Death Shroud, condition damage and agony

Death Shroud, condition damage and agony

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Posted by: Arvid.3829

Arvid.3829

If the past is any indication, I’d dare venture a guess that we will see some red posts again in the coming days. So here is my attempt at getting some elucidation on a few points related to Death Shroud and condition damage/agony.

  • It is ‘well know’ that damage from conditions is doubled while in Death Shroud: working as intended? (It’s been a while since I last tested this myself, but since there has been no mention about it in the update notes, I assume it still applies.)
  • It has also been mentioned before that you can take some pretty ridiculous damage from agony while in Death Shroud. E.g. in lvl 20-28 fractals with 10 AR it is not uncommon that I lose a full life force bar in 2 or even 1 tick of agony*… (Because agony damage is typed as condition damage and the effect described above applies, or because AR isn’t taken into account?) Again, working as intended?

I’m hoping we could get some answers on this, as I feel it could benefit all necromancers. In the mean while, please feel free to add any information you might have on these topics.

*Probably when the agony is stacked in intensity, but still…

Death Shroud, condition damage and agony

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Posted by: TheAgedGnome.7520

TheAgedGnome.7520

“Damage from conditions is doubled while in Death Shroud”

Geez, I had not heard of that. Could it be that the damage increase is due to gaining Might while in DS? According to the wiki, Might affects damage from existing conditions on the target.

Stealth nerfs are the perfect fertilizer for mistrust.
PVE Power and Support Build

Death Shroud, condition damage and agony

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Posted by: gamefreak.5673

gamefreak.5673

I think he means we take double damage from conditions while in ds.

edit: also applying your conditions with a decent rotation to get 10+ bleeds plus epidemic then popping BiP you will normally get better damage then using BiP before the stack of bleeds in case you didnt know Mr. Gnome.

(edited by gamefreak.5673)

Death Shroud, condition damage and agony

in Necromancer

Posted by: Arvid.3829

Arvid.3829

What I mean is: the damage you receive from conditions is doubled. In other words if you would take 328 damage from burning, and you’re in Death Shroud, you instead lose a percentage equivalent to 656 health (on top of the 4 or 3% natural degeneration).

I can suggest this old thread if you want to read up on it. (I specifically linked to a post by myself which I believe contains some good evidence, but the idea was brought up by Vadren earlier in that topic).

Death Shroud, condition damage and agony

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Posted by: TheAgedGnome.7520

TheAgedGnome.7520

@Arvid: Oh, sorry for the misread. That’s not good to hear.

@gamefreak: That’s a neat trick – I’ll have to try that. Thanks!

Stealth nerfs are the perfect fertilizer for mistrust.
PVE Power and Support Build

Death Shroud, condition damage and agony

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Posted by: Batlav.6318

Batlav.6318

So thats why my shroud goes off in like 2 seconds sometimes
didn’t know that still new to the necro world

SFR