Create your own Necro Elite

Create your own Necro Elite

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Posted by: Pixels.6532

Pixels.6532

As a Sylvari necro, I rarely use my elites. I just don’t find much utility in them. If I could create one myself, here is one I would love:

Ravenous Thirst
Give in to your insatiable thirst for blood granting yourself stability (3.5 sec), your next 5 attacks do half their normal damage but steal life equal to the damage they do.

Cast Time: 3/4 sec
Recharge: 60 sec


That’s mine, what’s your fantasy Necro elite skill?

Sanctum of Rall

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Posted by: Pixels.6532

Pixels.6532

Here’s another one:

Well Lord
Your next 3 Wells pulse 50% longer and recharge 25% faster

Cast Time: 1 sec
Recharge: 180 sec

Sanctum of Rall

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Posted by: Pixels.6532

Pixels.6532

And one last one, this one is totally legit…

Reanimator
For the next 24 hours, your reanimator trait is adjusted so that you summon 5 gingerbread quaggan minions who cheer you on. Gingerbread quaggans last for 1.5 seconds and grant happiness on death, leaving your necro shrowded in a rainbow for 23 hrs, 59 minutes and 58.5 seconds.

Cast Time: 0 sec
Recharge Time: 23 hrs, 59 minutes and 58.5 seconds.

Sanctum of Rall

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Posted by: trigger genious.6583

trigger genious.6583

real necro

all minion special skills have a 1 second cool down, minions cool down is reset to 0, this lasts for 5 seconds.

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Posted by: Cerbeius.7129

Cerbeius.7129

Spiteful Spirit in GW1-version <3

Lady Cerba, Ascalonian Priestess of Grenth

- Piken Square, [REN][DKAL]

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Posted by: Visionary.5681

Visionary.5681

Gains the buff ‘Minion Master’

You pets now actually attack.

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Posted by: Luke.4562

Luke.4562

ALPHA, BETA, several months, … 1 Year later…“When it’s ready”[cit.]

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Posted by: Pixels.6532

Pixels.6532

I see a lot of SS love, here is a nostalgic one for those folks:

Spiteful Spirit
Curse your target, giving them 10 stacks of confusion (6s) and 10 stacks of weakness (6s). Spiteful Spirit is replaced by Spiteful Wrath. Spiteful Wrath: on use spread 10 stacks of confusion and weakness to target’s nearby allies renewing their duration.

Cast time (SS): 2 sec
Cast time (SW): 1/4 sec

Recharge: 45 sec

Sanctum of Rall

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Posted by: RashanDale.3609

RashanDale.3609

Well of Stability
stupid name but thats exactly what it should do:
Grants 10 seconds stability to your allies and does some other fancy stuff (damage to enemies, protection to allies, something like that).
Is affected by all well-traits, of course. Should have an AoE as big as elemantalists Healing rain (radius 360).

On a second thought, a spectral elite that grants stability to allies might be better since there are already very good wells in the game.

“Revenant is actual proof that devs read the necromancer forum” – Pelopidas.2140
Gunnar’s Hold

(edited by RashanDale.3609)

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Posted by: Amityel.5324

Amityel.5324

Well Of Debility

all enemies in this well will attack their allies, wont ress their downed mates etc etc…

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Posted by: Grandmaster Lee.9568

Grandmaster Lee.9568

Necromancer

Spawn Satan himself to destroy the whole world.

cast time : 3s
recharge: doesn’t matter everyone is dead

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Posted by: Rultrath.1679

Rultrath.1679

Signet of Vampiric lust
Passive: Increase healing by 180 and life siphoning effectiveness by 10%
Active: Increase life siphoning effectiveness 100%

Casting .0001 sec
Recharge: 200 sec

Level 80 Necromancer main of FEAR.
All around player WvW main.
Dragonbrand Server

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Posted by: CHIPS.6018

CHIPS.6018

Awaken the Blood
For 10 seconds, all your your skills cast instantly and recharges 75% faster. However each time you use a skill, you suffer from 5 stacks of bleeding for 10 seconds.

Casting: 1 sec
Recharge 180 sec

Grand Sacrifice
For 3 seconds, if you are downed, you deal a flat 10,000 damage to nearby foes.

Casting: 0 sec
Recharge: 60 seec

Minion Burst
Destroy all your minions and deals 1,000 damage to foes nearby those minions. For each minion destroyed, you gain 5 stacks of might for 10 seconds.

Cast: 0 sec
Recharge: 180 sec

Chipsy Chips(Necromancer) & Char Ashnoble(Thief)
The Order of Dii[Dii]-SBI→Kaineng→TC→JQ
Necro Encyclopedia-http://www.youtube.com/watch?v=BrAjJ1N6hxs

(edited by CHIPS.6018)

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Posted by: Nickczh.6341

Nickczh.6341

Pixels, I feel the same way. I’m a Sylvari Condition Necro.
1. Plague: Synergises most with the condition spec, but is situational and involves being in the frontline. I do my work best unnoticed so it’s not that ideal.
2. Lich: Totally doesnt work well with a condition Necro.
3. Summon Seed Turrets: Useful for the 3s invulnerability. I use them during defence situations, sometimes in small duels, but the CD is too long for the 30s recharge.
4. Flesh Golem: Knockdown is nice, shortest CD of all elites, but he drowns and aggros too much/dies too easily.

My simple suggestion would have to be: Let us put a utility instead in the elite slot.

80 Necromancer, 80 Warrior
SoR

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Posted by: Aracome.5310

Aracome.5310

Plauge Beacon
Target gains random debuff on attack or skill use.

Cast: 0.5
Duration: 10 sec
Recharge: 180 sec

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Posted by: hackks.3687

hackks.3687

didn’t we do this thread already?

c’mon Necros, let’s step it up! look what kind of fun they’re havin in the engi forums!!!

https://forum-en.gw2archive.eu/forum/professions/engineer/Famous-Quotes-for-the-Engineer/first#post1165711

Hackkz/Riggamaroll
I’ve stayed at this party entirely too long

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Posted by: Martin The Brave.8731

Martin The Brave.8731

I have two suggestions:

1. Order of Undeath: (Passive) Summoned minions will have increased vitality and damage. Active: Sacrificed Minions (x3) Animate two Flesh golems which increase in health and damage according to minions sacrificed.

2. Wither: 15 sec(60CD)(AOE) All enemies standing in area are inflicted with bleeding and are damaged over time. Inflicts vulnerability on caster; If Necro stands in AOE he gets 5 sec regen.

(edited by Martin The Brave.8731)

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Posted by: Ascii.9726

Ascii.9726

Summon Flesh Golem
Minon. Summon a flesh golem to attack foes with crippling claws.

Damage: 770
Cripple (1 sec): -50% Movement Speed
Cast: 1.5 seconds
Cooldown: 60 seconds

Unique feature to this elite, will be the only minion that engages foes properly.
Oh how we can dream…

Rank 580+ Necromancer WvW Stream
Commander Ascii :: Tempest Wolves [TW] :: Sanctum of Rall :: Best Necromancer NA

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Posted by: Mister Mustard.7203

Mister Mustard.7203

First thing I would do is modify Lich and Plague a bit and make them F2 + F3, sharing the same Life Pool as DS. Gives our class ability some variance and strategic choice, and we could have some elites that are … elite.

I really like the idea of a VERY effective life drain as an elite option.

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Posted by: lorndarken.3702

lorndarken.3702

Aura of the Lich for about 60 seconds , your damage is increased by 10 & and you summon 10 flesh golems that degenerate their health and can last for 120 seconds . when one of your flesh golem’s kill something , another golem is spawned .

casting time 3 seconds
recast 400 seconds

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Posted by: Celek.1352

Celek.1352

I think y’all are crazy. I roflstomp the kitten out of everything infront of me with lich form. doesn’t get more elite then that.

Snacksize – Isle of Janthir – Agony
http://agonygaming.enjin.com/home

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Posted by: CHIPS.6018

CHIPS.6018

Black Death
For 5 seconds, whenever target gets healed he takes that as damage instead. And when target’s conditions gets removed, those conditions lasts twice as long as before instead.

Cast time: 1s
Recharge: 60s

Chipsy Chips(Necromancer) & Char Ashnoble(Thief)
The Order of Dii[Dii]-SBI→Kaineng→TC→JQ
Necro Encyclopedia-http://www.youtube.com/watch?v=BrAjJ1N6hxs

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Posted by: Monkeymonger.9235

Monkeymonger.9235

“Godmode”:

You get an additional 2748 toughness and 1832 vitality and with a simple mouseclick clan perma poison-blind-chill anybody in a 360 radius.

Man, i’d feel like Thor himself using this one….

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Posted by: nolop.8095

nolop.8095

Ritual of Utility
Let’s you fit another Utility skill instead of an “Elite” skill.

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Posted by: Avatar Rage.4369

Avatar Rage.4369

Vampiric Gaze – 5 seconds siphon health from enemies within your line of sight. (in front of you) Range 600.

Aura of the Lich – Sacrifices all of your minions and to summon 6 bone horrors, summon an additional minion for each sacrificed. All minions within a radius of 900, have a boost in power and toughness.

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Posted by: lettucemode.3789

lettucemode.3789

I would gladly trade Lich Form for a siphon signet.

Passive – increase all siphons by 50%.
Active: – increase all incoming healing by 50% for 10s.

Sanctum of Rall
Builds: Facemelter Watch The Health Bar

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Posted by: Lurock Turoth.9085

Lurock Turoth.9085

Siphon signet would be nice, but I wouldn’t trade lich for it, just combine lich and plague.

Well of Undeath

Damage 10x 2000

Duration 10 seconds

Foes who die within this well spawn a bone minion, Elite or boss foes spawn a flesh golem (without charge ability)

Retaliation 5s

pulse 1s

Radius 240

combo field dark

range 900

Angst Hex, [FLOT] BG Havoc/Roaming
http://www.twitch.tv/disasterdrew

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Posted by: Pixels.6532

Pixels.6532

Pixels, I feel the same way. I’m a Sylvari Condition Necro.
1. Plague: Synergises most with the condition spec, but is situational and involves being in the frontline. I do my work best unnoticed so it’s not that ideal.
2. Lich: Totally doesnt work well with a condition Necro.
3. Summon Seed Turrets: Useful for the 3s invulnerability. I use them during defence situations, sometimes in small duels, but the CD is too long for the 30s recharge.
4. Flesh Golem: Knockdown is nice, shortest CD of all elites, but he drowns and aggros too much/dies too easily.

My simple suggestion would have to be: Let us put a utility instead in the elite slot.

Here’s one for the condition necros that will probably never happen as it would require a new condition, but I would love to have this one:

Persistence of Pain
Channel the essence of death toward your target making them Incurable for 5s, all existing conditions cannot be removed from target and target cannot gain new conditions or boons while incurable.

When Persistence of Pain ends, you are weakened for 5s

Cast Time: 3s
Recharge: 180s

Incurable scales in duration

Sanctum of Rall

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Posted by: Lurock Turoth.9085

Lurock Turoth.9085

Pixels you could just make that a curse, and or extend all existing conditions on target for by 10-20 seconds

Angst Hex, [FLOT] BG Havoc/Roaming
http://www.twitch.tv/disasterdrew

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Posted by: Drarnor Kunoram.5180

Drarnor Kunoram.5180

Rip Conditions
Remove all conditions from the target, dealing damage per stack removed.
cast: 3/4 second
recharge: 120 seconds

There is some good burst potential.

Dragonbrand |Drarnor Kunoram: Charr Necro
http://www.twitch.tv/reverse830
I’m a Geeleiver

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Posted by: Pixels.6532

Pixels.6532

Pixels you could just make that a curse, and or extend all existing conditions on target for by 10-20 seconds

curse sounds way better than incurable… :o)

Sanctum of Rall

(edited by Moderator)

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Posted by: Lurock Turoth.9085

Lurock Turoth.9085

Necros had them all over the place in GW1, why not in gw2.

Drarnor, its seems like the scepter already has something like that.

Angst Hex, [FLOT] BG Havoc/Roaming
http://www.twitch.tv/disasterdrew

(edited by Lurock Turoth.9085)

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Posted by: Manticore Five.9867

Manticore Five.9867

“Embrace the incompetence”

For every 3 uplevelled nubs you gank at a WvW jumping puzzle, automatically post to the forums about how the necromancer isn’t broken.

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Posted by: Drarnor Kunoram.5180

Drarnor Kunoram.5180

Drarnor, its seems like the scepter already has something like that.

Somewhat similar, but not quite. That still only counts each unique condition while this counts each stack.

Dragonbrand |Drarnor Kunoram: Charr Necro
http://www.twitch.tv/reverse830
I’m a Geeleiver

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Posted by: XiL.4318

XiL.4318

Grave Truth

15 second duration boon
Changes Profession to Warlock
Removes Minion Traits and replace with pictures of Kittens
Adds permanent Maniacal Nerd Laugh as personal sound track to your Real Life.

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Posted by: CHIPS.6018

CHIPS.6018

Sight of Pain

Target is blinded for 5 seconds. If target losses the blindness during this time, he takes 5,000 damage.

Cast time: 1s
Recharge: 120s

Chipsy Chips(Necromancer) & Char Ashnoble(Thief)
The Order of Dii[Dii]-SBI→Kaineng→TC→JQ
Necro Encyclopedia-http://www.youtube.com/watch?v=BrAjJ1N6hxs

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Posted by: Relair.1843

Relair.1843

Keep Summon: Flesh Golem, but make him generate an aura that gives himself and all other active minions in-combat regeneration like turrets and ranger pets can get, and huge AoE damage reduction. Ahhh its nice to dream…

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Posted by: Luke.4562

Luke.4562

A nice dream, but don’t forget to fly high, no need to fly low with the actual situation..

ALPHA, BETA, several months, … 1 Year later…“When it’s ready”[cit.]

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Posted by: SaLaMi.5867

SaLaMi.5867

Graveyard

Summon 5 bone minions (skin from gw1). Each minion will have a speed buff of 15% and dies after 60 (or 30 if the skill is OP) seconds or when killed by a enemy.

Cast: 3 Seconds
Cooldown: 180 Seconds

(edited by SaLaMi.5867)

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Posted by: Luke.4562

Luke.4562

Graveyard

Summon 5 bone minions (skin from gw1). Each minion will have a speed buff of 15% and dies after 60 (or 30 if the skill is OP) seconds or when killed by a enemy.

Cast: 3 Seconds
Cooldown: 180 Seconds

Exactly, what should 5 bone minions do to your opponent?

ALPHA, BETA, several months, … 1 Year later…“When it’s ready”[cit.]

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Posted by: SaLaMi.5867

SaLaMi.5867

Graveyard

Summon 5 bone minions (skin from gw1). Each minion will have a speed buff of 15% and dies after 60 (or 30 if the skill is OP) seconds or when killed by a enemy.

Cast: 3 Seconds
Cooldown: 180 Seconds

Exactly, what should 5 bone minions do to your opponent?

They would attack the enemy you targeted. If you have all the other minions equipped on your skillbar you have quite a army. And with bone minions i mean the ones from Guild Wars 1, the bone horror’s. They are much stronger.

(edited by SaLaMi.5867)

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Posted by: Aesa.4819

Aesa.4819

Feast on Agony
Target Enemy
Affects Target Enemy and Self
120s Recharge

  • Target: Double the stacks/duration of all conditions applied by you on target enemy.
  • Self: For each condition on self, give corresponding boon of same potency (duration/# stacks).

Dark Influence
PBAoE
120s Recharge

Continually corrupt the boons of nearby foes.
Each pulse corrupts 1 boon from foes in the nearby area (similar to well of corruption)
1 pulse per second
10 pulses

(edited by Aesa.4819)

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Posted by: shindoras.3641

shindoras.3641

Apocalypse Locust
Create a Giant swarm of Locust dealing 200-250 dmg and siphoning 2x dmg as health.
Range: 450-500
Cooldown: 60-90 seconds
Duration: 5-10sec
Limited to 3-5 targets

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Posted by: jassking.7934

jassking.7934

Bring back the whole minion system from gw1

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Posted by: Drarnor Kunoram.5180

Drarnor Kunoram.5180

Bring back the whole minion system from gw1

And make Orr impossible to run MM in? No thanks.

Dragonbrand |Drarnor Kunoram: Charr Necro
http://www.twitch.tv/reverse830
I’m a Geeleiver

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Posted by: CHIPS.6018

CHIPS.6018

Death Bond

For 3 seconds you and target foe are bonded by death. All damage you take is also taken by the foe. And all condition you get is also received by the foe.

Cast: 1/4 sec
Recharge: 30 sec

Chipsy Chips(Necromancer) & Char Ashnoble(Thief)
The Order of Dii[Dii]-SBI→Kaineng→TC→JQ
Necro Encyclopedia-http://www.youtube.com/watch?v=BrAjJ1N6hxs

(edited by CHIPS.6018)

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Posted by: Andele.1306

Andele.1306

Riders of the Underworld 4 second channel, 120 recharge
Gain stability for 5 seconds, swiftness for 45, while channeling this skill you are opening portals to the underworld (can be destroyed, 40k hp 2k armor) that summon 4 spectral riders to charge with you, if a rider passes trough a enemy they are knocked down for 3 seconds and get a conditions applied to them depending on how many enemies the riders already passed (first enemy – blind and 5 stacks of confusion, second enemy – 15 stacks of bleeding, third enemy – weakness and cripple, all enemies after that blind 25 stacks of bleed and confusion, poison, chill, burn and immobilization). If a portal is destroyed the rider turns into a enemy to everyone and with aggro started on the necromancer (17k hp 3k armor 243 damage pre attack). Riders last 30 seconds.

OP kitten op, funny and “What Do You Mean Its Not Symbolic?”

On a serious note i would like a adapted version of Spiteful Spirit or Grenth’s Balance.

When life gives you lemon, ask if its from a anime or manga.

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Posted by: lorndarken.3702

lorndarken.3702

Fear . when used it last for about 10 seconds .

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Posted by: Gnat.9405

Gnat.9405

Ritual of Awakening

Gain 10 stacks of bleeding. Revive all nearby allies.

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Posted by: Gnat.9405

Gnat.9405

Grenth’s Balance

For at least a few seconds, Necromancers are balanced with other classes and equally useful.