Consume Condition

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Posted by: Aseity.9152

Aseity.9152

Guys, I am scared. Help. 30 second recharge and applies self vulnerability.

On the side note:
Master of Corruption: Reduces recharge of corruption skills by 33% but causes corruption skills to apply additional conditions to you when cast. (Condition applied varies per skill.)

So…I could possibly fear myself after healing? Haha…yeah, I am scared what could happen in PvP now…someone hold onto my arms and calm me down with some encouraging words.

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Posted by: CratZ.6270

CratZ.6270

immobilize seems like a good combination to go with that vulnerability

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Posted by: Yamsandjams.3267

Yamsandjams.3267

I believe all corruptions will inflict additional confusion, seeing as how they’ll be confused as to why the developers made their skills worse than before.

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Posted by: EremiteAngel.9765

EremiteAngel.9765

immobilize seems like a good combination to go with that vulnerability

i found this extremely funny
thanks for the laugh

Scourge Demo Weekend Roaming Video:
https://www.youtube.com/watch?v=qsby6rYkxS8

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Posted by: Aseity.9152

Aseity.9152

So, I don’t know what to rely on for condition removal anymore. Well of Power is all I could think of at the moment, a skill with 50 second recharge time…

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Posted by: Ravezaar.4951

Ravezaar.4951

I considered this the Necros only “Holy-dont ever fcng touch” skill and they nerfed it…

Underjordens Furste 80 Necro Piken-server
Servant of Dhuum

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Posted by: Aseity.9152

Aseity.9152

Can anyone think of a build right now with the patch notes they’ve given us to still able to use Consume Condition as the reliable heal and condition removal? I am sure there is something to negate this…

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Posted by: Bellamy.9860

Bellamy.9860

So, I don’t know what to rely on for condition removal anymore. Well of Power is all I could think of at the moment, a skill with 50 second recharge time…

Plague signet, Shrouded Removal, 20% cd staff skills, that spite trait that removes condis when striking someone low on health, that autocasting plague signet trait in curses. Dagger offhand and WoP are also an option.

Choose some. For power: signets are more valuable now.

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Posted by: DemonCow.5328

DemonCow.5328

From a player that only plays WvW:

I would be embarrassed if I were a developer that played Necro right now. (Although it seems pretty clear that none of them do on a regular basis)

I was very much looking forward to playing a power Reaper in HoT, but with the absurd Consume Condition and Lich Form nerfs, I’m not excited anymore. Back to Guardian for me, I guess.

[TI] Taking Initiative- Tarnished Coast
Guild Leader
takinginitiative.enjin.com

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Posted by: Aseity.9152

Aseity.9152

So, I don’t know what to rely on for condition removal anymore. Well of Power is all I could think of at the moment, a skill with 50 second recharge time…

Plague signet, Shrouded Removal, 20% cd staff skills, that spite trait that removes condis when striking someone low on health, that autocasting plague signet trait in curses. Dagger offhand and WoP are also an option.

Choose some. For power: signets are more valuable now.

Hmm, that actually sounds a bit neat. I wonder how signet build could turn out.

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Posted by: Aseity.9152

Aseity.9152

From a player that only plays WvW:

I would be embarrassed if I were a developer that played Necro right now. (Although it seems pretty clear that none of them do on a regular basis)

I was very much looking forward to playing a power Reaper in HoT, but with the absurd Consume Condition and Lich Form nerfs, I’m not excited anymore. Back to Guardian for me, I guess.

:(

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Posted by: Ravezaar.4951

Ravezaar.4951

As a WvW player mainly I also agree with DemonCow and tho Iam looking forward to Reaper cant believe they did stuff like this, ok we got alot of good Buffs and Necro is one of the classes that benefits most from getting 3 full traitlines imho. Nerfing CC and Sp.W is insane 2 skills that made us intresting is now badly hurt.

For WvW Guild raids I think I will swap to the Shout Heal with HoT (5 targets + LF gain) seems stronger now and lower CD then CC. Never tought this would come…

Underjordens Furste 80 Necro Piken-server
Servant of Dhuum

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Posted by: Goldenrevolver.4371

Goldenrevolver.4371

From a player that only plays WvW:

I would be embarrassed if I were a developer that played Necro right now. (Although it seems pretty clear that none of them do on a regular basis)

I was very much looking forward to playing a power Reaper in HoT, but with the absurd Consume Condition and Lich Form nerfs, I’m not excited anymore. Back to Guardian for me, I guess.

lich had to be nerfed because its a spectral now and theres a trait to increase its duration by 50% so from 15 sec to 22.5 sec. so after all its a buff as u get lifeforce at the start and end of lich

“Revenant is actual proof that devs read the necromancer forum” – Pelopidas.2140

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Posted by: Targuil.3741

Targuil.3741

Common scenario regarding Consume Conditions: You win a fight with decent amount of conditions on you, you want to clear them up to get out of combat and your only other removes are actually transfers or require opponents otherwise so you can’t use them. You use Consume Conditions to get out of combat… oh wait you won’t anymore.

In short, necro mobility got nerfed, as if there was barely anything to nerf in first place but still.

“Revenant is actual proof that devs read the necromancer forum” – Pelopidas.2140
I think I should remove this quote given the recent developement.

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Posted by: Falcon.8713

Falcon.8713

CC will be a good thing for terrormancers. – For powermancers you’ll either have to run with D/D or Shrouded Removal.

It seems we’ll have to use the shout healing anyway BigKappa

My necromancer got upgraded to a scythe-wielding maniac.. I like it.

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Posted by: flow.6043

flow.6043

CC will be a good thing for terrormancers.

How? Terror and cd reduction for CC compete for the same spot.

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Posted by: Falcon.8713

Falcon.8713

CC will be a good thing for terrormancers.

How? Terror and cd reduction for CC compete for the same spot.

Transfer the vuln. & Isn’t that the same thing as it is now ? I think it’s an easy choice.

My necromancer got upgraded to a scythe-wielding maniac.. I like it.

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Posted by: Ocosh.5843

Ocosh.5843

This is baffling. Consume Conditions was the one thing that Necromancers had — that one great ability that could almost justify many of the profession’s weaknesses. Like the poster above, I had come to see it as more or less untouchable.

What was the point of this? Maybe I missed it, but I didn’t see anybody else’s core heal impaired. Does Shelter immobilize you now? Does Signet of Healing poison you? Does Ether Feast reveal you or Healing Turret knock you down? From what I saw, the idea of encouraging people to diversify healing choices was effected with the other professions by making their other options good. Not so, here.

Making Consume Conditions worse doesn’t make Well of Blood or Signet of Vampirism better; it just makes them all bad. The ability to transfer the self-applied conditions is immaterial: You shouldn’t have to blow a second skill immediately after healing just to make your heal work.

Everyone reads these changes. Everyone will know that for 4 seconds after you heal, you take 10% more damage. You will be focused, and you will be downed. Let’s hope that some of the scattered few improvements are enough to keep Necromancer competitive, because it just lost its heal.

(edited by Ocosh.5843)

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Posted by: Ocosh.5843

Ocosh.5843

Transfer the vuln. & Isn’t that the same thing as it is now ? I think it’s an easy choice.

No, because Consume Conditions is not currently a Corruption, therefore the cd reduction does not apply. Furthermore, Corruptions do not currently apply a second condition as the future trait will. Lastly, both will compete with Path of Corruption, which is currently a Grandmaster. It’s not the same choice.

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Posted by: Ithir Darkleaf.7923

Ithir Darkleaf.7923

The worst thing about this change is that Shelter for example is not getting a category and they are fine with it: Forum post proof

Consume conditions shouldn’t have any category as well, it doesn’t make sense at all to have a skill based on CONSUMING conditions just to get more of them automatically after you use it.

~ The light of a new day

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Posted by: nymph.1658

nymph.1658

I was so excited about these changes and then this…… Idk where to start…. Why do I need to blow another skill after using my heal?! No other class needs to do that! And what if I’m not using any transfers. Not all necros use staff,dagger offhand or plague signet. It feels so restrictive. You NEED condi transfers, you NEED the reduced cd trait. Is anyone thinking of power necros? To some people 4s of vuln is nothing, but to a glassy necro it’s a lot. You just finished fighting someone and you want to get rid of condis that mite kill you and reset health, oh wait! what? vuln?! thief shows up out of nowhere….dead. Not to mention that it has a cast time which is soooo obvious. It’s one of the easiest heals to interrupt.
Consume Conditions was that one thing that necros could always count on. All the other heals needed to be buffed a little, not that.
EDIT: Also as Ithir pointed out not all skills got categorised.

[to] – Original Dudes

(edited by nymph.1658)

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Posted by: Ocosh.5843

Ocosh.5843

Before the changes were posted I was thinking about the classification of skills and wondering, “Maybe Consume Conditions will become Spectral — no spectral-type buffs, and they’d have to be careful with the Spectral Mastery trait, but, after all, the only other category Necromancers have is Corruptions, and you couldn’t make it a Corruption. That would be unthinkable — positively asinine.”

Joke’s on me!

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Posted by: Tobias.8632

Tobias.8632

@devs

What could have possible motivated you to turn what is literally the only usable heal and low-cd condition removal skill our class has into a complete piece of kitten?

Why doesn’t ether renewal have a 30 second cd, huh? HUH? You ***holes. The vuln on consume conditions is easily 100x worse of a penalty then the channel time on ether renewal.

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Posted by: Aseity.9152

Aseity.9152

As a WvW player mainly I also agree with DemonCow and tho Iam looking forward to Reaper cant believe they did stuff like this, ok we got alot of good Buffs and Necro is one of the classes that benefits most from getting 3 full traitlines imho. Nerfing CC and Sp.W is insane 2 skills that made us intresting is now badly hurt.

For WvW Guild raids I think I will swap to the Shout Heal with HoT (5 targets + LF gain) seems stronger now and lower CD then CC. Never tought this would come…

Yeah, because of the new changes to Consume Condition, I feel people are forced to either go Condition or Hybrid (maybe) build for damage- just so they can trait into things to negate for corruption side effects. Power is kinda dead without Reaper in the show.

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Posted by: Aseity.9152

Aseity.9152

Common scenario regarding Consume Conditions: You win a fight with decent amount of conditions on you, you want to clear them up to get out of combat and your only other removes are actually transfers or require opponents otherwise so you can’t use them. You use Consume Conditions to get out of combat… oh wait you won’t anymore.

In short, necro mobility got nerfed, as if there was barely anything to nerf in first place but still.

Agreed…I can’t believe the developers haven’t touched much on Necromancer’s mobility…other than that one trait which activates Axe 3 skills upon entering Shroud (more of a peeling than mobility actually).

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Posted by: Aseity.9152

Aseity.9152

CC will be a good thing for terrormancers. – For powermancers you’ll either have to run with D/D or Shrouded Removal.

It seems we’ll have to use the shout healing anyway BigKappa

Yeah, sad day for Power Necromancers. Really want Reaper now.

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Posted by: Aseity.9152

Aseity.9152

This is baffling. Consume Conditions was the one thing that Necromancers had — that one great ability that could almost justify many of the profession’s weaknesses. Like the poster above, I had come to see it as more or less untouchable.

What was the point of this? Maybe I missed it, but I didn’t see anybody else’s core heal impaired. Does Shelter immobilize you now? Does Signet of Healing poison you? Does Ether Feast reveal you or Healing Turret knock you down? From what I saw, the idea of encouraging people to diversify healing choices was effected with the other professions by making their other options good. Not so, here.

Making Consume Conditions worse doesn’t make Well of Blood or Signet of Vampirism better; it just makes them all bad. The ability to transfer the self-applied conditions is immaterial: You shouldn’t have to blow a second skill immediately after healing just to make your heal work.

Everyone reads these changes. Everyone will know that for 4 seconds after you heal, you take 10% more damage. You will be focused, and you will be downed. Let’s hope that some of the scattered few improvements are enough to keep Necromancer competitive, because it just lost its heal.

Yeah, it’s scary in PvP, especially in small skirmishes. Good Mesmers and Engineers would try to stack vulnerability for lining up their CC for burst. Even better for them now with the new Consume Condition changes.

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Posted by: Aseity.9152

Aseity.9152

The worst thing about this change is that Shelter for example is not getting a category and they are fine with it: Forum post proof

Consume conditions shouldn’t have any category as well, it doesn’t make sense at all to have a skill based on CONSUMING conditions just to get more of them automatically after you use it.

Haha…they should’ve renamed the skill while at it. Consuming Conditions for Conditions.

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Posted by: Muchacho.2390

Muchacho.2390

CC will be a good thing for terrormancers.

No because only when you take the corruption trait CC will be good. But guess what, then you cannot take terror. And a necromancer without terror is hardly a terrormancer…

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Posted by: Cecilia.5179

Cecilia.5179

I can’t believe that they nerfed this. I can’t believe they nerfed us even after unnerfing some other big things on other professions. It really doesn’t matter what buffs they gave us. Our best heal is now bad and it can kill us faster than than having no heal skill at all. I literally cried when I saw that nerf. Why do you hate us so much Anet?

Necromancer Rights Advocate
Restart WvW: https://forum-en.gw2archive.eu/forum/game/wuv/Clean-The-Slate/first#post6208959
#CleanTheSlate

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Posted by: Aseity.9152

Aseity.9152

I was so excited about these changes and then this…… Idk where to start…. Why do I need to blow another skill after using my heal?! No other class needs to do that! And what if I’m not using any transfers. Not all necros use staff,dagger offhand or plague signet. It feels so restrictive. You NEED condi transfers, you NEED the reduced cd trait. Is anyone thinking of power necros? To some people 4s of vuln is nothing, but to a glassy necro it’s a lot. You just finished fighting someone and you want to get rid of condis that mite kill you and reset health, oh wait! what? vuln?! thief shows up out of nowhere….dead. Not to mention that it has a cast time which is soooo obvious. It’s one of the easiest heals to interrupt.
Consume Conditions was that one thing that necros could always count on. All the other heals needed to be buffed a little, not that.
EDIT: Also as Ithir pointed out not all skills got categorised.

Yeah, they sort of killed the diversity of different weapon sets. I can’t really see myself people using Focus and/or Warhorn as much now in PvP, just so they can negate the effects of Consume Condition (unless they take other healing skill). And axe in PvP…hah.

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Posted by: Aseity.9152

Aseity.9152

@devs

What could have possible motivated you to turn what is literally the only usable heal and low-cd condition removal skill our class has into a complete piece of kitten?

Why doesn’t ether renewal have a 30 second cd, huh? HUH? You ***holes. The vuln on consume conditions is easily 100x worse of a penalty then the channel time on ether renewal.

I demand a word from Robert, why he decided to make this change. Has he ever even played Necromancer PvP on a daily basis to see at what position the class is in currently? It’s pretty painful if you do from time to time…especially in small skirmishes.

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Posted by: Aseity.9152

Aseity.9152

CC will be a good thing for terrormancers.

No because only when you take the corruption trait CC will be good. But guess what, then you cannot take terror. And a necromancer without terror is hardly a terrormancer…

A Terrormancer who fears himself when taking MoC…hah.

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Posted by: Aseity.9152

Aseity.9152

I can’t believe that they nerfed this. I can’t believe they nerfed us even after unnerfing some other big things on other professions. It really doesn’t matter what buffs they gave us. Our best heal is now bad and it can kill us faster than than having no heal skill at all. I literally cried when I saw that nerf. Why do you hate us so much Anet?

Need Robert to speak out.

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Posted by: Aseity.9152

Aseity.9152

Hey guys, come join the discussion on Reddit as well so the developers can get every chance to read our concerns about the Necromancer in PvP.

http://www.reddit.com/r/Guildwars2/comments/3a0k7n/consume_conditions/

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Posted by: Pregnantman.8259

Pregnantman.8259

I think this would be a fair change if they increased base heal by like %50, made it instant cast or short cast like other Corruption skills and/or apply the Vulnurability while casting the heal so that it is removed when cast is finished (and is consumed) or it stays if cast is interrupted (counterplay). Consume Conditions is chosen more for the full condition removal and much less for the amount it heals, so adding something to counter that without buffing the skill is just butchering it.

If they insist on keeping the skill the way it is maybe they can change Resistance in a way that it negates the damage increase that comes with Vulnurability along with its capability to negate condition damage – it wouldn’t be that far off considering the upcoming Vulnurability change. It can be further improved in QoL – players having damaging conditions with Resistance can remain OOC – similar to blocking/dodging/invulnurability to normal attacks. Then they can just slap Resistance on Master of Corruption trait to have it apply to all Corruption skills and normalize the durations of the self applied conditions. Or better yet, have the trait apply Resistance to allies within range as well.

(edited by Pregnantman.8259)

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Posted by: Aseity.9152

Aseity.9152

I think this would be a fair change if they increased base heal by like %50, made it instant cast or short cast like other Corruption skills and/or apply the Vulnurability while casting the heal so that it is removed when cast is finished (and is consumed) or it stays if cast is interrupted (counterplay). Consume Conditions is chosen more for the full condition removal and much less for the amount it heals, so adding something to counter that without buffing the skill is just butchering it.

Exactly.

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Posted by: skowcia.8257

skowcia.8257

I rebember how necros praised Robert for reaper spec.. hahah, praise him some more, tc.

Ps. reaper is a joke as well.

obey me

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Posted by: Aseity.9152

Aseity.9152

I rebember how necros praised Robert for reaper spec.. hahah, praise him some more, tc.

Ps. reaper is a joke as well.

Haha…

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Posted by: Gryph.8237

Gryph.8237

Heal, vuln on, thief or Mesmer burst, lower than where you were pre heal, bam dead. Thanks anet. But whoopidie doooooo the worst heal we have now has an active that heals terribly in DS. So you have to pop it, and go into ds. Sigh…. Weak

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Posted by: Sagat.3285

Sagat.3285

I rebember how necros praised Robert for reaper spec.. hahah, praise him some more, tc.

Ps. reaper is a joke as well.

In his defense reaper stream was before the chill nerf and they publicly recognized it’s impact, he did not present in the ironically fishy stopped stream right before necro. I’m not saying it’s all bad but the overall idea was good “kittenual miscommunication” happened. Since they are done with engi I would recommend the last finishing touches/reworks to go to necro.

“Revenant is actual proof that devs read the necromancer forum” – Pelopidas.2140
The Dhuumfire thread

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Posted by: Aseity.9152

Aseity.9152

Heal, vuln on, thief or Mesmer burst, lower than where you were pre heal, bam dead. Thanks anet. But whoopidie doooooo the worst heal we have now has an active that heals terribly in DS. So you have to pop it, and go into ds. Sigh…. Weak

Do developers even play the game themselves? Like, against real players in game- WvW, Ranked PvP, etc. That could really help them to understand how PvP is for daily players in-game.

To make changes by actually experiencing things yourself, in comparison to just simply looking at the numbers and issues to be readjusted on a piece of paper has a huge difference…

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Posted by: skowcia.8257

skowcia.8257

I rebember how necros praised Robert for reaper spec.. hahah, praise him some more, tc.

Ps. reaper is a joke as well.

In his defense reaper stream was before the chill nerf and they publicly recognized it’s impact, he did not present in the ironically fishy stopped stream right before necro. I’m not saying it’s all bad but the overall idea was good “kittenual miscommunication” happened. Since they are done with engi I would recommend the last finishing touches/reworks to go to necro.

Somehow i cant believe he dindt know about the upcoming changes. After all hes in a balance team.

Lets also not forget that Robert been working on mes as well, you can look what was done to them and compare it with necro.

I think we all can agree that changes to necro are a joke either way, i dont even play necro and i clearly see that something is off here.

See ya guys on revenant, probably another fail profession (it doesnt look promising if you ask me).

obey me

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Posted by: Sagat.3285

Sagat.3285

I rebember how necros praised Robert for reaper spec.. hahah, praise him some more, tc.

Ps. reaper is a joke as well.

In his defense reaper stream was before the chill nerf and they publicly recognized it’s impact, he did not present in the ironically fishy stopped stream right before necro. I’m not saying it’s all bad but the overall idea was good “kittenual miscommunication” happened. Since they are done with engi I would recommend the last finishing touches/reworks to go to necro.

Somehow i cant believe he dindt know about the upcoming changes. After all hes in a balance team.

Lets also not forget that Robert been working on mes as well, you can look what was done to them and compare it with necro.

I think we all can agree that changes to necro are a joke either way, i dont even play necro and i clearly see that something is off here.

See ya guys on revenant, probably another fail profession (it doesnt look promising if you ask me).

We would like him to explain his reasoning for these changes, there is no way revenant will fail not even if you feel like you lack variations and distinctions from others.

“Revenant is actual proof that devs read the necromancer forum” – Pelopidas.2140
The Dhuumfire thread

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Posted by: SpellOfIniquity.1780

SpellOfIniquity.1780

Guys, relax. Everyone just delete your Necro’s and re-roll a Mesmer, ANet’s new pet class.

Necromancer, Ranger, Warrior, Engineer
Champion: Phantom, Hunter, Legionnaire, Genius
WvW rank: Diamond Colonel | Maguuma

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Posted by: skowcia.8257

skowcia.8257

there is no way revenant will fail not even if you feel like you lack variations and distinctions from others.

If you look at revenant you would know why it may fail;

-Lack of stunbreaks <forcing everyone to pick up Jalis for stab if they dont want to be eated by cc (might be fixed by elite spec – defiance bar). Also lets be honest rite of the dwarf is pretty much a 3 second daze as it lock you in animation unless you have a dodge to break it.

-Possibly (gotta see if Shiro can transfer conditions) lack of condi removal if you dont pick up Ventari which takes your whole “weapon set” just to get one ability with condi clean

-Not all utilities are usable in solo settings like pain absord (you need someone around you for it to work..) and cause revenant is limited to 3 utilities olny he cant swap it for anything else basically taking away one skill from them in 1vX settings, solo roaming or even solo open world pve.

-Some utility skills are too situation and (again) due to lack of skills to swap they may be useless for the entire fight/match there before wasted slots which you cant even swap..

-Weapon sets are focused too much on 1 legend, leaving second legend to be pretty much useless due to lack of synergy (Jalis has nearly 0 synergy with Mallyx)

-Lack of mobility which may come with Shiro again forcing us to pick up this legend if you want to run melee set otherwise everyone will kite you (revenant is pretty much melee oriented after all making Shiro a must)

-Hammer weapon is proved to be useless already in pvp due to how slow it is (abilities 3 and 5) along with lack of abilities to kite and keep someone away. Good wep for wvw/world bosses but thats about it

He will be fun to play but im not sure if he will be viable in top pvp. He doesnt look promising to me.

In b4 legend swap to stunbreak trait – first you have to trait for it, second it looks good on paper, third imagine being forced to weapon swap to stunbreak (for example from staff to dagger against a ranger which is miles away), four after a legend swap you dont have a stunbreaks turning yourself into a easy prey to anyone with cc.

obey me

(edited by skowcia.8257)

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Posted by: Sagat.3285

Sagat.3285

@skowcia They will find a way believe me it will be close even if not next to engi. Let’s remember we only saw the core specialisation of only 1 legend.

“Revenant is actual proof that devs read the necromancer forum” – Pelopidas.2140
The Dhuumfire thread

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Posted by: skowcia.8257

skowcia.8257

@skowcia They will find a way believe me it will be close even if not next to engi. Let’s remember we only saw the core specialisation of only 1 legend.

We miss power traitline, eltie spec and 2 (dps and cc ) legends or 3 if elite spec turn out to provide another one. Unless they develop more utility skills to choose from i doubt rev will be all that viable.

Also lets not forget that Roy develops revenant, that alone is not a good sigh if we look at changes to war and ranger in general I hope im wrong tho.

obey me

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Posted by: ImdA.4701

ImdA.4701

30×0.67(33%)=20.1

So with trait the CD of CC will be 20s. That’s not that bad.

(edited by ImdA.4701)

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Posted by: Sagat.3285

Sagat.3285

@skowcia They will find a way believe me it will be close even if not next to engi. Let’s remember we only saw the core specialisation of only 1 legend.

We miss power traitline, eltie spec and 2 (dps and cc ) legends or 3 if elite spec turn out to provide another one. Unless they develop more utility skills to choose from i doubt rev will be all that viable.

Also lets not forget that Roy develops revenant, that alone is not a good sigh if we look at changes to war and ranger in general I hope im wrong tho.

I believe he only made Ventari and I believe he’s war/ele we saw old trait system rev lines not new.

“Revenant is actual proof that devs read the necromancer forum” – Pelopidas.2140
The Dhuumfire thread