Chillmancer maybe??

Chillmancer maybe??

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Posted by: Nytowl.3086

Nytowl.3086

Hi all, so I was goofing off in pvp and decided to try out a necromancer that uses chill to control the battle field. I am posting this to get everyones’ honest opinion on it, I don’t think it works to well in tpvp but in spvp and hot joins it might work. So post your critics, thanks!

Link to build:
http://gw2skills.net/editor/?fRAQNAndWjc00ZbrNu0whbiahC66MAOgoOBqnj2oaB-TJhBwAAOFAkLDwb/BKPBAA

(edited by Nytowl.3086)

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Posted by: Tadsoul.6951

Tadsoul.6951

being a decent player makes any build work in hot joins

the build should work in solo que. i think the bezerker amulet will work better so you can do something and kill people

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Posted by: NeXeD.3042

NeXeD.3042

http://gw2skills.net/editor/?fRAQRAoY4djc0UUbrN+1wfbCchC6BIAaho2Aqbjw4ZB-TpgQgAA7PcWGAA

If I was going to try this I would go for something more like this I think, could work if the people your playing don’t have a bunch of condi removal.

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Posted by: Rym.1469

Rym.1469

The problem with any cool Soft control/Ranged/Chilling/interrupting build is one. Thieves.

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Posted by: NeXeD.3042

NeXeD.3042

Yeah… I wish chill worked on them.

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Posted by: Nytowl.3086

Nytowl.3086

Hey thanks for the input, and just to let you all know, I tried it out in hot join and spvp and it seemed to work out, however after a few tweaks, I found my newer version worked much better. I linked it below.

Link below:
http://gw2skills.net/editor/?fRAQRAnd4Yjc0UUbrNG3webiahC6EIAOgoCBqnj7oaB-TJhBwAAOJAaeCA52fgcZAA

Furthermore in regards to thieves, I don’t know if the thieves sucked or what, but I felt like we where somewhat even in most fights, it was all down to timing my dodge rolls.

(edited by Nytowl.3086)

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Posted by: Stand The Wall.6987

Stand The Wall.6987

Chilling darkness + well of darkness is a decent combo as well.
For damage I would go zerk or knight. Soldier isnt very viable without minions.

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Posted by: Nytowl.3086

Nytowl.3086

True but with soldier/chill combo i find myself holding off just about any other class, when I run zerker I find my self too squishy and I just get blasted down regardless of the chill.

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Posted by: Merlin Dyfed Avalon.5046

Merlin Dyfed Avalon.5046

I’m running 4/4/0/0/6 with FitG + terror.
Runes that do more damage when chilled, chill on swap sigils and chilling darkness to add to the damage. D/D, Staff energy and air runes on mainhand. (the 20% extra chill on sigils is not needed )

It’s super effective but leaves very little room for error considering you will only run spectral walk as stunbreaker together with spectral grasp damage well.

try it.. it’s fun

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(edited by Merlin Dyfed Avalon.5046)

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Posted by: Muchacho.2390

Muchacho.2390

I’m running 4/40/0/6 with FitG + terror.
Runes that do more damage when chilled, chill on swap sigils and chilling darkness to add to the damage. D/D, Staff energy and air runes on mainhand.

It’s super effective but leaves very little room for error considering you will only run spectral walk as stunbreaker together with spectral grasp damage well.

try it.. it’s fun

Nah, not enougth chill. You need focus offhand^^

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Posted by: Merlin Dyfed Avalon.5046

Merlin Dyfed Avalon.5046

I’m running 4/40/0/6 with FitG + terror.
Runes that do more damage when chilled, chill on swap sigils and chilling darkness to add to the damage. D/D, Staff energy and air runes on mainhand.

It’s super effective but leaves very little room for error considering you will only run spectral walk as stunbreaker together with spectral grasp damage well.

try it.. it’s fun

Nah, not enougth chill. You need focus offhand^^

hehhhehehhehehehhe.. true..

54 infractions and counting because a moderator doesn’t understand a joke when he/she sees it.
E.A.D.