Choices when near death
Well, your downed 1 is your typical life drain. Some builds can actually heal them selves up to rally with only this skill, assuming they’re not taking much damage. The #2 is a 2 second fear. #3 is a surprisingly strong AoE poison and damage. People really underestimate this one.
4 is for getting yourself up. No other use.
(edited by Drarnor Kunoram.5180)
In PVE, I’m usually downed only when I take on too many targets at once. When downed, I tab through the targets to find the one lowest on health, then go with 1 & 3 to try to finish them off to cause a rally. Use 2 (fear) as a means to reduce incoming damage.
If you are not targeted, in a group event or with others, generally use only 4 (bandage) instead of 1-3. This will reduce the chance of you being targeted and may allow you to recover on your own or at least make it easier for someone to revive you, since you won’t be taking more damage while they try to revive you.
Downed Skills:
http://wiki.guildwars2.com/wiki/Downed_skills
(edited by TheAgedGnome.7520)
If you ever do PvP save your Downed 2 skill the fear for when someone is about to finish you. It can help buy some time by fearing them and interrupting them from killing you.
Something to note is that for 9/10 builds, Life Leech only heals enough to match your natural ‘bleed-out’ degeneration from downed state. It won’t heal you back to full unless you take the improved siphoning trait, and even then it’s a bit iffy.
Here’s my general strategy for PvE:
Find a target that’s low, start hitting it with 1 (Life Leech).
If there’s only one enemy
- Use 2 (Fear) once it’s available
- Switch to 4 (Bandage) as your foe is running from you.
- When your enemy walks hits you and breaks Bandage’s channel, if 3 (Fetid Ground) is up, cast it then hit 1 (Life Leech) again.
The objective is to repeat this cycle as long as needed to finish your foe.
If you have multiple enemies beating you down, the cycle is mostly the same, except that you won’t bother switching to Bandage, (Something will be hitting you constantly, so you won’t get any of the healing) and you should use your Fear to force the highest damage opponent to stop hitting you, rather than disabling what you’re actually trying to kill.
Fetid Ground is a near-instant cast, so feel free to throw it at your enemies whenever you’re not channeling something else. Bandage’s heal is much better than Life Leech’s, so use it when you can to stall for time.
If you want to make your Downed State really strong, consider 10 points in Spite, Death Magic and Blood Magic to take Death’s Embrace, Dark Armor and Bloodthirst. Death’s Embrace helps you kill things much more quickly, Dark Armor makes you much harder to kill (since you’re channeling Life Leech almost constantly) and Bloodthirst makes Life Leech strong enough to out-heal your natural life degeneration.
It’s pretty obvious, and nobody’s impressed.
Didn’t realize that Bloodthirst affects Life Leech, though it makes sense really. Is it also affected by healing power if anyone knows?
Didn’t realize that Bloodthirst affects Life Leech, though it makes sense really. Is it also affected by healing power if anyone knows?
It is, though the ratio is predictably small. (Somewhere around 4 health per 100 healing power, per tick.) I think Bloodthirst multiplies that ratio as well though, and it seems to tick about three times per second, but I’m not sure about the rate of fire.
It’s pretty obvious, and nobody’s impressed.