Criticism Please: Sustain and Fear Build
Maybe this.
http://gw2skills.net/editor/?fQAQNAW3djMad7Vbib07JEoC5S0jjJYUGqHwT68hA-TsAA1CnIATBmDMDYSwsgN+YRw+DA
I get your angle, but I’d have to consider how much the 3s stability and 1 extra uncontrolled fear from death magic trait makes up for losing out on terror damage and 30% condition duration from spite line.
Its definitely new but what do you feel you are gaining that you couldn’t do better using the already powerful meta-terror build?
Why not take Dagger/Dagger alternate for the additional healing and condition transfer? Even scepter/dagger and going Settlers instead of clerics would help your damaging capabilities.
Also, you could gain some survivability by taking shrouded removal in death magic instead of reaper’s protection. Darting in and out of death shroud to remove a condition is very fast and can be done every 10 seconds untraited. To make up for the loss of an uncontrolled fear, you could swap a spectral skill with corrupt boon. This is awesome because not only does it counter might and fury (thereby improving your survivability) and converts the common regeneration boon to poison, but most importantly it converts stability into fear. It allows you to counter their counter, you control when it’s executed, and it has 15 seconds less cool down.
http://www.twitch.tv/impact2780