Deathly Chill rework

Deathly Chill rework

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Posted by: Azazel.1540

Azazel.1540

I think Deathly chill would be a much better trait if it was changed to something along the lines of “chill now additionally applies poison”

it would solve the issues of your chills getting overwritten with somebody else’s, and it solves the issue with chill damage not stacking in intensity

(edited by Azazel.1540)

Deathly Chill rework

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Posted by: Mega Skeleton.8259

Mega Skeleton.8259

I like the idea, but I think it would have to be a few stacks to match the damage output. Some interesting play there too, additional conditions applies for things like target the weak or scepter 3, and other poison synergy like Putrid defense or runes/sigils.

Definitely seems like a simpler, and ultimately better solution at this point, givens chills stack limitations. Would make the 5-4 Reaper shroud combo very potent!

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Deathly Chill rework

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Posted by: Azazel.1540

Azazel.1540

I like the idea, but I think it would have to be a few stacks to match the damage output. Some interesting play there too, additional conditions applies for things like target the weak or scepter 3, and other poison synergy like Putrid defense or runes/sigils.

Definitely seems like a simpler, and ultimately better solution at this point, givens chills stack limitations. Would make the 5-4 Reaper shroud combo very potent!

haha yeah it would, you would get essentially double the poison stacks you would normally get since the chilling bolts would also apply the poison

it would take some ramp time like you said to match the damage output, but the fact that you can overlap chills for more damage is more than worth it imo

Deathly Chill rework

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Posted by: Pompeia.5483

Pompeia.5483

Would it not then be better to just fix the chill-stack limitation bug? No reason it cannot be 1500 stacks like all the other condi’s but still only do the 50% skill recharge/move speed as long as you have at least one stack of chill.

Amanda Corsiva – Revenant && Katereyna – Chillomancer
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Daenerys Ceridwen – Druid && Vexia Gracen – Chronomancer

Deathly Chill rework

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Posted by: Azazel.1540

Azazel.1540

Would it not then be better to just fix the chill-stack limitation bug? No reason it cannot be 1500 stacks like all the other condi’s but still only do the 50% skill recharge/move speed as long as you have at least one stack of chill.

that doesn’t solve the issue of your chill getting overwritten by other people though, and there are numerous ways of fixing this but simply using a preexisting condition is the easiest imo since it kills 2 birds with one stone

Deathly Chill rework

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Posted by: Mega Skeleton.8259

Mega Skeleton.8259

Most non-stacking effects only apply up to 9 times (and chill is 5, I think, for some reason), but that would still be mostly crap in a world event situation. The reason I’ve heard is to prevent abuse of mechanics but even so, most bosses are pretty much perma-weakened, blinded and chilled anyway, and with breakbars its effects are limited in scope so it seems like a moot point anyway.

Anyway, I’ll try it and see how I feel about the new damage anyway.

Also I regularly spiral on my poison clouds, gets me 30+ stacks for a few seconds. Lots of fun, especially on a hybrid spec since the direct damage is decent too.

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Deathly Chill rework

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Posted by: Sevans.4619

Sevans.4619

I’d rather they leave it as is; Two unique conditions for an enemy to cleanse instead of just one.

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