Condition Pressure

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Posted by: Zoso.8279

Zoso.8279

Feels like Necromancer condition pressure is a bit too high. Im a casual player but from my pov feels like we could be toned down a bit. Maybe lower Chill damage a bit (a bit! not a lot!) because it feels like we have too much strength. With all the boon conversion that we got with the update it feels like we are just a bit over tuned. Ive only played with a few builds but the ones I’ve played with which are full condi builds feels like I’m melting people down too much. Again I think this is mainly because of how readily available we have boon conversion which was a great change imo and i love it! Just adding a lot of condition damage pressure when paired with our strong burn and chill damage. I could be wrong though still playing around with builds. Also this is only in PvP.

Necromancer Main

(edited by Zoso.8279)

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Posted by: Crimson Shi.5047

Crimson Shi.5047

I don’t think that’s a bad thing since on the opposite side of the spectrum with the right setup, a power specced toon can down an opponent in short order.

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Posted by: Varezenem.2813

Varezenem.2813

I don’t think that’s a bad thing since on the opposite side of the spectrum with the right setup, a power specced toon can down an opponent in short order.

Power damage can be mitigated more easily…

Senbu Ren[Wind]
Herald of Ventari

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Posted by: Crimson Shi.5047

Crimson Shi.5047

and conditions get cleansed, it’s like turnabout is fair play ya know?

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Posted by: Varezenem.2813

Varezenem.2813

and conditions get cleansed, it’s like turnabout is fair play ya know?

Condi cleanse isn’t a good enough counter there are only a few other counters.
Resistance only increases your damage…

For power there is thoughness, protection , many damage reduction traits and weakness.
Power also does not produce as many status effects like weakness and poison.
Also the defenses against power scale really well with healing while conditions kill healing…

Power damage also requires 3 stats to be effective (scaling it over 300% of the base damage). Condi can be done with one status to get almost all of it and 2 to optimize most builds…

Senbu Ren[Wind]
Herald of Ventari

(edited by Varezenem.2813)

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Posted by: Drarnor Kunoram.5180

Drarnor Kunoram.5180

and conditions get cleansed, it’s like turnabout is fair play ya know?

Condi cleanse isn’t a good enough counter there are only a few other counters.
Resistance only increases your damage…

For power there is thoughness, protection , many damage reduction traits and weakness.
Power also does not produce as many status effects like weakness and poison.
Also the defenses against power scale really well with healing while conditions kill healing…

Power damage also requires 3 stats to be effective (scaling it over 300% of the base damage). Condi can be done with one status to get almost all of it and 2 to optimize most builds…

As a counterpoint, there is one multiplier for Condition damage, and that is Vulnerability (Bursting sigil and I believe berserker runes multiply the stat, not the ticks). I can name three traits that decrease condition damage directly and many more options to decrease its total impact beyond that. The fact there is less to reduce condition damage ticks is balanced out by the fact there is less to increase them as well.

And something that people don’t seem to understand when they’re complaining about conditions: cleanses are not your primary defense! They are your secondary at best. Your primary defense is attack negation via evade, block, blind, or invulnerability.

Dragonbrand |Drarnor Kunoram: Charr Necro
http://www.twitch.tv/reverse830
I’m a Geeleiver

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Posted by: Crimson Shi.5047

Crimson Shi.5047

True enough, as I was basically saying a gunflame warr for example or even trap guard, and of course ye ole thief can burst you down in a few well placed hits. Some have blocks, blind, a type of invulnerability etc. to counter a condi player.

I am just saying it goes both ways, a dance. If the nec doesn’t build up lifeforce quick he won’t be able to tank all that damage. If he misses an evade, doesn’t have stability, or burns all his big hits , and his opponent negated them all he gets punished for it.

In return if the dps guy doesn’t anticipate the big condi nuke, falls into the soft cc skills of the nec or burns all his big hits and gets feared/chilled, or misses, he gets nuked in turn. A lovely little dance I never get tired of (usually >_>)

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Posted by: Arcades Saboth.5139

Arcades Saboth.5139

Power damage also requires 3 stats to be effective (scaling it over 300% of the base damage). Condi can be done with one status to get almost all of it and 2 to optimize most builds…

Not quite true: Condition needs three stats as well: Condition Damage, Expertise and time. The third one is not a stat you can build. Conditions needs time to build, while with direct damage you apply immediately all your damage.

If you think conditions are strong I’m fine to nerf them if they also remove that many condition cleanses and invulnerabilities/evades from other classes.
It’s not feasible in PvE though.

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Posted by: Rym.1469

Rym.1469

Spite is “a bit” too good – it is basically extension of Reaper line. Curses Reaper is actually pretty manageable.

I would look at Vulnerability application and reduce it by ICD or other change, then add missing Vulnerability to Power weapons.

Currently, it’s not only another condition Spite Reaper applies with ease and you have to cleanse but it also increases hybrid damage and, quite importantly, increases Crit chance with Decimate Defenses. That allows Carrion/Mercenary Reaper to get more value out of Power stat and to proc Chilling Nova more reliably, even without Intelligence sigil.

[rude]Antagonistka – Revenant, EU.
[SALT]Natchniony – Necromancer, EU.
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(edited by Rym.1469)

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Posted by: Varezenem.2813

Varezenem.2813

Power damage also requires 3 stats to be effective (scaling it over 300% of the base damage). Condi can be done with one status to get almost all of it and 2 to optimize most builds…

Not quite true: Condition needs three stats as well: Condition Damage, Expertise and time. The third one is not a stat you can build. Conditions needs time to build, while with direct damage you apply immediately all your damage.

If you think conditions are strong I’m fine to nerf them if they also remove that many condition cleanses and invulnerabilities/evades from other classes.
It’s not feasible in PvE though.

This would be true pre expac however now condi burst is and overall condi damage is on the same of overall pressure. I would also say that Rym is right.

Senbu Ren[Wind]
Herald of Ventari

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Posted by: Arcades Saboth.5139

Arcades Saboth.5139

@Varezenem which is… fine? More options, more playstyles. I don’t see it as a problem.

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Posted by: Varezenem.2813

Varezenem.2813

@Varezenem which is… fine? More options, more playstyles. I don’t see it as a problem.

It’s not, it denies a play style (bunkering) just as strongly as diamond skin did to condis.

Senbu Ren[Wind]
Herald of Ventari

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Posted by: Kanto.1659

Kanto.1659

Wait, you’re a necro asking to be nerfed? Other classes asking for necro nerfs are becoming crafty in how they present it.

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Posted by: Varezenem.2813

Varezenem.2813

Wait, you’re a necro asking to be nerfed? Other classes asking for necro nerfs are becoming crafty in how they present it.

Not really, necro was in a good place during the last meta only diamond skin was a problem.

Senbu Ren[Wind]
Herald of Ventari

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Posted by: Crimson Shi.5047

Crimson Shi.5047

Wait, you’re a necro asking to be nerfed? Other classes asking for necro nerfs are becoming crafty in how they present it.

His post history is in warr forums …so maybe :p

Anyway…going back to the necro, for this so called condition pressure the necro player has to invest anywhere between 1 to 3 traits to even have access to them. Fire, Terror, and Chill. Warrior being the 2nd for confusion.

Every other class has the capability to stack condition intesity way better then the nec. The mesmer, engineer, and even the warrior for some examples. (hell, even thieves)

(edited by Crimson Shi.5047)

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Posted by: The one to Rule.2593

The one to Rule.2593

No, necro’s have been weak for too long it’s about time they finally get decent. No nerf is needed and you know if they did, they’d overdo it so much it wouldn’t even be worth using the damage on chill trait anymore

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Posted by: KayCee.4653

KayCee.4653

No, necro’s have been weak for too long it’s about time they finally get decent. No nerf is needed and you know if they did, they’d overdo it so much it wouldn’t even be worth using the damage on chill trait anymore

Agreed, And the thing is… Most reapers don’t actually seem to run this since they are running a power setup with precision. Precision doesn’t really do anything to condition damage since they don’t crit. And most people cause of all the conditions in HoT maps run condition clearing that at least occurs like every 10 seconds.

Therefore, in WvW and PvP, necromancers and reapers can get countered. I mean look at how many warriors and others run with some sort of resistance, its down right annoying. So I just hold off on the big things then drop them all on the person when the resistance drops.

Necromancers back when I started weren’t really great for condition damage. I’m glad they changed that. Keep up the work ANet.

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Posted by: Oslaf Beinir.5842

Oslaf Beinir.5842

wait for the meta to adjust

Get In The Van Yo[PR] -Play on Far Shiverpeaks/Gunner’s Hold/Vabbi

“Revenant is actual proof that devs read the necromancer forum” – Pelopidas.2140

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Posted by: Windler.4815

Windler.4815

LOL! This whole thread is funny. It’s sad when people say “they’re not OP but they need a lil bit of a nerf”. Sorry, that your bountiful boon and bunker meta has finally come to an end and boons in PvP are finally being put in their place. Now, you can’t just spam your boons and slowly outlast necro cooldowns. Necros aren’t OP. They’re in a good spot and should be left. Just because you’re having a harder time killing them than last meta, doesn’t mean they need nerfed; means you need a lil L2P.

Windler
Spectral Legion [SL]
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Posted by: Zoso.8279

Zoso.8279

I main necro :P just giving my PoV. Feels strong to me but that could be because of the boon heavy builds that everyone else runs. Could be like Oslaf said and once the Meta shifts away from boon heavy builds a bit I won’t feel like how I do now. Ive been here through the good and bad of necros just doing a bit of self reflection is all! XD and like I said I love the new changes to necros. Been Necromancer since GW1! Your talking to an elder here people!! :P

Necromancer Main

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Posted by: Sigmoid.7082

Sigmoid.7082

Only thing that needs adjusting is chill damage and only a minor change at that with its condi damage scaling component. By about 10-12%.

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Posted by: Kanto.1659

Kanto.1659

Chill does not need its damage upped. What Chill does is add to the pile. If we think of Necro as a balance scale Chill tips the balance, but it does not carry the necro.

And increasing the damage of the Chill does not even make good sense. Chill does other things on top of the damage. It’s not like bleed or burn whose sole purpose is doing damage.

What Chill needs is to ensure it does the damage it is meant to do instead of being gobbled up by other players or mobs coded in the old way.

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Posted by: mazut.4296

mazut.4296

People are so used to roll over us that the slightest upgrade we get break their nirvana.
And we on the other hand are so used of being weaker, that we are happy to get anything, even if its the smallest change.

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Posted by: Silv.9207

Silv.9207

There’s a lot of traits, skills, runes and sigils that counter condition damage, sometimes more than to counter direct damage, depending on the class.

The necro can output a good condition damage, but frequently that condition damage and variety is caused by the enemy team itself (condi transfer) and a lucky boon conversion.

there’s ways to counter condition damage and ways to counter direct damage, they work in different ways.
Both the skills can be closked, dodged, evaded, blinded, you can move away (example for the RS4), invulnerability and Resistence (that totally negate the condition damage and effect, something that is not concerned for direct damage). then there’s runes to protect you reducing the condition duration (and then the damage itself) or even send conditions back or clean conditions with skills that don’t clean conditions (shouts), then there’s skills to condi clean, and even more traits to condi clean. Sometimes AoE.

Sometimes there’s more ways to preventor reduce the Condition Damage than the Direct Damage XD

The condition damage of HoT metas had been so high why there’s no more guardians to clean conditions AoE. I tried to play with a bunker guardian and the result was that there’s half condition pressing than before on our team.

Anyway there’s actually only 3 classes that spam conditions: Necro, Revenant (mallix, why not all revenants use mallyx) and the Thief, that play D/D with all that evade that proc his Daredevil traits, playing sometimes in Viper or Sinister to maximize the damage of both direct and condition damage. But the thief is not a real condition damage why deal more damage with direct damage than condition, expecially now with the insane damage buff.
Then there’s the mesmer, but frequently is not a condition build.

Basicly there’s only 2 real condition classes in the game. And you cry about condition damage?

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Posted by: Zero Solstice.9754

Zero Solstice.9754

The only reason people complain about condition damage as a means of killing people, and about the current state of Condi-based Necromancer, is because conditions are inherently punishing. Not only does Necromancer having access to damaging chill increase their raw damage output beyond what it used to be, but it also puts more emphasis on chill as a soft-CC. Chill combined with weakness, if not dealt with properly through proper cleansing and counter-pressure, can completely lock an opponent out of the game. Conditions punish classes for not being able to apply enough pressure, not being sustainable enough, trying to be too greedy, and a number of other minor nitpicks. This causes a tension where if you don’t employ smart play against condition-based opponents, it feels like they have a major disparity in power level over you, and leads to the general anthem: “Overpowered.”

If there was any one thing that ANet may have not needed to do for Necromancer, it was probably the scepter auto boon corruption. However, the scepter auto change perfectly illustrates the concept that I mentioned above; if you are unable to apply substantial pressure on the Necromancer, then he can simply start stripping you clean and whittling you away until you’re too deep in the hole to come back out on your own. However, the scepter auto falls victim to average shortcomings: It’s blockable, it’s single target, it’s slow, it’s evade-able, and it’s easily overshadowed by many other abilities and attacks in the game on a raw power level basis.

“Reaper’s only big weakness will be that you have to play Necromancer to use it”
~Bhawb.7409

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Posted by: KayCee.4653

KayCee.4653

I main necro :P just giving my PoV. Feels strong to me but that could be because of the boon heavy builds that everyone else runs. Could be like Oslaf said and once the Meta shifts away from boon heavy builds a bit I won’t feel like how I do now. Ive been here through the good and bad of necros just doing a bit of self reflection is all! XD and like I said I love the new changes to necros. Been Necromancer since GW1! Your talking to an elder here people!! :P

That is generally the case. I notice even on my own server in WvW, that everyone pop all their boons first thing then wonder why all the conditions afterwards. I’ve told them best way to do this is pop them in battle as needed not first thing.

But yeah I main necro too. I remember how the previous meta worked too. At first it seemed like Druid, Dragonhunter and Chronomancer shatter burst were super-meta. Then people figured out counters and it became bunker pirate ship builds. I expect the same to happen with this meta as well. Right now to some necros and reapers are too strong, they even complain about other classes too. However, the meta will self adjust after a month or so and no one will care about condition pressure being too much.

That’s the thing about the way GW2 has unbalance built into it to create those META builds. If it was like other games, then they would be no point in complaining about balance cause it would likely be completely balanced.

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Posted by: Sigmoid.7082

Sigmoid.7082

I got bored and made a hybrid build for the funs. Most of my condi pressure comes from removing boons from people. I am able to apply so many conditions because people keep giving themselves boons.

I feel its gotten to a point where people will apply boons without thinking about potentially shooting themselves in the foot. Been just over a week though so see how things shift.

Had some fun matches though. Up to 7 conditions on entering shroud and up to 5 deaths charge.

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Posted by: Ara.4569

Ara.4569

Sigmoid, I tried something like this build and had fun with the amount of corruption (mercenary instead of celestial).

Used it when there was not much condi pressure from enemies. Otherwise I would have used different utilities/traits.

Balance team is a bunch of clowns, hurting the game to the full extent of their abilities.

(edited by Ara.4569)

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Posted by: Kodama.6453

Kodama.6453

I got bored and made a hybrid build for the funs. Most of my condi pressure comes from removing boons from people. I am able to apply so many conditions because people keep giving themselves boons.

I feel its gotten to a point where people will apply boons without thinking about potentially shooting themselves in the foot. Been just over a week though so see how things shift.

Had some fun matches though. Up to 7 conditions on entering shroud and up to 5 deaths charge.

Actually, this isn’t the case and shows some ignorance about other professions.
Take the engineer as an example. If you have to deal with conditions, the best way to do so as an engineer is using the alchemy trait line paired with elixirs. Guess what these are doing? Alchemy focuses on boons and so do elixirs. So if I want to clean all the conditions a necromancer can pet on me, I have to give boons to myself to deal with it. And then they will get corrupted.

And it goes on. It isn’t like some people don’t want to adjust, but many trait lines FORCE you to give yourself boons, like giving you boons with minor traits or if you want to use a certain skill type, slapping boons on it if you use the traits to improve them.

If anet don’t want the boon meta by increasing necromancer corruption, give other classes viable options without boons. It’s not fair to be forced to take boons and give 1 profession perfect hard counters against them.

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Posted by: Allison The Strange.4519

Allison The Strange.4519

All the necros keep saying L2P, we aren’t that OP…

If I play ranger and I want to run shouts, guess what? My shouts give regen and swiftness when trait for lower cooldowns, now its poison and cripple…

If I play guardian and want to run mediations, guess what? my fury just gets corrupted and my single condi removal on utilites gives me boons which will just be condis again…

I wanna play rev, guess what happens? Quickness becomes slow, stability is fear and chill, resistance is chill, might is weakness, etc etc.

The list goes on and on. There is no L2P issues here, MANY classes gain a boon to their skills when they trait for lower cooldowns and the such. Half our skills gives us boons passively when we don’t want them and it just kittens us. Sick of the bullkitten corrupt for days.

While we are at it, look at the alacrity nerf… 66% decrease was too op, 66% increase in recharge isn’t? k anet, best logic, chill is fine as is…

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Posted by: Sigmoid.7082

Sigmoid.7082

While we are at it, look at the alacrity nerf… 66% decrease was too op, 66% increase in recharge isn’t? k anet, best logic, chill is fine as is…

It’s been in the game doing the same 66% for 3 years yet only when alacrity get introduced and then needed chills 66% is an issue? , its a condition no an effect, it doesn’t compound with itself…just let this argument die :/

(edited by Sigmoid.7082)

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Posted by: Sigmoid.7082

Sigmoid.7082

I got bored and made a hybrid build for the funs. Most of my condi pressure comes from removing boons from people. I am able to apply so many conditions because people keep giving themselves boons.

I feel its gotten to a point where people will apply boons without thinking about potentially shooting themselves in the foot. Been just over a week though so see how things shift.

Had some fun matches though. Up to 7 conditions on entering shroud and up to 5 deaths charge.

Actually, this isn’t the case and shows some ignorance about other professions.
Take the engineer as an example. If you have to deal with conditions, the best way to do so as an engineer is using the alchemy trait line paired with elixirs. Guess what these are doing? Alchemy focuses on boons and so do elixirs. So if I want to clean all the conditions a necromancer can pet on me, I have to give boons to myself to deal with it. And then they will get corrupted.

And it goes on. It isn’t like some people don’t want to adjust, but many trait lines FORCE you to give yourself boons, like giving you boons with minor traits or if you want to use a certain skill type, slapping boons on it if you use the traits to improve them.

If anet don’t want the boon meta by increasing necromancer corruption, give other classes viable options without boons. It’s not fair to be forced to take boons and give 1 profession perfect hard counters against them.

I’ll give you this one.

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Posted by: warherox.7943

warherox.7943

No, necro’s have been weak for too long it’s about time they finally get decent. No nerf is needed and you know if they did, they’d overdo it so much it wouldn’t even be worth using the damage on chill trait anymore

But all these changes did was buff Reaper and not base necro. Reaper, as is the case with most elite specs, is just a pure upgrade to the base profession. So Necros are weak, but Reaper isn’t.

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Posted by: Sigmoid.7082

Sigmoid.7082

No, necro’s have been weak for too long it’s about time they finally get decent. No nerf is needed and you know if they did, they’d overdo it so much it wouldn’t even be worth using the damage on chill trait anymore

But all these changes did was buff Reaper and not base necro. Reaper, as is the case with most elite specs, is just a pure upgrade to the base profession. So Necros are weak, but Reaper isn’t.

technically because most of the changes were to core weapons and core skills, they did buff core necro. Its just that core necro isnt super awesome. still.

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Posted by: Drarnor Kunoram.5180

Drarnor Kunoram.5180

Last I checked, the last patch only had one change to “Reaper” and that was Chilling Nova. All the rest were Core Necro buffs that Reapers may or may not use.

Dragonbrand |Drarnor Kunoram: Charr Necro
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Posted by: AxOw.3820

AxOw.3820

You can’t spam condi cleanse, but You can spam condi dmg, You can’t do big dmg on power tank build, but You can do big condi dmg with condi tank build. You ask me if i play guard front line? Not anymore…You can put condi on enemy and run out of combat regen health, but the guy who has condi on him can’t, he stays in combat and hp decreasing. I dont understand how can sombody say that condi specs aren’t op…

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Posted by: larocca.8391

larocca.8391

Played a game against 3 necros, couldn’t win against one with my ele, not even close.

Getting blasted by considerable power dmg (carrion amu)while getting decimated by chill (watched my health bar melt with only cripple and chill on me).

All while getting a decent 20 stacks of vuln from i presume combined sigil and Bitter Chill (chill inflicts vuln) and them sitting on an easy to maintain 10 stacks of might from shroud auto.

Starting a fight with a condi bomb from signet of spite, cleanse it to avoid dying only to get blanketed in chill and wasted my cleanse on an opening condi bomb.

Doing all the right things i can but most boons i get from simply using abilities get corrupted, i avoid hitting them in spectral armour and try to cc them in shroud but there are too many huge abilities to avoid i end up soaking up some crap trying to cc them in the first place.

Then the second they’re low they swap to shroud and you do it all over again.

I swear its like fighting a mini boss in spvp, i’ve begun resorting to just bailing, not worth inevitably dying pointlessly and wasting my time.

Does anyone have good tips for an ele against a reaper? Normal necros are alright it’s just the sheer condi and power pressure of necro combined with having my core attunements in ele slowed down by a neverending wave of chill, its no competition.

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Posted by: Drarnor Kunoram.5180

Drarnor Kunoram.5180

1. Pick your range carefully. Assuming it is a condition Reaper you are fighting, you want to try and be at melee range when they are out of Shroud, but outside 600 range when they are in it. There’s no travel time to most of their abilities, so seeing their animations better and delivering superior pressure from being close are your best bets. When they are in Shroud, staying at range means they really can’t touch you. Doesn’t matter if you can’t hit them in return, they are losing “health” and accomplishing nothing.

2. Don’t panic. Signet of Spite is non-lethal. Scary, yes, but if someone uses it as an opener, they’re probably bad. You can either avoid the initial cast (it is blockable, though eles don’t get any good ones) or just back off to let it run its course, then re-engage. Either way, it’s a long cooldown.

3. CC them while they are not in Shroud. Shroud has good stability. Non-shroud does not and also is ALL of their recovery abilities. If you want to use any form of CC while they are in Shroud, it should be cripple/chill/immobilize.

Dragonbrand |Drarnor Kunoram: Charr Necro
http://www.twitch.tv/reverse830
I’m a Geeleiver

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Posted by: Serious Thought.5394

Serious Thought.5394

http://gw2skills.net/editor/?vRAQBoYMBgBA

That one trait is my only problem. When playing as or against a Necro (not even Reaper to be fully honest) I am more terrified of being chilled than anything else. Chill means less defense and so many other bad things. What if that got Icd’d to match this trait?
http://gw2skills.net/editor/?vRAQBwoYoiBAweGA

Worst Thief in the world, yes I am.

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Posted by: Tim.6450

Tim.6450

http://gw2skills.net/editor/?vRAQBoYMBgBA

That one trait is my only problem. When playing as or against a Necro (not even Reaper to be fully honest) I am more terrified of being chilled than anything else. Chill means less defense and so many other bad things. What if that got Icd’d to match this trait?
http://gw2skills.net/editor/?vRAQBwoYoiBAweGA

I’m not sure it is the greatest idea, since chills aren’t really predictable. I mean yeah it can stack high on certain skills but only on people who eat a soul spiral, stand in chill fields or attack a necro after allowing a 2.5 second setup of executioner scythe + death charge. The only thing that might be OP is the exuctioner scythe+death charge bue to the none hitting nature but the rest is pure l2p. The downside is as I said chills are unpredictable: corrupt stab by chance, corrupt resistance by chance, get the enemy below 50% by chance,… . So an ICD will seriously hurt. Also staff is not really the weapon where I would conser bitter chill OP.
Another question I want to know is how many of our vuln comes from bitter chill alone, we also corrupt some protection, apply some by death embrace and extend it with 15% duration thanks to ruin of nighmare (sometimes I wonder if our synergy with this rune does make us so strong).
As a final remark is are 2 questions I’m not sure about: “if I transfer a non-reaper chill do I proc my bitter chill?” and “if I transfer a reaper chill do I proc his bitter chill?” (I think the last is true based on a plague signet pull but not 100%).

EverythingOP

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Posted by: Drarnor Kunoram.5180

Drarnor Kunoram.5180

As a final remark is are 2 questions I’m not sure about: “if I transfer a non-reaper chill do I proc my bitter chill?” and “if I transfer a reaper chill do I proc his bitter chill?” (I think the last is true based on a plague signet pull but not 100%).

Whenever a condition is transferred, it is still considered to be the original caster’s condition. Your own traits mean nothing to the behavior of that condition. Interestingly, neither do “- condition duration” effects on whoever you transferred it to.

Epidemic is a copy, not transfer.

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Posted by: Tim.6450

Tim.6450

As a final remark is are 2 questions I’m not sure about: “if I transfer a non-reaper chill do I proc my bitter chill?” and “if I transfer a reaper chill do I proc his bitter chill?” (I think the last is true based on a plague signet pull but not 100%).

Whenever a condition is transferred, it is still considered to be the original caster’s condition. Your own traits mean nothing to the behavior of that condition. Interestingly, neither do “- condition duration” effects on whoever you transferred it to.

Epidemic is a copy, not transfer.

Yeah, I know it counts for effects when the conditions proc (like deathly chill and parasitic contagion) but I’m not sure for on application rules.

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Posted by: Ragnar the Rock.3174

Ragnar the Rock.3174

Eh when it comes to chill I think they should give it the same treatment they did to poison.

All chill no matter who applied it does damage (a small amount) and slows movement speed & recharge times.

But then let it stack.

The trait can just be changed to increase scaling.

As for weather or not necro puts out too much pressure, the condi pressure by itself is high but acceptably so.

The sheer amount of boon corrupts is where it crosses the line, especially on the scepter AA & on shroud skills. (having it on weapon skills & signets is fine so long as they cannot be spammed)

If this were to get toned down I would say the necro should get something else however. Maybe access to group protection or a little more consistent group healing.

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Posted by: Cecilia.5179

Cecilia.5179

The classes that have outstandingly bad matchups vs Reaper are the ones that are inherently weak to conditions.
Against Reaper, Revenant is about as good as an ele with no damage mitigation vs a power burst build. Honestly, it is bad design. Other classes that are weak vs conditions have 3x as much cleanse. I don’t like mopping the floor with every Revenant because they are Revenants. That isn’t fun.
Our condition pressure wouldn’t seem so strong if the classes that are inherently weak to conditions were tuned up a bit.
Also, 1v1 against Reaper with full Life Force is one of the hardest 1v1’s for every class, which is why they start with none in sPvP.

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Posted by: pepsis.5384

pepsis.5384

Wait, you’re a necro asking to be nerfed? Other classes asking for necro nerfs are becoming crafty in how they present it.

Exactly, this is a nice lil “nerf this” thread masquerading as civilized suggestions for improved balance

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Posted by: Ragnar the Rock.3174

Ragnar the Rock.3174

Wait, you’re a necro asking to be nerfed? Other classes asking for necro nerfs are becoming crafty in how they present it.

Exactly, this is a nice lil “nerf this” thread masquerading as civilized suggestions for improved balance

As a necro player the only thing that really bothers me is the sheer amount of boon corrupts the class now has.
The conditions themselves are not so much a problem caused by the necro as a problem with various specs not having enough ways to cleanse conditions.

My suggestion would be to get rid of the on shroud boon corrupts & the one on scepter AA as it would likely be better for balance all around.

I would expect them to add something else however to compensate.

More consistent healing to allies or protection for my group would do wonders for necro and would not be out of the question if the corrupts were tuned down.

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Posted by: Ragnar the Rock.3174

Ragnar the Rock.3174

Also, 1v1 against Reaper with full Life Force is one of the hardest 1v1’s for every class, which is why they start with none in sPvP.

This ^ is actually something that should be addressed.

If they were to make life force a bit more like rev energy in that it starts out at a set % when spawning and outside of combat degenerates to a set % then it would be better for balance.

I say this because in a fight where you cannot reliably generate life force (foe being stealthed or constantly avoiding hits) your more or less screwed.
On the flip side if you enter a fight with full life force your enemy is pretty much SOL assuming equal skill on both sides.

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Posted by: mazut.4296

mazut.4296

Also, 1v1 against Reaper with full Life Force is one of the hardest 1v1’s for every class, which is why they start with none in sPvP.

This ^ is actually something that should be addressed.

If they were to make life force a bit more like rev energy in that it starts out at a set % when spawning and outside of combat degenerates to a set % then it would be better for balance.

I say this because in a fight where you cannot reliably generate life force (foe being stealthed or constantly avoiding hits) your more or less screwed.
On the flip side if you enter a fight with full life force your enemy is pretty much SOL assuming equal skill on both sides.

I don’t know if its the hardest with full LF, but with none its always the first target and first to die. Why not find the middle ground. please!?

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Posted by: Oslaf Beinir.5842

Oslaf Beinir.5842

The condition pressure did not really change so much since pre patch.

everyone just lost their mesmers/eles bots, cele amulet and its all rounder stats. no more free healing power/vit/toughness coupled with damage and loads of boons. the classes that handled cleansing for the team are no longer effective(mesmer/ele). bunker guard/druid/ cleric ele can replace the old cele tempest/bunker mesmer.

reaper condi builds received a buff to build variety that is all.

if you fight a reaper now you might wanna take a guess if they run curses or spite and their bar should tell you. spite builds are more bursty with boon removal while curses will opt to be for defensive instead. plan accordingly and depending on which weapon the necro switches to.

if you really cant win, grab a DD or a Scrapper and go to town farming reapers.

just give it some time and people will adapt.

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Posted by: Dadnir.5038

Dadnir.5038

I’m sure going back to the initial subject but :

As a necromancer do you have more condi cleanse than any other profession? No.

As a necromancer do you have a greater condi burst than any other profession? No.

As a necromancer do you do more overall damage through condition? No.

As a condi-necromancer do you have an advantage against boon junky profession? Yes.

The PVP meta game have been owned by the boon junky profession for more than 2 years now. Resulting on the domination of profession that have easy access to boons (Ele/Engi) for a long time. The introduction of a profession that is toxic for this old meta was bound to hurt a lot of people that were dependant of this kind of build. And it will probably hurt until one or two well known player try different things that will directly counter this anti-boon build.

The issue here is not chill or fear doing damage or adding extra condition. Even with these a necromancer can’t achieve the same condi burst as a burn profession. The issue is that something terribly toxic for the previous meta build have entered in the arena and it break directly the build that most player have used to the point that they don’t know how to react to a new kind of threat.

NB.: Don’t get me wrong, I do not support the boon coruption thingy that anet put on the scepter AA. This change only really affect the PvP scene where necromancer were already in a good place. I can support anything that put the necromancer in a better place in PvE but Anet seem blinded by the PvP scene to the point that they don’t seen to understand that there are reasonable change to do which would affect the PvE side of the game instead without hurting the PvP crew as hard as a boon coruption on the scepter AA.

No core profession should be balanced around an optional elite specialization.