edited by Nytowl.3086)
Chillmancer maybe??
being a decent player makes any build work in hot joins
the build should work in solo que. i think the bezerker amulet will work better so you can do something and kill people
http://gw2skills.net/editor/?fRAQRAoY4djc0UUbrN+1wfbCchC6BIAaho2Aqbjw4ZB-TpgQgAA7PcWGAA
If I was going to try this I would go for something more like this I think, could work if the people your playing don’t have a bunch of condi removal.
S P E E D Starr #0 Necro NA or
I Am NeXeD awful d/D ele NA
The problem with any cool Soft control/Ranged/Chilling/interrupting build is one. Thieves.
[SALT]Natchniony – Necromancer, EU.
Streams: http://www.twitch.tv/rym144
Yeah… I wish chill worked on them.
S P E E D Starr #0 Necro NA or
I Am NeXeD awful d/D ele NA
Hey thanks for the input, and just to let you all know, I tried it out in hot join and spvp and it seemed to work out, however after a few tweaks, I found my newer version worked much better. I linked it below.
Link below:
http://gw2skills.net/editor/?fRAQRAnd4Yjc0UUbrNG3webiahC6EIAOgoCBqnj7oaB-TJhBwAAOJAaeCA52fgcZAA
Furthermore in regards to thieves, I don’t know if the thieves sucked or what, but I felt like we where somewhat even in most fights, it was all down to timing my dodge rolls.
(edited by Nytowl.3086)
Chilling darkness + well of darkness is a decent combo as well.
For damage I would go zerk or knight. Soldier isnt very viable without minions.
True but with soldier/chill combo i find myself holding off just about any other class, when I run zerker I find my self too squishy and I just get blasted down regardless of the chill.
I’m running 4/4/0/0/6 with FitG + terror.
Runes that do more damage when chilled, chill on swap sigils and chilling darkness to add to the damage. D/D, Staff energy and air runes on mainhand. (the 20% extra chill on sigils is not needed )
It’s super effective but leaves very little room for error considering you will only run spectral walk as stunbreaker together with spectral grasp damage well.
try it.. it’s fun
E.A.D.
(edited by Merlin Dyfed Avalon.5046)
I’m running 4/40/0/6 with FitG + terror.
Runes that do more damage when chilled, chill on swap sigils and chilling darkness to add to the damage. D/D, Staff energy and air runes on mainhand.It’s super effective but leaves very little room for error considering you will only run spectral walk as stunbreaker together with spectral grasp damage well.
try it.. it’s fun
Nah, not enougth chill. You need focus offhand^^
I’m running 4/40/0/6 with FitG + terror.
Runes that do more damage when chilled, chill on swap sigils and chilling darkness to add to the damage. D/D, Staff energy and air runes on mainhand.It’s super effective but leaves very little room for error considering you will only run spectral walk as stunbreaker together with spectral grasp damage well.
try it.. it’s fun
Nah, not enougth chill. You need focus offhand^^
hehhhehehhehehehhe.. true..
E.A.D.