(edited by Azazel.1540)
Deathly Chill rework
I like the idea, but I think it would have to be a few stacks to match the damage output. Some interesting play there too, additional conditions applies for things like target the weak or scepter 3, and other poison synergy like Putrid defense or runes/sigils.
Definitely seems like a simpler, and ultimately better solution at this point, givens chills stack limitations. Would make the 5-4 Reaper shroud combo very potent!
I like the idea, but I think it would have to be a few stacks to match the damage output. Some interesting play there too, additional conditions applies for things like target the weak or scepter 3, and other poison synergy like Putrid defense or runes/sigils.
Definitely seems like a simpler, and ultimately better solution at this point, givens chills stack limitations. Would make the 5-4 Reaper shroud combo very potent!
haha yeah it would, you would get essentially double the poison stacks you would normally get since the chilling bolts would also apply the poison
it would take some ramp time like you said to match the damage output, but the fact that you can overlap chills for more damage is more than worth it imo
Would it not then be better to just fix the chill-stack limitation bug? No reason it cannot be 1500 stacks like all the other condi’s but still only do the 50% skill recharge/move speed as long as you have at least one stack of chill.
Jenna Gracen – Scrapper && Merit Sullivan – Guardian
Daenerys Ceridwen – Druid && Vexia Gracen – Chronomancer
Would it not then be better to just fix the chill-stack limitation bug? No reason it cannot be 1500 stacks like all the other condi’s but still only do the 50% skill recharge/move speed as long as you have at least one stack of chill.
that doesn’t solve the issue of your chill getting overwritten by other people though, and there are numerous ways of fixing this but simply using a preexisting condition is the easiest imo since it kills 2 birds with one stone
Most non-stacking effects only apply up to 9 times (and chill is 5, I think, for some reason), but that would still be mostly crap in a world event situation. The reason I’ve heard is to prevent abuse of mechanics but even so, most bosses are pretty much perma-weakened, blinded and chilled anyway, and with breakbars its effects are limited in scope so it seems like a moot point anyway.
Anyway, I’ll try it and see how I feel about the new damage anyway.
Also I regularly spiral on my poison clouds, gets me 30+ stacks for a few seconds. Lots of fun, especially on a hybrid spec since the direct damage is decent too.
I’d rather they leave it as is; Two unique conditions for an enemy to cleanse instead of just one.