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"Consume Conditions" a Corruption Skill.
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Would be too strong, it’s already one of the best heal skills in the game. Giving it 20sec would just be…Stupid.
Not really, and it kind of makes sense as a spectral skill…
20 Second CD would be fine, necromancers do not have as many damage things as other classes, or dodge things.
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No, you’re just being bias. I’m a necro main, have played it since the first beta, it would be far too strong…
u forgot filling completely ur lf bar,doubles hp gain per condition,and maybe give u all boons?
/sarcasm off,its the strongest heal ingame,they should NOT touch it in any way shape or form
Strongest heal in the game isn’t that, its probably thieves cloak-heal.
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I would argue Ranger has the strongest heal in the game.
Healing Spring is an AoE heal that removes conditions as well as grants Regeneration via AoE with only a 30 sec CD.
It does suck, however, that Consume Conditions does not fall under any category as to what type of spell it is. Meanwhile other professions have healing abilities that do. Elementalists have a glyph, Engineers have a turret and an elixir and Mesmer have a mantra.
80 Necro, 80 Ranger, 80 Warrior, 80 Mesmer, 80 Engineer.
(edited by BobJoeXXI.2493)
Every other necromancer healing spell is special and has a CD reduction.
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The other heals are much weaker…
Don’t be ridiculous, Consume Conditions does not need to be buffed.
Dai Va — Necromancer
Dae Va — Elementalist
It isn’t ridiculous. It should be classed as a signet or a spectral skill simply as that. Every other healing skill is like that.
You would still have to get the traits for spectral skills, and thats non-staff stuff, it would work really well with Daggers/Axes/Every other weapon and give the necromancer more viable builds.
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Do other classes get the option to reduce all 3 of their heal skill cd’s? I think not.
This is the “NECROMANCER” class we are talking about, they arn’t X Warrior Class, they are Necromancers.
They do little damage, and make up for it by sustaining life, this goes well with that fact, and Spectral needs more skills.
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Dunno about spectrals, but Consume Conditions is super strong already.
Well no, what would make it super strong is if it were a stun break.
Well no, what would make it super strong is if it were a stun break.
no it would be super strong if it was a spectral skill because u could take 20% off its cd in your traits stack healing power and get 1k extra healing per condition and become unkillable that would be op so plz dont make it a spectral skill
Don’t see how you would become unkillable.
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Daecollo.9578 – ignore the dude, whines and actually said a few times that necros are balanced even with all the bugs and that plague form is useless.
Well, the aoe heal is wells and heals as much but doesn’t cure conditions, but effects everyone around us, great for staff and well users.
Minion heal is a pet that heals necro and can explode with a trait when it dies to do an aoe poison.
Consume Conditions apparently is nothing, but to me it feels “spectral” and almost lichy, making it spectral would bring more interesting concepts to builds and make melee necromancers more viable, A MINION/Wells Necromancer would have to sacrifice a little to much to make it work, but a melee necromancer would not.
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Daecollo.9578 – Well of Blood purges conditions with whirl (one large aoe cleanse) and projectile finishers (one pre projectile). On the defensive WoB is stronger in every aspect if there is someone to use a whirl finisher upon poison, only on the offensive (what is stupid to do unless you go in as a support or to be the defender/bunker the cap).
Well, I’ve not played necromancer much, I actually love the class and i’m trying to offer ideas for it that arn’t overpowered, working on all the skills adding some little flavors to them.
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Consume Conditions is probably one of the best necromancer skills already, right up there with epidemic.
“it doesn’t make you spend hours preparing to have fun, rather than having fun”
Guild missions say otherwise.
Yes it is, but it could use its own theme for it, Spectral would fit it like a glove.
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There’s nothing spectral about consuming your conditions, imo. If anything its like a reverse-corruption or somethi.ng
“it doesn’t make you spend hours preparing to have fun, rather than having fun”
Guild missions say otherwise.
Spectre:
1. a ghost; phantom; apparition
2. a mental image of something unpleasant or menacing: the spectre of redundancy
I don’t think a normal necromancer could just eat his own conditions and gain health, but one who learns spectral magic could.
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You know, im fine with it being classified as a spectre skill, as long as;
It’s cooltime is bumped up to 30 naturally
Each condition only heals you for half of what it does now
Cast time is increased to 1.5seconds
You have yet to provide a valid reason why one of our better, if not best heal should be improved even more. If anything, well of bloods heal per tick should be buffed, not this.
Spectre:
1. a ghost; phantom; apparition
2. a mental image of something unpleasant or menacing: the spectre of redundancyI don’t think a normal necromancer could just eat his own conditions and gain health, but one who learns spectral magic could.
That is one of the most roleplay thing I’ve read in a while. Unfortunately, game mechanics take priority over roleplay.
There are already plenty of Spectral skills and Consume Conditions is great as it is.
Time To Leave [GTFO] – a WvW Guild
Piken Square server
You all said it was a bit overpowered, so how about adding a little bit of time to it, say bumping it up from 25 to 28 seconds, this leave it to be a 22 second cooldown if you add down with the trait, 3 seconds off from it.
This ensures the play-style of a non-specter is not changed too much, Necromancers honestly don’t need a nerf, they need buffs.
Honestly, the reason I have offered the idea is because it gives the traits more value and syncs into what necromancers do best, heal and survive, the traits reflect that, and to have a -20% trait (one of the more valuable necromancer traits.) only effect 3 abilities while most other ones effect 5 abilities, it does not seem fair, this offers more balance among the necromancers base traits, they should not sacrifice so much without vain.
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(edited by Daecollo.9578)
Wtf is a normal necromancer???
“it doesn’t make you spend hours preparing to have fun, rather than having fun”
Guild missions say otherwise.
Why would a 20 cooldown heal that clears conditions if both eles, guardians and thiefs have the same thing with a different flavour… Guess just butthurt idiot ramble that like to whine~
I like how everyone immidiatly starts suggesting its op with that change and it’d have to be nerfed. Keep in mind you would have to shove trait points into buffing spectral skills for this to benefit in the first place over other things. And its really not that much off the cd. Well is aeheal/protection with traits…lets nerf it because people could trait to lower its cd and get protection from it!
End point its only better if you sacrifice traits towards things to buff it. little over reaction to this idea imo i dont see it as a game breaker at all either way.
It doesn’t make sence as a spectral skill what so ever. If anything it would be under corruption or blood magic, the heal is fine as is.
(edited by Edenwolf.6328)
I just thought it was a cool idea, I got negative and positive responces from it.
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You all said it was a bit overpowered, so how about adding a little bit of time to it, say bumping it up from 25 to 28 seconds, this leave it to be a 22 second cooldown if you add down with the trait, 3 seconds off from it.
This ensures the play-style of a non-specter is not changed too much, Necromancers honestly don’t need a nerf, they need buffs.
Honestly, the reason I have offered the idea is because it gives the traits more value and syncs into what necromancers do best, heal and survive, the traits reflect that, and to have a -20% trait (one of the more valuable necromancer traits.) only effect 3 abilities while most other ones effect 5 abilities, it does not seem fair, this offers more balance among the necromancers base traits, they should not sacrifice so much without vain.
since when are there only 3 spectral abilities there is 4 grasp,armor,wall,walk also spectral abilities already also get a trait that buffs them again so making it spectral would not only give it a buff in cool down but also effect and gain lifeforce on use there is the problem i think. Also most traits that effect abilities effect 4. each type of utility spell there is such as signets corruptions minions wells spectral there is 4 except well has 5(due to a heal) and minion has 6 (due to an elite and a heal)
I’m saying you can only USE 3 of them, since there isn’t an elite or a healing spectral spell, like there is minions and wells.
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but then how do most effect 5? considering there is only one that can possibly do that and its the minion one.
also the other trait effecting spectral skills would still be problematic with having it effect a heal skill since it grants life force on use which is in a sense giving you even more health back
(edited by UncannierYames.6598)
Wtf is a normal necromancer???
One with broken traits, skills, pets, ect, ect =)
Minions Effect 5, Wells effect 4, Specter Effect 3.
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judging like that signets is 3 corruptions is 3 so in fact it sounds like we need to bring down the minions and the wells since 3 is the most common number that traits can effect at one time .(joking of course) consume condtion is a great skill i dont understand why we need to give it a subtype. I only play a necro and i can honestly say i have problems with alot of our skills and abilities but consume condtions is sitting pretty good as is. also i still say a heal with lifefoce on use on a 25 sec cooldown without the -20% is a little much there would be almost no reason to use any other heal
UncannierYames.6598 – so a lower cd toughness giving life leeching pet (if they would work) or a pretty big aoe that gives protection and heals for about 2.3x the amount Consume ususally does by just going cleric gem and 20 in blood isnt worth it? HOW?
Well – i think it’s fine the way it is – but I have to argue the other point just for arguements sake…I think the move is more of a corruption move…kind of like a snake handler that builds up a tolerence to snake venom by consuming a little bit of the venom. You’re consuming the corruption…most of the very corruption that you spew out….spectral is a stretch…
I still think this should be a spectral skill.
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And i think staff is robins signature weapon… we should be renamed to batmans worst sidekick. Makes perfect sense imo.
How is consuming negative effects makes you think spectral?… Did they change what dictionary says or something? I understand the whole semantics and likes but how in gods name does that even make any sense? If anything its either a corruption or blood skill. Corruption because it deals with conditions as every last corruption skill. Blood because half the skills deal with turning negative effects into positive or vise versa… or healing with a side dish of protection.
So again… in what universe does a healing skill that removes condition make sense as spectral skill? Which for the most part deal with generating life force and protection in few different forms but protection non the less.
Oh and I almost forgot… it has no synergy with any sane build other then a collection of spectral utilities, hate to break it to you bud but we are the only class that relies on utilities to do actual damage. Our utilities is what gives us any kind of fighting chance not weapons… Didn’t think about that too… did you? If you want utility skills to be utility skills… play another class. This isn’t the one. Here its reverse of every other class. Utilities are main abilities and your weapons are like side dishes. Even scepter on condition necro is only there for bleed on auto attack main use is in epidemic/plague signet/BoP(now crap imo)/CB.
Ive seen this topic here for a while now… and honestly im surprised this hasn’t died and fallen through the floor on the first post.
HiSaZuL.2843
1) We aint that whiny, he is still worse, also thats a bo staff, not a caster staff.
2) Making it spectral would make sense from a mechanical standpoint because all of the spectral skills actually are there for personal utility, while corruptions are negatives to both you and enemy, only that you can eat/transfer/clear em.
HiSaZuL.2843
1) We aint that whiny, he is still worse, also thats a bo staff, not a caster staff.
2) Making it spectral would make sense from a mechanical standpoint because all of the spectral skills actually are there for personal utility, while corruptions are negatives to both you and enemy, only that you can eat/transfer/clear em.
Corruption skills deal with conditions. So do wells. While spectral skills don’t transfer/remove any conditions. So I fail to see your point. With that logic all signets should be spectral… and all heals… and minions… none of them harm you so must be personal utility…
Signets are Signets.
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Being a necro nerd, I disagree with such a change to Consume Conditions as it’s fine as it is. I already only bother with Consume Conditions as it is, if it gets any better than that, you may as well just throw the other necro heals out of the window.
In an ideal world Lich Form would be a Spectral skill, Plague and Consume Conditions would be Corruptions, and the Necromancer would be a balanced, bug-free class.
Sadly, though…