I personally dislike that Death Shroud works as a form. I envision it as working as a cross between the Guardian’s Virtues and the current Life Force usage when using DS skills.
So, in the following, passive skills work regardless of Life Force amount, whereas activating skills uses Life Force the way using skills in shroud does now. Life Force will drain the way it currently does when you’re in shroud.
I’ve re-written all the traits that currently involve DS, and while I have swapped a couple between lines, the number of adept/master/grandmaster traits in a given line remain the same.
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Skills -
F1 – Life Blast: Passive – Chill Foe for 2 seconds on every fifth attack. Active – Blast Foe with Life Force.
F2 – Dark Path: Teleport to target area, bleeding and chilling nearby foes. Recharge 20 seconds.
F3 – Life Transfer: Damage nearby foes and steal their life force (3%). Recharge 40 seconds.
F4 – Dark Armour: Passive – Grant 3 seconds of Retaliation every 30 seconds. Active: Gain 5 seconds retaliation. Gain 5 stacks of Stability for 6s. Recharge 30 seconds.
Traits:
(Spite)
Minor Adept – Reapers Might: Life Blast active grants might.
Major Master – Rending Shroud: Shroud skills inflict Vulnerability on their targets.
Major Grandmaster – Spiteful Spirit: Cast Unholy Feast when activating Life Transfer.
(Curses)
Minor Master – Furious Demise: Gain 3s Fury when a nearby foe dies.
Major Master – Path of Corruption: Dark Path converts enemy boons to conditions.
Major Grandmaster – Weakening Shroud: Dark Armor casts Enfeeble on foes.
(Death Magic)
Minor Adept – Armored Shroud: Gain Toughness (180 at lvl 80) when Life Force is above threshold. (50%)
Major Adept – Shrouded Removal: Dark Path transfers 3 conditions to affected foes.
Minor Grandmaster – Beyond the Veil: When Dark Armor ends, you and your minions gain protection.
Major Grandmaster – Unholy Sanctuary: If Life Force is above the threshold (10%), Dark Armor will activate if you take a lethal blow.
(Blood Magic)
Major Master – Unholy Martyr: Nearby allies gain regeneration when your HP is below the threshold. (50%)
Major Grandmaster – Vital Persistence: Gain regeneration when Life Force is above the Threshold. (90%)
Major Grandmaster – Transfusion: Life Transfer heals and partially revives nearby allies. Up to five downed allies near you teleport to your location when you’re channeling Life Transfer.
(Soul Reaping)
Major Adept – Speed of Shadows: Reduce recharge on Death Shroud skills by 20%
Major Adept – Unyielding Blast: Life Blast pierces up to 5 foes.
Major Master – Foot in the Grave: Conditions expire 33% faster while you are above the Life Force threshold. (90%)
Minor Grandmaster – Strength of Undeath: You deal more damage (5%) while above the Life Force threshhold (90%)
Major Grandmaster – Life from Death: Nearby deaths decrease recharge on Death Shroud skills by 1s.
Major Grandmaster – Death Perception: Increase critical hit chance (15%) while life force is above the threshold. (90%)
Major Grandmaster – Dhuumfire: Death Shroud skills inflict burning on your targets. (1 stack 3 seconds)
REAPER:
F1 – Life Rend: Passive – Chill foe for 2 seconds on every fifth attack. Active – Cleave foes around you, gaining life force for each foe struck. (This skill inherits traits from life blast)
F2 – Death’s Charge: Slide forward, destroying projectiles in your path. Blind and Chill foes at your destination. (This skill inherits traits from Dark Path) Recharge 15 seconds.
F3 – Soul Spiral: Spiral and damage nearby foes, dealing high damage. (This skill inherits traits from Life Transfer) Recharge 40s
F4 – Infusing Terror: Passive – Gain 3 seconds of Retaliation every 30 secons. Active – Gain 5 stacks of Stability for 6 seconds. Foes around you flee in Fear. Recharge 30 seconds.
Traits:
Minor Adept – Shroud Knight: Death Shroud is replaced by Reaper Shroud, with more melee oriented skills.
Major Adept – Reaper’s Onslaught: Deal more damage to foes under 130 distance. (10%)
Major Master – Relentless Pursuit: Reduces duration of movement impairing conditions. (33%) You move 25% faster.
Major Grandmaster – Blighter’s Boon: Gain Life Force (1%) when you apply a boon to yourself. If Life Force is full, gain health instead.
This is how I envision the Necromancer and Shroud as working. Discus, crucify me, what have you.
EDITED: Spelling and formatting.
(edited by stale.9785)