Dagger 2&3, Range Increase?

Dagger 2&3, Range Increase?

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Posted by: Justine.6351

Justine.6351

Q:

https://wiki.guildwars2.com/wiki/Life_Siphon
https://wiki.guildwars2.com/wiki/Dark_Pact

Would like to see these as 1200 range skills.

Maybe that’s asking for alot or maybe I suck with dagger, just feels like whenever I swap to dagger to use these skills I fail from out of range very frequently.

Dagger 2&3, Range Increase?

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Posted by: Muchacho.2390

Muchacho.2390

Unlikely to happen. Mh dagger is supposed to be more close ranged.

Dagger 2&3, Range Increase?

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Posted by: HeadCrowned.6834

HeadCrowned.6834

Dark pact is fine. Life siphon could go to 900, but thats about it.

Dagger 2&3, Range Increase?

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Posted by: Lahmia.2193

Lahmia.2193

I’d be fine if they both went up to 750 range. 900 might be a bit much and 1200 definitely way too much.

Surrender and serve me in life, or die and slave for me in death.

Dagger 2&3, Range Increase?

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Posted by: KrHome.1920

KrHome.1920

Life Siphon at 1200 or even 900 range would be a better version of Axe2 – slightly overpowered and you get problems with weapon identities.

Better buff Dagger Autos to Thief levels (Auto2 dmg. increase + reduced Auto3 aftercast).

Necro would still do less damage than a Thief as the class lacks multiplier traits, so dont worry about being kicked out of raids dear Thief players ;-).

Dagger 2&3, Range Increase?

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Posted by: Justine.6351

Justine.6351

Life Siphon at 1200 or even 900 range would be a better version of Axe2 – slightly overpowered and you get problems with weapon identities.

Better buff Dagger Autos to Thief levels (Auto2 dmg. increase + reduced Auto3 aftercast).

Necro would still do less damage than a Thief as the class lacks multiplier traits, so dont worry about being kicked out of raids dear Thief players ;-).

I do appreciate the various opinions so far but I have to disagree with the axe comparison.

I don’t really see why axe 2 and dagger 2 cannot compete with eachother as the other 2 skills on each weapon are wildly different in play. Even being similar skills, they still are quite different and would remain so if dagger 2 got extended range.

People would like to point out that dagger is a melee weapon but infact it is quite common for a melee weapon to have ranged skills to help close a gap or be a gap closer in itself. On a necro it won’t have a gap closer obviously by that doesn’t mean the immobilize skill shouldn’t be able to long range snare or its secondary damage/support skill be kited out of its short range on a class with limited chase.