Combo's
1.2, technically, since Necrotic Grasp (on Staff 1) has a small chance to proc projectile. But definitely.
I’d prefer Ghastly Claws (Axe 2) to be a Whirl finisher. Since you’re spinning the axe super-fast, why not?
+1 really like the idea of unholy feast and specifically enfeebling blood being a blast finisher
I agree the necro needs more combos. All classes need more combos tbh, and combos need more interesting effects… but thats another matter.
On another note, here’s a nice spreadsheet showing most of the finishers in the game (it’s a bit outdated, was made during beta and credit goes to someone else).
(edited by Shathron.5790)
And here’s the accompanying sheet for fields, thought i’d share since i’ve found them very useful myself:
^ Thanks for posting those charts. Necros with a whole five combo finishers! Haha.
It’d also be neat if dark path (and spectral grasp?) was a Leap finisher too.
And hopefully in the future we’ll get an ice field too It would be a perfect home for a necro!
I’d prefer Ghastly Claws (Axe 2) to be a Whirl finisher. Since you’re spinning the axe super-fast, why not?
Not sure I like that one to be honest. It’d be awkward also where the whirl occurs. It also doesn’t really fit the animation of other whirl finishing abilities.
Those charts above kinda highlighted the problem thank you. Just shows that most of our finishers are on utility skills which many builds would find useless. Bone minion blasting, or a well, on a condition build? Well thanks.
The major advantage really to extra finishers, particularly blast finishers, is to allow us to make real use of wells dark combo field with blinds. Blind play with the chill on blind trait, and emfeebling blood on DS enter would be some pretty fun stuff. It’d also help a LOT when dealing with burstier classes which many seem to have trouble with as Necro (won’t pass judgement till i’ve done more PvP/got my Necro to 80 in wvw).
We did get another Poison field underwater as well as a couple new Whirl finishers, a blast finisher, and our one Leap finisher.
That said, the above charts still fail to mention that Bone Fiend attack is a small projectile finisher.
We did get another Poison field underwater as well as a couple new Whirl finishers, a blast finisher, and our one Leap finisher.
That said, the above charts still fail to mention that Bone Fiend attack is a small projectile finisher.
I’m counting land combat only for this I view land and water as 2 entirely separate entities. It’s not common enough to fight on both land and water in the same fight for them to be counted together.
Again though, bone fiend. It’s not the most useful utility for many builds. It’s just not worth taking a sub-optimal utility for a combo finisher.
We did get another Poison field underwater as well as a couple new Whirl finishers, a blast finisher, and our one Leap finisher.
That said, the above charts still fail to mention that Bone Fiend attack is a small projectile finisher.
I’m counting land combat only for this I view land and water as 2 entirely separate entities. It’s not common enough to fight on both land and water in the same fight for them to be counted together.
Again though, bone fiend. It’s not the most useful utility for many builds. It’s just not worth taking a sub-optimal utility for a combo finisher.
Worth taking, no. Worth mentioning for completeness, yes.
We did get another Poison field underwater as well as a couple new Whirl finishers, a blast finisher, and our one Leap finisher.
That said, the above charts still fail to mention that Bone Fiend attack is a small projectile finisher.
I’m counting land combat only for this I view land and water as 2 entirely separate entities. It’s not common enough to fight on both land and water in the same fight for them to be counted together.
Again though, bone fiend. It’s not the most useful utility for many builds. It’s just not worth taking a sub-optimal utility for a combo finisher.
Worth taking, no. Worth mentioning for completeness, yes.
Doesn’t matter how you cut it. We have one combo finisher on our weapons (or 1.2 as said earlier). Both on staff. That’s what I said from the start. The other finishers are on utilities seldom used in many builds.
The changes proposed would make some interesting play. I really want the emfeebling blood one for the emfeebling blood on DS entry blast finisher.
Considering our condition damage isn’t godlike compared to others, and our direct damage isn’t either, I don’t think it unfair to add a couple of combo finishers to the class.
Have to say, I wish they had kept Well of Blood as a Water field like it was during the early beta weekends. They probably thought that would have been too good with our one semi-reliable blast finisher…
Then again, I still feel we’re in a better position than the Warrior with his one combo field that’s tied to a burst skill.